Legio XVII


Jérémy Cisse presents his new short film LEGIO XVII, directed during his 4th year at Supinfocom Valenciennes. 

The story was inspired by a historic battle of the ancient Rome, when the Germans clans join the rebellion organized by Arminius and push the Romans out of the Germania.

Germania, 9 ap. J.-C.

The story was inspired by a historic battle of the ancient Rome when the Germans clans join the rebellion organized by Arminius and push the Romans out of the Germania. This Roman army was the greatest army of this time, composed by three legions ( XVII, XVIII, and XIX ). Arminius had an army much less important and yet, he decides to attack the biggest Roman army on the German territory. He attracted them into the forest and took them in ambush.

All three legions were destroyed in what is known as the Battle of Teutoburg Forest, After their destruction, the Romans never used these legion numbers (XVII, XVIII, and XIX) again and never come back to Germania.

How to Make a Shot List Like Terrence Malick Movies


I have added this breakdown on how to create a shot list to my CG Pipeline Tools Page.

Building a better movie from the lens out.

A shot list, in case you don’t know, is the most basic blueprint of a film and the visual equivalent of a script. Most folks think of storyboards in this regard, but where storyboards hypothesize the finished look of a scene, the shot list is the step-by-step guide to where and when to use the camera, it establishes camera angles, height, distance from the subject, duration of the shot, and the specific means to capture it.

In the hands of most filmmakers, the shots disappear into the narrative, they are serving the story and thus take a backseat themselves; but in certain masterful cinematic hands – like, say, those of director Terrence Malick and his go-to cinematographer Emmanuel Lubezki – the shot list and the items on it share the spotlight with the narrative, telling their own independent yet complementary story that when merged with the story of words makes for a more holistic and resonant film.

Like every other filmmaker, Malick has shot types that he tends to favor and repeat; unlike every other filmmaker, the way Malick deploys these shots is tailored for a variety of emotional effects, all of which are on display in the following video from StudioBinder that functions two-fold: once as a look at Malick’s specific shot palette, and again as a primer on how to create your own functioning shot list.

From Film School Rejects

björk: notget VFX Breakdown

Final Music Video at: vimeo.com/220584509

More images and info behance.net/gallery/52828377/bjoerk-notget

I worked closely with Warren and Nick from W&N studio to bring this piece to life over the last few months. We started with allot of experimenting in 3D, exploring the themes of death and decay, transformation and rebirth. Bjork fell in love with the organic/biological tests we had done early on and we set out to build on this theme.

We used Maya and V-ray as our rendering platform and Houdini to generate the detailed growth systems.

Many thanks to W&N and Bjork for the opportunity to run wild and create something rad.

Music used in this breakdown video: Rival Consoles - 3 Chords

björk: notget from Wicked Pixels on Vimeo.


directed - by warren du preez & nick thornton jones - warrendupreeznickthorntonj...

creative direction & masks - by björk & james merry

cgi & vfx creative - wicked pixels - facebook.com/wickedpixels

cgi & vfx creative director and cgi artist - gavin coetzee - behance.net/gavincoetzee

produced - by campbell beaton - campbellbeaton.com/

2d flame - framestore london - framestore.com

d.o.p. - john mathieson - imdb.com/name/nm0558822/

editor - owen oppenheimer @ the quarry - the-quarry.co.uk/

colourist - simona cristea @ rushes - rushes.co.uk/

production design - josephe bennett - josephbennett.co.uk/

make up - andrew gallimore @ clm - clm-agency.com/hair-make-u...

hair - martin cullen @ streeters - streeters.com/artists/hair...