ABOUT THINKING ANIMATION
Thinking Animation is an online animation portal, blog and learning resource where animators can inspire, share, and study. Thinking Animation covers everything from computer generated animation, VFX, stop motion and even puppets. In addition to animation learning resources, career strategies for animation and inspirational clips; the Thinking Animation workshops provide animators with feedback from an animator with over 20 years experience.
Angie Jones is an artist and animator specializing in computer generated character and creature animation. As an animation director/supervisor and lead animator, she works closely with directors and VFX supervisors to design character performances and sequences for major motion pictures, commercials, and games. She enjoys the challenge of moving between the “sweet and endearing” and the “evil and deadly.”
Her film and commercial work include Oscar-winning films, two Clios, and one VES award. Angie started her career working in video games including Oddworld: Abe’s Exoddus, Dino Crises 3 and Red Dead Revolver, followed by a successful career working on features such as VES (Visual Effects Society) Award Winning “Stuart Little 2,” Spike Jonze’s short film “I’m Here,” Academy Award-winning film “Pan’s Labyrinth,” “Xmen2” and “Smurfs.”
FINE ART | EXHIBITIONS | PRESS |
Angie’s work plays with creating persona and authenticity in motion, using digital and traditional mediums. Projects include animation, installation, painting, multimedia, interactive, sculpture and video art.
Exhibitions: Angie Jones has exhibited in numerous venues, including the Laguna Art Museum, Ball State University – Atrium Gallery, Robert and Frances Fullerton Art Museum, James Gray Gallery, Game Developers Conference, Visual Effects Society Awards, Bedford Gallery, Prohibition Gallery, South Bend Museum of Art, The Gallery at Penn College, Springfield Museum of Art, William D. Cannon Gallery, Comicon, Disney Feature Animation Training Program, Chandler Center for the Arts, and SIGGRAPH.
Her artwork has been published in LA Weekly, Apartment Therapy, Platinum Cheese, Quiet Lunch, Get Inspired, Examiner, and The Wall Street Journal.
TEACHING | EDUCATION
Angie is an Assistant Professor at the University of Southern California, School of Cinematic Arts and advises with the undergrad and MFA candidates on senior thesis projects.
In addition to USC, Jones has taught at the Gnomon School of VFX, iAnimate Advanced Animation Training School and she served on the LA Film School Advisory Board for the Animation and VFX program.
Angie earned a Bachelor of Fine Arts degree in Electronic Arts from the Atlanta College of Art and a Master of Fine Arts in Painting from Laguna College of Art + Design. She has also studied classical painting and drawing at the Kline Academy and Los Angeles Figurative Art Academy.
She has created animation for film, music videos, television, ride films, games, virtual reality, simulation experiences and commercial projects at various studios including Buck, USC Institute for Creative Technologies, Walt Disney Feature Animation, CAPCOM, Angel Studios, Sony Pictures Imageworks, Method Studios, Mirada/Motion Theory, The Third Floor, Brand New School, Digital Domain, Asylum FX, Cinesite, Psyop, Rockstar Games, Oddworld Inhabitants and Rhythm and Hues. Her clients range from MSN, Geico, Stolichnaya, Toyota, Honda CrossTour, KIA, T-Mobile, Disney, and Coca-Cola. Angie has also written three books on animation and taught at several institutions in the Los Angeles area including Gnomon School of VFX and iAnimate.
TECHNICAL WRITING | INSTRUCTION
Angie Jones is Assistant Professor of Practice in Animation and advisor for the BA and MFA programs at the University of Southern California, School of Cinematic Arts, John C. Hench Division of Animation and Digital Arts.
She has authored three books on animation, the most recent… “Thinking Animation; Bridging the Gap between 2D and CG.”
She teaches performance driven classes animating characters including:
Introduction to 3D and Character Animation
3D Character Performance Animation
Introduction to the Art of Movement
Professionalism in Animation
Advanced Animation Techniques
Advanced Full Body Acting
Advanced Computer Character Performance
Animation Theory and Techniques
Advanced Body Mechanics and Pantomime Acting
Close-up Facial Acting and Lip Sync
Advanced Creature Animation
Ideation and Pre-production.
You can find out more about Angie’s animation career at
Spicy Cricket Animation.
When she is not setting key frames, you can find Angie in her downtown loft in Los Angeles painting on large canvases with her most honest critic – Bacon, the cat.