Ink and Paint: The Women of Walt Disney’s Animation

Before she began researching and writing Ink and Paint: The Women of Walt Disney’s Animation, author Mindy Johnson didn’t think it would be a long book. But once the research process started, she was amazed by how much she found. “This is an odyssey that has been under way for years,” she said when we got the chance to interview her about her upcoming book.[/vc_column_text][/vc_column][/vc_row]

“The research on this has been pretty crazy. The bibliography on this book is about 8 pages long.”

Ink and Paint: The Women of Walt Disney’s Animation tells the history of Walt Disney Animation from an under-told perspective. In the book, Johnson explores the story of women in cinema, from the dawn of silent cinema, to the very first women in Walt Disney’s Ink & Paint Department, and beyond.

Johnson says: “It’s not just about the department of Ink and Paint. Women were everywhere.”

Families of the women profiled in the book were eager to tell their relatives’ stories. Mindy pointed out that we’ve heard all about the stories of the men who drew at Walt Disney Animation, but we haven’t heard the stories of the women until now.

The book features “some things that have never been seen before,” including previously unseen images and documents that were literally found under the beds of relatives of some of these women. This is something that all Disney fans can get excited about!

It’s not just about the Ink & Paint Department, either! The book looks at women in stenography, Imagineering, and more. There’s even a look at the Studio cats, who were cared for by the women of the Ink & Paint Department.

Here are just a few of the women you can learn more about in Ink and Paint: The Women of Walt Disney’s Animation.


The wives of Walt and Roy, respectively, were “always on hand” in the Los Angeles houses where the Walt Disney Company got its start.

“Walt knew women were the tastemakers and always had that in mind in telling these stories.”


Kathleen was the first employee of the Walt Disney Company! Says Johnson: “She was hired on to do painting—blackening as it was called in those days—because as you’ll see the cartoons were really rather crude, basic. It was really blackening in the pencil lines to convey the story.”


According to Johnson, while Ub Iwerks did “the bulk of the animation” on the Silly Symphony short “The Skeleton Dance,” Mary Tebb “did all of the inking and painting on that.”


“Hazel is a very pivotal key person who is completely overlooked in any of the books. [There are] very few mentions of Hazel Sewell or what her contributions were, but let me tell you, this woman was groundbreaking.”

She joined the studio in 1927, and was also the person who introduced the Disney men to Kathleen Dollard!


Virginia started working in the Inking Department in 1942, and then moved on to cleaning cels before they went on to photography.

“Working with ink, it has spoiled me to watch a cartoon. Because I have to see: does the eyebrow land in the same place the same time? I still can’t enjoy cartoons!,” Virginia said jokingly at the D23 Expo panel. She also mentioned that she loved her time working at the Walt Disney Company.


Jane worked in the Animation department, and recalled working with a few other female animators. Fun fact about Jane: she is the person responsible for animating the candles sliding off Aurora’s cake in Sleeping Beauty!


Gretchen was in the Ink & Paint department in the 1970s. Gretchen eventually took over the department and oversaw the change from hand-rendered artistry into digital artistry. That’s a pretty big deal, if you ask us!


Patty worked in special effects animation, and started out at Disney in a program through Cal Arts (where she was classmates with John Lasseter and Tim Burton!). She was the first woman to receive s screen credit as a special effects animator. Epic!

And so many more (check them out below!). We can’t wait to dive into our copy and learn more about all of these women once Ink and Paint: The Women of Walt Disney’s Animation is released!

Whiteboard Animation Company Announces Scholarship Program for Young Women of Color

Next Day Animations is pleased to announce the second year of their scholarship program for young women of color pursuing higher education. Following a successful inaugural year, the "Girls Who Illustrate Awesomeness" Scholarship application will open on Monday Oct. 2, 2017.

The "Girls Who Illustrate Awesomeness" Scholarship offers two $750 awards to young women or gender nonconforming individuals actively seeking to change the world. Applicants are asked to submit a written essay or short YouTube video explaining who they are and what they are doing to make a difference.

"As a values-driven small business, the scholarship program is a concrete way for us to give back and empower young leaders," says Hannah Brown, Operations Manager. "There are so many young women out there doing amazing things, and we're thrilled to be able to recognize and reward them for their hard work and passion. We hope our program inspires other organizations to create new opportunities focused on reducing disparities."

The scholarship will be awarded for the Spring semester of 2018. Qualified applicants are young women or gender nonconforming individuals of color with at least a 3.0 GPA, are currently enrolled full-time in a college/university or will begin in the Spring of 2018.

Last year, the scholarship received over 150 applications, and was awarded to Rona Wang of Massachusetts Institute of Technology and Jael Whitney of Kansas State University. Additionally, six students received honorable mentions. More information on the scholarship and how to apply can be found at

Founded in 2012, Next Day Animations specializes in whiteboard animations and explainer videos for businesses, government and nonprofits, including United Way, Big Brothers Big Sisters, Goodwill and many others.

Hannah Brown, Operations Manager
Ph: 202-747-0404

SOURCE Next Day Animations

Related Links

Animation Insider's eBook - FREE!

Animation Insider's eBook

This free digital download describes the workflow of talented animators such as Mike Nguyen, Victor Navone and Jason Ryan.

Tutorials - Image Based Lighting in Maya

Maya - Basic Character Lighting Tutorial from Rahul Rohilla on Vimeo.

In this tutorial, we will discuss about basic character lighting with the help of Image Based Lighting technique and how to optimize your Final Gathering process for reducing your render time.

Storyboarder - Free Storyboard Software

"Storyboarder" works on both a Mac and a PC and is free to download.

The Story of Martin Luther

After 500 years, Martin Luther finally gets his own animated film! A completely and utterly accurate history lesson about Martin Luther
The film was produced on the occasion of the 500-year anniversary of the church reformation.

For more please visit our website:

Kobe Bryant And Glen Keane - Dear Basketball

From Hollywood Reporter

With animation and a score by two legends — Glen Keane and John Williams, respectively — the five-minute-and-22-second-long film about the L.A. Laker great's relationship with basketball looks like a formidable contender.

Few, if any, animated shorts have ever had the bona fides of Dear Basketball, a five-minute-and-22-second-long film about Los Angeles Laker great Kobe Bryant's life and career that was produced by the hometown hero himself, animated by Disney legend Glen Keane and scored by music legend John Williams. Now, appropriately enough, Kobe and Co. are set to crash the best animated short Oscar race.

Dear Basketball, a tearjerker inspired by the 2015 poem of the same name through which Bryant announced his retirement from the sport (he narrates the film, too), premiered at the Tribeca Film Festival in April — and then, The Hollywood Reporter has learned, had an Oscar-qualifying run at Laemmle's Claremont 5 cinema in Claremont, Calif., in June.

While virtually anyone who can afford to make a movie and screen it for a week can claim to be Oscar-eligible, the fact is that Dear Basketball actually looks like a formidable contender.



„It is the best to magnify the riddle.“
Harry Mulisch

The Secret is a free project our artist Leo Dziallas created by merging some of his weirdest ideas into a wondrous animated painting.

A film by Leo Dziallas
Produced by büro bewegt

More details on Behance:


ISLE OF DOGS opens in theaters March 23, 2018. ISLE OF DOGS tells the story of ATARI KOBAYASHI, 12-year-old ward to corrupt Mayor Kobayashi. When, by Executive Decree, all the canine pets of Megasaki City are exiled to a vast garbage-dump called Trash Island, Atari sets off alone in a miniature Junior-Turbo Prop and flies across the river in search of his bodyguard-dog, Spots. There, with the assistance of a pack of newly-found mongrel friends, he begins an epic journey that will decide the fate and future of the entire Prefecture.

Visit Isle of Dogs on WEBSITE:

Like Isle of Dogs on FACEBOOK:

FollowIsle of Dogs on TWITTER:

Follow Isle of Dogs on INSTAGRAM:

Ferdinand Trailer

Cinematic Storyboard Class Syllabus

I posted this back in 2009 and decided to re-post it because his work is so good...

If you are a rising storyboard artist, you are making your own film or are interested in how to set-up and stage storyboards, check out Jay Oliva classes. I have heard great things!

One thing many people forget or do not recognize is that drawing is a minor skill when it comes to storyboards. It's storytelling that is king.

Cinematic Storyboard Class Syllabus

Storyboard Artist - Fox TV Animation Hiring

Fox TV Animation is hiring a storyboard artist!


For the upcoming season of “American Dad”
Strong comedic timing and acting skills, in addition to a thorough understanding of composition, perspective and storytelling required. Complete assignments in a timely manner that meets the expectations of the directors and supervisors. Strong communication skills, attention to detail and time management skills required. Digital Storyboarding experience (with ToonBoom Storyboard Pro) preferred but not required. Familiarity with the series, characters and style of storyboard very helpful. Previous experience as a storyboard artist or revisionist for TV animation very helpful.

Click here to submit your resume.


Screenplay, filmmaking, animation and graphics : Frank Ternier (idealcrash)
English voices: William Albors, Zoé Bennett and Didier Girauldon
Graphic creation: Frank Ternier - Shihhan Shaw
Animation and 3D modeling: Laurent Moulin (idealcrash)
Original music and sound design: Frédéric Duzan / Zed (idealcrash)
Traduction: Nicolas Costil
Production: Maud Martin et Annabelle Gangneux / L'image d'après

With the participation of ARTE France
CNC, CICLIC-Région Centre and SACEM

/////////////// Awards :

Price of the best virtual images creation
Festival du film court de Villeurbanne - France – november 2014

Best screenplay
Festival Tous Courts à Aix en Provence - France – décembre 2014

Public Price
Bronx World Film in New-York – december 2014

Sélection by AFCAE the Emile Raynaud Price
Paris – October 2014

Nomination Moviezone Award
Holland Animation Film Festival – march 2015

Jury Special Award

Quality Price - CNC - France

/////////////// See the french version :

Marvel Entertainment, Games Team Hiring Concept Artist

Concept Artist, Marvel Entertainment, Games Team

Job ID 484040BR

Location Glendale, California, United States

Business Studio Entertainment

Brand Marvel

Date posted 08/30/2017

Are you passionate about games and have always loved Marvel? Do you dream about making amazing games with the most iconic superheroes in the entire universe? If so, we may have the perfect job for you! Marvel Games is an IP-driven licensing business leveraging a massive library of more than 8,000 Super Heroes and Super Villains to create incredible games by partnering with the very best game companies on Earth. We are looking for an exceptionally talented Concept Artist to join Marvel Games!
As a Concept Artist on the Creative team, you will work closely with our Executive Creative Director and our Art Lead. Your primary goal is to provide concept art, illustration, and visual design support for our partners to ensure that our characters and worlds are authentically realized while continuing to evolve and elevate the incredibly rich character and visual storytelling history of the Marvel Universe across our entire console, PC, mobile, and VR games portfolio.


  • Work closely with our Art Lead to provide character and environment concept art support for multiple titles in a broad range of styles.
  • Help develop and maintain visual directions for our various games and ensure distinct visual identities for each product.
  • Assist with art feedback including 2D concepts, 3D art, animation, VFX, and UI.
  • Create concept art, illustrations, or graphic designs to help communicate our feedback to our partners or to assist them in achieving the project’s visual goals.


  • 3+ years of professional experience as a concept artist and/or illustrator in PC, console, or mobile games, animation, or film.
  • Excellent knowledge of art and visual design principles and techniques relating to character and environmental design.
  • Ability to work in a broad range of visual styles.
  • Excellent understanding of anatomy and idealized heroic proportions.
  • A master of color and light, with a strong sense of design and composition.
  • Exceptional draftsman and painter, with the ability to sketch and iterate quickly, and take ideas to a highly polished execution.
  • Solid understanding of graphic design principles.
  • Strong organizational skills with the ability to manage and tackle multiple tasks, set priorities, and meet deadlines.
  • Excellent verbal and written communication skills with the ability to provide clear, concise, and actionable feedback and guidance, and present ideas with clarity, conviction, and collaborative understanding.
  • Sympathetic and champion collaborator that is able to adapt and adjust to a wide variety of studio work styles.
  • Knowledge of and authentic love for all things Marvel.


  • Your resume
  • A cover letter which should include your salary requirements and answers to the following questions:
    • Why are you interested in working at Marvel Games?
    • What’s one of your favorite video games in terms of art?
    • What games are you currently playing?
    • If you could be any Marvel Super Hero or Super Villain, which one would you choose and why?


Christoph Lendenfeld's Viewport 2 Extension Onion Skin for Maya Animators

Onion Skin For Maya Viewport 2.0

Most Onion skin tools are a bit heavy to use in Maya. This is why Christoph Lendenfeld decided to make a new tool that was a viewport extension that mimicked the features of a 2D onion skin tool. “I wanted to have something like the ghosting functionality in Maya, but unfortunately this doesn’t work with skinned meshes”. Lendenfeld says. “I know there are solutions like bhGhost but they come with a render overhead and always display the same frame”. Lendenfeld’s OnionSkinRenderer is a plugin extension to Maya’s Standard Viewport 2 renderer. When Maya Renders a frame, a pass with the specified objects is created and stored. If you now tell the plugin to display information from another frame, it checks if that exists and if yes, draws it above the geometry.

Download Lendenfeld’s OnionSkinRenderer from his GitHub page, or visit to learn more about the OnionSkinRenderer Viewport plugin.


David Fincher: A Life In Pictures

The BAFTA-winning director behind Gone Girl, The Social Network, Seven + Fight Club on his craft + career. From the BAFTA Archives.

Anime Style Action Test

An RnD test for Anime style action.

2D effects from these guys

speed lines by Mikołaj Kijowski and Chaofanatic
140 flash 2d fx elements pack
Compilation FX 2011 from matthieu scanlon
2d fx reel Sébastien Iglesias
Afrojack 2D VJ FX

Storyboard and Layout | Gigglebug Behind the Scenes Using TV Paint

Gigglebug Enternainment team in Finland ! They show you how they have been creating the season 2 of Gigglebug animated series. This week episode is about the storyboard and layout process. Learn more about Gigglebug on Discover TVPaint on our website : Try the demo version here : Video by Benjamin Cerbai and Elodie Moog. Music Credits : Easy Day by Kevin MacLoed And discover many things made with TVPaint on our social media : - - - -

Cuphead's Animation Process and Philosophy

In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Check out our Facebook page for GDC exclusives Visit our site:

Ctrl + Paint

Ctrl+Paint is a free learning resource dedicated to the basics of digital painting. Each bite-sized video covers a different concept, allowing you to learn complex subjects in manageable increments.

Layer groups - 2 - overlays from matt kohr on Vimeo.

Easy Curved Selections from matt kohr on Vimeo.

Texture overlays Group from matt kohr on Vimeo.

‘True and the Rainbow Kingdom’ Toys

Having just premiered its first season, Guru Studio’s preschool-targeted Netflix Original animated series True and the Rainbow Kingdom has secured a master toy licensee in Toy State. The agreement will see Toy State create and launch a robust range of playthings including figures, role-play items, plush, play sets and dolls.

The deal was brokered by Guru’s licensing agent, Brand Central.

“Audiences will quickly fall in love with True and the Rainbow Kingdom, and we’re elated to be partnering with Guru Studio to create an innovative new toy line with the same magical quality that makes the series so special,” said Andy Friess, President of Toy State. “We’ve long been category leaders are retail, and we’re excited to be delivering toys inspired by the worlds of play and imagination found in True.”

True and the Rainbow Kingdom follows 8-year-old True and her best friend, Bartleby the cat, as they use the powers of the magical Wishing Tree to solve problems for the colorful citizens of the Rainbow Kingdom. A second season will debut next year. You can read more about the show in the October issue of Animation Magazine!

Emotions Of Pixar

In anticipation of "Inside Out", I made a video showcasing the emotions in Pixar movies.
Hope you like pop music and mush!

Edited By Lindsay McCutcheon
Music: Breathe Me - Sia & You Know We Can't Go Back - Noel Gallagher's High Flying Birds
Toy Story
A Bug's Life
Toy Story 2
Monster's Inc
Finding Nemo
The Incredibles
Toy Story 3
Monster's University

Thanks to Rishi Kaneria's "ROYGBIV" for the title screen idea.

Tinted Love

Dog Walk Cycle

reference illustration by Wiebke Rauers

Dust Buddies

Dust Buddies is a story about the friendship between two dust bunnies, Fuzz and Lint, who live peacefully under a couch. When an evil maid comes to clean the house and sucks Fuzz into her vacuum, Lint must overcome his fears and set out to rescue his friend.

12 Angry Men- A Lesson in Staging

So, let's say you've got a 90-minute movie that features twelve characters and is all set in one location. How on earth can you shoot it in a way that's unique and exciting, and not just an endless series of mids and closeups? Let's dive into Sidney Lumet's 12 Angry Men, and study what it has to tell us about scenic density.

Six Ways to Build Scenic Density:

1) Move your characters through the spaces inside the frame
2) Have the background and foreground interract
3) Let characters take over shots
4) Move from one story to the next instead of cutting
5) Allow conversations and reactions to play in the same shot
6) Hold off on closeups for moments of prime emphasis

You can support this channel at Patreon-

Sources/Further Reading:

Walk the Talk by David Bordwell-
You Are My Density by David Bordwell-
Making Movie by Sidney Lumet-

You can follow me through:

It's a Jazz Thing by smilingcynic is licensed under a Creative Commons Licence.


I read the book when I was a kid and it scared me to death.

In Theaters September 8


There will be nothing to show that we were ever here but dust.

Beyond is a self initiated video project by EGYD, illustrating our enjoyment of bold graphic design combined with cinematic 3D imagery.

Sounddesign: Fabian Luttenberger