Internships for Animation Tips and Listings

This is a resource ONLY.

I have no other information than what is provided here and the links to the studio websites.

INFORMATION REGARDING VISAShttp://www.uscis.gov/


INFO ON APPLYING FOR INTERNSHIPS

BE UNIQUE:
Most reels have similar ceilings of creativity and technicality. Find a way around this fact. Most reels at the internship level have similar content and feature similar exercises. This is because these exercises (i.e. floursack, bouncing ball, walk cycle) have proven over time to instruct and illustrate an understanding of the principles of animation and a sense of believable motion.
The reels that stand out have something different in their approach.
If you went through school not maximizing on every assignment to create something original and signature, then you need to go back to those pieces on your reel and add the flair needed to stand out.

KNOW WHAT YOU WANT TO DO AND WHERE YOU WANT TO GO:
To work in a specific part of CG, you must find a way to visually prove it first.
I can not hire you, if I don’t see it on your reel.
Most studios look at reels from all creative fields, including motion designers, but the studio has to think about where they are going to put that person.
Don’t send a reel of spaceships flying around, if you want to do character animation.
Same for VFX, if you want to do explosions, show me explosions.
You cannot set a path for yourself until you have a vague idea of where you are going.
If you are unsure, take classes and lean into different facets of CG. It will reveal itself.
If your current reel is a combination of efforts: break the content out for each specific job.
Break the content out for each specific job
Password protect if the content is unreleased film work.


The breakdown list: briefly describes your contribution to each shot and the tools used.

Shot Breakdown Example:

Shot 1: Witch Melting — animated the witch melting using Maya; created the textures using Photoshop. If you did everything on your reel, say so. Never claim anyone else’s work.

Updated: 02.02.2016


MATERIALS NEEDED WHEN APPLYING

When hunting for an internship, you are supplying some very basic materials such as any job hunter might provide. All of these should be located in one place on a website online with a concise and easy to remember url. You also should have hard copies of all of these things ready to go at all times.

1) a résumé. This will highlight your contact info, skills, education and previous jobs. Make it direct and to the point without excess graphics and glitz. Do not put unrelated positions on your resume like Camp Director or Supervisor of a Pizza Hut.

2) a cover letter. Specifying your area of interest specific to the job/internship/apprentice posting; includes your contact info.

3)a letter of reference. From a faculty member, previous employer or both. Only include this is the posting asks for it!

4) a portfolio. Samples of traditional “hand skills”, such as life drawing, painting, illustrating, character design, and other various animation in different media if applicable, etc.)

5) a demo reel. Include a breakdown list and slates on each shot. Include head and tail slates with your name, phone and email.

More on Slates: These are text titles marking the beginning or end of a shot with the credits/info for that shot)

The internship provider understands that you are a student and they are not expecting you to provide a professionally accomplished resume or demo reel. But, make it look its best without overstating your qualifications.

6) a web site. Post your demo reel and digital version of your portfolio on your site and send along a link to those pages for “quick reference” in your cover letter/email to the studio. Many studios prefer all materials to be digital. A few still like hard copies. Send materials the way they request them to be sent. Only send the materials they ask for. If you need a free option, use WordPress to post portfolio images and text, and post your videos on Vimeo and then embed them in your WordPress site.

7) contact info: Everything you submit should be labeled clearly with your name, phone number and email address.


The breakdown list: briefly describes your contribution to each shot and the tools used.
Shot Breakdown Example:
Shot 1: Witch Melting — animated the witch melting using Maya; created the textures using Photoshop.

  • If you did everything on your reel, say so.
  • Never claim anyone else’s work.

  • Positions for Summer are posted in February/March
  • Positions for Fall are posted in August/September
  • Positions for Spring are posted in December/January

http://www.warnerbroscareers.com/search-jobs

CURRENT:  Creative Development & Story Intern – Fall 2017

  • Recent college graduates within three years of graduation
  • 3, 6, or 12 month paid position
  • Timeframe: Fall and Spring

The Apprenticeship offers participants a chance to understand the depth of their new skills, refine and strengthen key areas, apply them in our real world environment, and work under the guidance of a Disney Animation mentor. The Apprenticeship is based in our Burbank, California offices.

OPPORTUNITIES

  • Creating Great Stories
    • Story Artist
    • Layout Artist
    • Editorial
    • Development
  • Developing Appealing Characters
  • Crafting Believable Worlds
    • Effects Animation Artist
    • Lighter
    • Stereo Artist
  • Innovation
    • General Technical Director
  • Partnering in Creativity
    • Production Management

Disney – TALENT DEVELOPMENT AND SUMMER INTERNSHIP PROGRAMS

Most of the Disney Internships happen over the summer and the begin posting for application in Jan-Feb, so check back then.


INTERNSHIPS 
  • Students who will be returning to school in the fall
  • 8, 12 weeks paid position
  • Timeframe: Summer

As an intern, you will have the unique opportunity to work directly with a Disney mentor as you explore all aspects of art, storytelling, and filmmaking. Your internship will also allow you to meet and collaborate with a talented group of students from around the globe and become part of a multi-disciplinary team focused on both individual and group projects.

OPPORTUNITIES

  • Creating Great Stories
    • Story Artist
    • Layout Artist
    • Editorial
    • Development
  • Developing Appealing Characters
    • Visual Development Artist
    • Modeler
    • Look Development Artist
    • Animator
    • Character Technical Director
  • Crafting Believable Worlds
    • Effects Animation Artist
    • Lighter
    • Stereo Artist
  • Innovation
    • General Technical Director
  • Partnering in Creativity
    • Production Management
2017 Talent Development Artist – Modeling Trainee
Burbank
The Talent Development Artist Program is available for recent graduates of undergraduate or graduate programs (within three years of graduation date) for a 3 or 6 month paid position at Walt Disney Animation Studios. The Talent Development Artist Program offers a chance to understand the depth of your new skills, refine and strengthen key areas, and apply your talents in our real world environment.  Under the guidance of a Disney Mentor you will be immersed in our world of art and technology while being trained on production work-flows and tools.

The next session will begin in October! We will have opportunities for Modelers (Environment Focus Preferred) to join the program. The first three months of the Apprentice Program starts out as a Disney Animation trainee.

All positions are based in our Burbank, California studios. The deadline for applications is October 1, 2017, 11:59pm PST.

JOB RESPONSIBILITIES:

  • Build complex set and prop models with organized, efficient, polygonal topology including: vehicles, buildings, plant life, terrain and complete master set environments.  Models will need to be constructed to account for mechanical articulation when necessary.
  • Create character models constructed with organized, polygonal topologies. Designs range from stylized cartoon characters to photo-realistic fantasy creatures.
  • Complete complex organization and packaging of assets for efficient downstream consumption.
  • Create Blend Shapes and Facial Modeling
  • Work well in a collaborative environment.
  • Able to take direction and feedback from coworkers, Leads, Supervisors and Directors.

JOB REQUIREMENTS:

  • A thorough understanding of Maya.
  • An understanding of ZBrush.
  • A refined eye for appealing design.
  • Strong problem solving skills.
  • Proven ability to be detail oriented and to work efficiently within a production environment.
  • Must be able to work in a collaborative environment, taking direction from the Model Lead, CG Supervisor and feedback from the Art Director and Director(s).
  • Willingness to seek out feedback from coworkers.
  • Experience with Facial Modeling a plus.
  • Previous experience with traditional 3D sculpting a plus.
  • Strong knowledge of anatomy a plus.
  • Life drawing and café sketches welcomed.
  • Bachelors degree or equivalent experience desired.

A reel including wireframes, 2D design images the models were based on, and turnarounds of work are requested for review.  Additionally, please include a resume and a reel break down.

The Walt Disney Company is an Equal Opportunity Employer.

 

2017 Talent Development Artist – Visual Development Trainee
Burbank
The Apprentice Program 
Join us for an opportunity to experience the art of animation and be a part of Walt Disney Animation Studios. The Talent Development Apprentice Program is an immersive experience available for recent college graduates (within three years of graduation) for a 3, 6, or 12 month paid position. Under the guidance of a Disney Mentor, the Talent Development Apprentice Program offers a unique opportunity to hone and understand skills, refine and strengthen key disciplines, and engage in a real-time production environment.The Apprentice Program is based in our Burbank, California studio and begins October 2017. The first three months of the Apprentice Program start out as a Disney Animation trainee.  The deadline for applications is September 10, 2017 11:59 PM PST.The VisDev Trainee
Visual Development trainees visually explore the diverse elements of a film’s story including character design, set design, costume design, color schemes, lighting concepts, and inspiring visualization of key story moments.In addition, an ability to execute specific character turnaround poses as well as detailed illustrations needed to expedite modeling and texturing.We’re looking for artists with rich imaginations who are adept at visual communication. They should be skilled in the areas of color, design, anatomy, perspective and composition.We at Walt Disney Animation Studios Art Department are a team of dedicated lifelong “students” who teach, tutor, push, challenge, and inspire each other. Ideally, an apprentice will engender fresh, unexpected viewpoints and new ways to look at our work and our workplace. We encourage original thinkers who inspire new ideas while respecting the Disney legacy for family friendly entertainment and appeal.  We offer a creatively challenging sandbox ready for those who know how much they need to learn but also suspect they have a few new tricks of their own to teach us.To apply for this position you must include a resume, portfolio, and a profile creation or update.Portfolios/demonstrated skills should include:

  • Character designs in a range of styles and archetypes, all with specific and clear personality and appeal
  • Paintings and environment designs that demonstrate stylistic range, with a strong sense of composition, color sense, narrative clarity, (preferably with character/environment interactions) and appeal
  • Exposure to the art of animation through an independent or collaborative film project(s) helpful
  • Life drawings, caricatures, and observational sketches
  • Portfolios do not need to include both character and environmental art but can be tailored to the applicant’s strengths
  • Student film projects; QuickTime movie files (.mov) preferred if submitting student film as supplemental material
  • Uploaded multipage PDF version of portfolio preferred
  • Bachelor’s degree or equivalent

Job Responsibilities:

  • Design characters and/or environments based on the director’s vision
  • Execute specific character turnaround poses as well as detailed illustrations to expedite collaboration with other disciplines later in the production process
  • Fully engage in all training activities and classes
  • Collaborate with and address notes from a Mentor/Supervising Artist in completion of all assignments
  • Proactively engage and collaborate with Art Department
  • Attend and contribute to all Art Department Meetings
  • Be inspired, know your research, and inspire through art

The Walt Disney Company is an Equal Opportunity Employer.

Mastering Intern, Studio – Fall 2017

Apply Now

Job ID 482398BRLocation Burbank, California, United StatesBusiness Studio EntertainmentDate posted 08/23/2017

At The Walt Disney Studios, you’ll help bring compelling stories to life through film, music and live entertainment.

Who we are…
Mastering is part of Studio Operations, which ensures the finishing and delivery of assets through an integrated, holistic and cost-effective manner that enables sales and marketing opportunities by optimizing the total lifecycle value of our Motion Picture products. The Studio Operations Division includes:

  • Asset Finishing (Library and Technical Services and Mastering)
  • Localization (Disney Character Voices)
  • Disney Digital Studio Services (Including Mastering)
  • Product Delivery (Motion Picture and In Home Supply Chain Operations)

Responsibilities

Make an impact by…

  • Learning the three main work queues in the Studio Operations’ Mastering Group
  • Developing abilities in Quality Assurance Reviewing
  • Performing research regarding historical data in online/paper files and multiple databases
  • Assisting Title Producers in confirming completion of milestones and reporting status

Basic Qualifications

What we’re looking for…

  • Strong project management and reporting skills
  • Knowledge of feature film post production process
  • Organizational skills
  • Self-managed priority setting in a highly dynamic environment
  • Proficiency with Microsoft Office and Google Docs
  • Interest in project management, technology and behind the scenes work
  • Passion for film

Preferred Qualifications

Also a plus…

  • Knowledge of Confluence
  • Knowledge of Smartsheet

Required Education

  • Working toward or recently graduated with an undergraduate degree, preferably in Film, Television, Electronic Media, Communications, or a related field.
  • Project Management certification a plus

Additional Information

Program Eligibility

  • At least 18 years of age
  • Unrestricted work authorization
  • Available full time (40 hours per week) or part time (24+ hours per week, in blocks of at least 4 hours) from September through December.
  • Ability to provide own relocation, housing and transportation. Position is located in Burbank, CA.
  • Enrolled in an undergraduate program at a college/university taking at least one class in the semester prior to participation in the internship program, or recently graduated within six months at time of application

The Walt Disney Company is the global leader in high-quality entertainment and innovative technology. Begin a career that delivers unparalleled creative content and experiences to audiences around the world.

The Walt Disney Studios is an Equal Opportunity Employer


Disney Channels Program Planning Internship, DATG (CA)- Fall 2017

Apply Now

Job ID 473785BRLocation Burbank, California, United StatesBusiness Media NetworksBrand Disney ABC Television GroupDate posted 08/18/2017

We Are…
At Disney, we‘re storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world.At Disney/ABC Television Group (DATG), you’ll help us tell stories that touch millions of people around the globe and new ways for us to connect with the world. Now is your opportunity to unleash your skills…Be a part of a transformative team and culture…
The Disney Channels Program Planning and Scheduling team is responsible for all linear and non-linear scheduling, media planning, and acquisitions for the network. The team works closely with all departments within Disney Channels, including Original Programming, Marketing, Ad Sales, and Publicity.

Responsibilities

Your Role…
You’ll have the opportunity to experience what it’s like to program for a top cable network, working directly with executives in program planning & scheduling, media planning, and acquisitions, and gain exposure to various other aspects of the business.

This might include:
-helping with monthly program scheduling, and prepping listings
-assisting with media planning, including promo scheduling and reporting/analysis of campaign reach and frequency
-working on linear program planning & scheduling projects for long-term planning
-working on multi-platform program planning & scheduling projects for long-term planning

Basic Qualifications

What you bring to the role:
-Cumulative GPA of 3.0 or higher.
-Proven skills utilizing MS Office Suite: Outlook, Excel, Word, PowerPoint.
-You possess excellent written and verbal communication skills.
-You demonstrate passion and knowledge of present and past television programming and non-linear digital programming.

PLUS:
-All candidates must be eligible to work in the US.
-All candidates must be at least 18 years old.
-All candidates must currently be enrolled in an accredited college or university and taking at least one class – OR – be a recent graduate of an accredited college or university within the last six (6) months – OR – be currently participating in the Disney College Program, Disney Culinary Program or Disney Professional Internship Program in order to qualify for this internship.
-All candidates must be available during the months of September through December for the Fall internship program.
-All candidates must be available to work possibly up to 40 hours/week in Burbank, CA.
-All candidates must be able to have a consistent, reliable work schedule throughout the session.
-All candidates must provide their own housing and transportation for the duration of the internship.

Preferred Qualifications

-Junior or Senior-level standing, or a recent graduate within 6 months of graduation date.
-Knowledge and consumer of Disney/ABC Television programming, including Disney Channel, Disney XD, and Disney Junior.
-Self-motivated, energetic, detail oriented team player who thrives in a collaborative environment.
-Strong analytic aptitude.
-Able to work efficiently under time constraints.

Company Overview

The Walt Disney Company is the global leader in high-quality entertainment and innovative technology. Begin a career that delivers unparalleled creative content and experiences to audiences around the world.

Additional Information

Compensation: Intern positions are paid employment opportunities.
We are an Equal Opportunity Employer -Female/Minority/Veteran/Disability

 

 

To qualify you must be enrolled in a college or university program and working towards a bachelors or graduate degree. We offer internships in all areas, including overhead departments, production and technology.

 


DREAMWORKS

TV – Visual Development Artist

Tracking Code OPN
Job Description
We are looking for an artist with a diverse set of design skills to work in a fast paced, television production environment. The ideal candidate will be able to complete architectural elevation drawings and turnarounds from approved designs, generate rough concepts to explore new designs, as well as explore color palette ideas. They will need to be able to design within the style of the show as well as work digitally on a Cintiq and various software programs, including, but not limited to Photoshop and Illustrator. They should be organized and able to manage a variety of tasks within the given schedule.

ESSENTIAL JOB RESPONSIBILITIES:

  • Resolve design problems with creative supervisors.
  • Ensure all deadlines are met.
  • Communicate progress of work to appropriate production staff.
  • Ensure all artwork is properly backed up and stored appropriately.
  • Ensure all shipping materials are prepared and ready on time.
  • Work with partner studios.
Required Skills
  • Must demonstrate proficiency in style of show.
  • Strong design and construction/mechanical skills.
  • Knowledge of or willingness to learn applicable design software and hardware.
  • Strong time-management skills.
  • Must be organized and able to work within a schedule.
  • Work well under pressure.
  • Ability to multitask required.
  • Must know Photoshop.
  • Able to work digitally on a Cintiq.
Job Location
Glendale, California, United States
Position Type
Full-Time/Regular

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PSYOP

http://www.psyop.com/join-us

Design Intern

Experience + Skills

Psyop is currently in search of Designers for both our Los Angeles and New York City offices. This is an exciting opportunity for artists who are recent graduates or are in their final semester of school with a passion for design, illustration and animation.

We are seeking candidates who are:

  • Proficient in Photoshop, painting and photo compositing.
  • Have variation in styles: character design, matte painting, typography, etc.
  • Knowledge of 3D is a plus.

We are looking for team players with a can do attitude. Must be able to work well within a team environment and take direction.

How To Apply

If you meet the above qualifications, please submit a link to your work along with a resume and cover letter to: jobs@psyop.tv. Please include “Design Intern” in the subject line. Thank you![/x_accordion_item]

Internship Areas

Submission Guidelines

Digital Domain offers internships in these areas. Be sure to list your area of interest when you apply.

  • 2D
  • 3D
  • Character Animation
  • Technical Direction
  • Software Feature Film
  • Commercials
  • Editorial
  • Feature Film Development
  • Other departments as needed

Desirable Qualifications
  1. Working knowledge of feature film and/or commercial production.
  2. Basic knowledge of the visual effects process/industry.
  3. Students interested in 2D, 3D, Character, or TD internships should have knowledge and experience with the relevant software applications used at Digital Domain (Nuke, Mental Ray, Maya, RenderMan, Photoshop, etc.)
  4. Eligibility Requirements
  5. Interns must be current students or recent graduates from a related VFX/Animation, Computer Science, or Arts programs.
  6. Interns must obtain a letter from their school stating that they are eligible to earn credit for their internship, and stating the number of units that will be earned. This letter will be provided to Human Resources upon acceptance.
  7. Interns must be at least 18 years of age.
  8. Interns may not work or participate in an internship program at a competing facility during the term of their internship with Digital Domain.
  9. Interns may not be supervised by a relative or intern in the same department as a family member.
  10. Interns must be available a minimum of 2 days per week. Hours are limited to a maximum of 20 hours per week during the school period (or 40 hours per week during the summer). The length of the internship should not exceed 6 months (without prior approval).
  11. Out of town interns must submit written confirmation that they have secured their own housing. Digital Domain is not responsible for arranging or paying for living arrangements or travel.
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http://www.paramount.com/inside-studio/studio/internships

SUMMER INTERNSHIP

Overview

This category includes internship opportunities in the following areas

  • Development
  •  Story
  • Creative Affairs
  • TV
  • Physical Production
  • Casting
  • Music

To learn more, please review the Internship Department List for a more detailed description of participating departments.

Please complete the internship application by clicking “Apply Here” and a College Relations representative will contact you directly should we have an appropriate internship based on your areas of interest and skills.

Basic Qualifications
  • Must be currently enrolled in an accredited educational institution
  • Undergraduate students must be going into junior or senior year
  • Proper work authorization is needed to be employed within the United States.
  • Available to work 40 hours per week. Typical business hours are 9AM to 6PM.
  • College credit is not required, but we will provide appropriate documentation if necessary.
  • Please note that we do not offer housing.

SPRING 2017: Undergrad Internship- Creative

Locations: US-CA-Hollywood
 This category includes internship opportunities in the following areas:

• Development
• Story
• Creative Affairs
• TV
• Physical Production
• Casting

• Music

To learn more, please review the Internship Department List for a more detailed description of participating departments.

Please complete the internship application by clicking “Apply Here” and a College Relations representative will contact you directly should we have an appropriate internship based on your areas of interest and skills.

Basic Qualifications

  • Must be currently enrolled in an accredited educational institution
  • Undergraduate students must be going into junior or senior year
  • Proper work authorization is needed to be employed within the United States.
  • Available to work a minimum of 2 full days and a maximum of 3 full days. Typical business hours are 9AM to 6PM.
  • College credit is not required, but we will provide appropriate documentation if necessary.
  • Please note that we do not offer housing.

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boston/venice

FOR INTERNSHIP INFO CONTACT:
Greta Bramberg @ gbramberg@zerovfx.com

2017 VFX ARTIST INTERNSHIP

Treyarch is home to some of the industry’s best and brightest talent, and has garnered a reputation for being one of the industry’s premier art, design and technology powerhouses. The studio’s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.

Treyarch Studios is looking for a talented artist to join our internship program as a Visual Effects Artist intern. This position requires an individual with great artistic sensibilities, robust technical skills, and a strong work ethic. The individual must be passionate about learning what it takes to be a successful Visual Effects Artist in the video game industry. If selected for studio interviews, candidates should be prepared to author a 2-3-minute video that introduces themselves, what their passions are, and why they want to be accepted into Treyarch’s VFX internship program; candidates should feel free to be as creative as they want in their presentation.

Duties and Responsibilities:

  • As an intern you will work with various mentors on the VFX Art team to learn different aspects of a visual effects artist’s responsibilities in a game production studio environment.
  • You will learn how VFX artists recreate natural phenomena such as fire, smoke, explosions, dust, water, and weather systems using a proprietary Treyarch toolset.
  • You will learn how to set dress gameplay spaces with ambient atmospheric effects and what it takes to produce stunning scripted effects for high-impact game moments.
  • You will learn the basics of creating textures for use in particle effects using Photoshop and other 2D/3D applications.
  • Towards the end of the program you will engage in a self-driven project that demonstrates what you have learned while at Treyarch.

Requirements:

  • Be an actively enrolled senior level student or recent graduate in a digital arts program.
  • A portfolio or demo reel showcasing your student work.
  • Possess the drive and flexibility to quickly learn new pipelines and proprietary toolsets.
  • A good understanding of the principles of animation.
  • Ability to work in a 3D particle editor/3D package.
  • Good skills using Adobe Photoshop.
  • Good verbal and written communication skills.
  • Ability to work collaboratively with different artists and teams.

Pluses:

  • Previous VFX experience for a student project or video game mod.
  • Examples of real-time/rendered particle VFX work.
  • Experience with a video game editor(s), such as Unreal, Crytek, and/or Unity.
  • An understanding of script/programming concepts.
  • Adobe After Effects or Nuke experience.
  • Experience with FumeFX, Houdini, Thinking Particles, Maya fluids and rigid body dynamics.
  • Be prepared to author a video that introduces yourself, what your passions are, and why you want to be accepted into Treyarch’s VFX internship program. Please keep the video between 2-3 minutes but, feel free to be as creative as you want to be in your presentation.

 

 

2017 CONCEPT ARTIST INTERNSHIP

Treyarch is home to some of the industry’s best and brightest talent, and has garnered a reputation for being one of the industry’s premier art, design and technology powerhouses. The studio’s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.

Treyarch Studios is looking for a talented artist to join our internship program as an Environment Artist Intern. This position requires an individual with strong artistic sensibilities, robust technical skills, and a strong work ethic. The individual must be passionate about learning what it takes to be a successful Environment Artist in the video game industry.

Job Description:

Treyarch is looking for talented, hard-working, energetic students for our concept art internship working on the most successful AAA First-Person Shooter in the world.  Must display strong foundational drawing and painting skills in your portfolio including anatomy, proportions, perspective, rendering light on form, value, composition, storytelling, color, and dynamic sketching.  Must be proficient with Photoshop.  3D proficiency is a plus.  We will also be looking for your ability to observe, research, and analyze a variety of subject matters such as history, architecture, construction, and how things are made.  Must have excellent communication skills.  If hired, you will perform the following tasks:

  • Reference gathering and organization for the environmental concept team.
  • Creating quick sketches for environment concepts.
  • Taking the sketches and modeling them into a 3d set using Modo/ SketchUp applying basic materials and creating some basic lighting for render
  • Painting over renders and screenshots in Photoshop
  • Organizing the images according to our standardized template and creating callout sheets using the reference gathered for the concept.
  • Prepping and printing images for presentation.
  • Design unique props and architecture which will be used for our project.
  • Drawing storyboards which will illustrate the movement of FX and FX animations.
  • Drawing redline notes for environments taking game levels to a higher fidelity for the production

 

2017 ENVIRONMENT ARTIST INTERNSHIP

Treyarch is home to some of the industry’s best and brightest talent, and has garnered a reputation for being one of the industry’s premier art, design and technology powerhouses. The studio’s successful track record of releasing AAA blockbuster hits, extensive infrastructure and strong management provides a solid foundation from which it can successfully pioneer major franchises and build on our successes to date.

Treyarch Studios is looking for a talented artist to join our internship program as an Environment Artist Intern. This position requires an individual with strong artistic sensibilities, robust technical skills, and a strong work ethic. The individual must be passionate about learning what it takes to be a successful Environment Artist in the video game industry. If selected for studio interviews, candidates should be prepared to author a 2-3 minute video that introduces themselves, what their passions are, and why they want to be accepted into Treyarch’s Environment Art internship program; candidates should feel free to be as creative as they want in their presentation.

Duties and Responsibilities:

  • As an intern you will work with various mentors on the Environment Art team to learn different aspects of an Environment Artist’s responsibilities in a game production studio environment.
  • You will learn how to create level props from concept to final in-game assets using Treyarch’s proprietary tool set.
  • You will learn how to create textures and materials based on real world photography and learn how to dial them in for realism.
  • You will learn how to use Treyarch’s proprietary level editor to place level assets and review them in-game.
  • Towards the end of the program you will engage in a self-driven project that demonstrates what you have learned while at Treyarch.

Requirements:

  • Be an actively enrolled senior level student or recent graduate in a digital arts program.
  • A portfolio or demo reel showcasing your student work.
  • Possess the drive and flexibility to quickly learn new pipelines and proprietary toolsets.
  • Strong traditional art skills including a good eye for detail and a natural flair for composition and color.
  • The ability to model 3D environment art assets based on photographic reference using Maya and/or 3D Studio Max.
  • A strong ability to create textures using Adobe Photoshop.
  • Good verbal and written communication skills.
  • Ability to work collaboratively with different artists and teams.

Pluses:

  • Previous 3D experience for a student project or video game mod.
  • Experience with creating component textures (diffuse, specular, normal, occlusion, etc.)
  • Examples of diverse environment art assets geared towards game development.
  • Experience with a video game editor(s), such as Unreal, Crytek, and/or Unity.
  • An understanding of physically-based rendering techniques.
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Internships at Brand New School

 

The internship program at Brand New School is no different than employment at Brand New School. Interns are immersed into the unpredictably awesome on day one, with a goal-based curriculum to manage their growth while at their school away from school.

We are currently accepting applications for the 2017 school year. To apply, please email us links to your reel and/or portfolio, along with a little bit about yourself, to Admissions indicating in the subject line to which office you’d like to apply. We’ll be in touch to arrange an interview should your skills meet our needs. Please do not send DVDs, promotional materials, or printed portfolios to the studios.

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BUCK INTERNSHIPS

send reel and resume to internships@buck.tv

 


Internship Program

Buck’s interns are fully integrated members of our production team with the freedom to pursue any and all interests in a professional environment. Accepted applicants work side by side with our Creative Directors, Art Directors, fellow artists, and Producers. Six month internships are available in New York, Los Angeles, and Sydney. They are full time and paid with hours ranging roughly from 10:00am – 7:00pm. Six month minimum.


 

WORK AT BUCK IN INTERNSHIP

3D INTERNS (BUCK LA & NY)

BUCK is seeking 3D interns. This is an excellent opportunity for 3D students to experience first hand the commercial production process.

Candidates should have experience in the core areas of 3D production including modeling, texturing, lighting/materials, as well as a basic understanding of the compositing process theory.

Qualifications and responsibilities include:

  • Experience and working knowledge of Autodesk Maya.
  • More favorable candidates will have a strength in at least one of the following areas: hard surface/organic modeling, sculpting, Vray, node based compositing, MEL/Python, rigging, pre-vis, or FX. Animation is a plus but not mandatory. We do not have a 3D character animation intern position at this time.
  • Excellent interpersonal, communication skills, and good attitude in a collaborative studio.
  • Interns work closely with the CG Supervisor and CG lead to hone their 3D talents in a production environment.

Please send resume, including a list of software you use, and reel link, including breakdown, and/or PDF portfolio attachments to us. Please include “3D Intern” in the subject line of your email. International inquiries are welcome. No phone calls please.

Buck is always seeking talented folks. See all available positions.


WORK AT BUCK IN INTERNSHIP

DESIGN/MOGRAPH INTERNS

BUCK is seeking Design/Motion Graphics Interns. This is an excellent opportunity for design/animation students to experience first hand the commercial production process.

Candidates should be very strong designers and illustrators and/or 2D/3D motion graphics animators with a great sense of timing.

Qualifications and responsibilities include:

  • Design experience using Photoshop and Illustrator. Skill sets employing additional techniques always welcome.
  • Animation experience using After Effects, Maya, and Cinema 4D. Additional skill sets employing alternate programs always welcome.
  • Excellent interpersonal, communication skills, and good attitude in a collaborative studio.
  • Interns work closely with Creative Directors, Associate Creative Directors, and Art Directors to hone their design talents in a production environment.

Please send resume, including a list of software you use, and reel link, including breakdown, and/or PDF portfolio attachments to us. Please include desired position in the subject line of your email. International inquiries are welcome. No phone calls please.

Buck is always seeking talented folks. See all available positions.

 

Marvel Entertainment, LLC is an equal opportunity employer

Greetings, True Believers! You’ve taken your first step into the exciting world of Marvel Entertainment, LLC! Our offices are located in New York City and the Los Angeles area. Marvel touches virtually all areas of entertainment for kids, teens and young adults, from best-selling comics and award-winning online content, to blockbuster Hollywood movies and television shows, both live and animated.
Please check our postings on Disney’s Career Portal for available internship opportunities. Marvel’s Internship Program is offered to students who are currently enrolled in an accredited college or university. Internships run year-round on a semester-to-semester basis (Fall, Spring and Summer).
Marvel offers several different kinds of internships, including some you wouldn’t expect. We need many different departments to keep this ship going full steam ahead, and we encourage students to apply to more than one department if they feel they have the skills that fit the bill.

Candidate requirements:

  • Must be enrolled in an accredited college or university and taking at least one class.
  • All candidates must be eligible to work in the US and at least 18 years old
  • Be prepared to travel to either our New York City office or one of our Los Angeles offices if selected for an interview.
  • All candidates must provide their own housing and transportation for the duration of the internship.
  • All candidates must be able to maintain a consistent work schedule throughout the session.
  • This is a paid internship program; however, you may also receive school credit through your university as well.
  • Please refrain from calling our offices as all internship information can be found on Disney’s Career Portal.

Logo_disney-imagineering
Internship at Walt Disney Imagineering
Disney Internships in California
Walt Disney Imagineering is the master planning, creative development, design, engineering, production, project management, and research and development arm of The Walt Disney Company and its affiliates. Representing more than 140 different disciplines, its talented corps of Imagineers is responsible for the creation of Disney resorts, theme parks and attractions, hotels, water parks, real estate developments, regional entertainment venues, cruise ships and new media technology projects. Located in Glendale, CA.
Walt Disney Imagineering is the master planning, creative development, design, engineering, production, project management, and research and development arm of The Walt Disney Company and its affiliates. Representing more than 140 different disciplines, its talented corps of Imagineers is responsible for the creation of Disney resorts, theme parks and attractions, hotels, water parks, real estate developments, regional entertainment venues, cruise ships and new media technology projects. Located in Glendale, CA.
To be eligible you must:

  • Be eligible to work in the United States.
  • Be available to work full time this summer.
  • Be a current undergraduate junior or above, a current graduate student, or have graduated from undergraduate or graduate school within six months of applying. Current high school students, undergraduate college freshmen and undergraduate college sophomores are not eligible to apply.

download
INTERNSHIPS AT UCS-ICT
View the list of summer research program positions.
Apply now.
The deadline to apply is February 5, 2017
ICT offers select interdisciplinary paid internships for creative and technical students wishing to pursue careers in simulation, interactive media and virtual reality fields. ICT aims to create compelling immersive systems for effective learning for military, entertainment and educational purposes.

Program Requirements

Students interested in participating in ICT’s Interdisciplinary Summer Research Program should meet the following requirements:

  • Be currently enrolled as an undergraduate or graduate student at an accredited college or university in the U.S. or abroad
  • Be able to commit to a 12-week summer program, full-time, with start and end dates that comply with the applicant’s school session calendar
  • Indicate if relocation housing and travel assistance is requested (your current address must be at least 90 miles from the Institute to be eligible)

Students are required to work full-time (40 hours per week) Monday through Friday. If you are interested in applying for a summer research position with ICT, please fill out an application.
Click here for a PDF of frequently asked questions.
If you have any other questions or concerns please email us atinternprogram@ict.usc.edu.
All forms of communication regarding the summer research program must be directed to the above email address or:
USC Institute for Creative Technologies
Attn: ICT Summer Research Program
12015 Waterfront Drive
Playa Vista, CA 90094-2536

  • Term: Summer 2017 (June – August)
  • All application materials must be submitted by Sunday, February 5th, 2017

Animation Internship 2017 – Emeryville

  • Pixar offers an exciting internship program intended to give students valuable “hands on” experience and exposure to our unique production environment. This is an excellent opportunity for students to learn from working professionals – to experience first hand “the day in the life of a Pixar Animator”.
    Through our extensive 12-week, classroom based animation training course, Animation Interns will work in collaboration with Animation Mentors to do the following:
    -Using our proprietary animation software, your acting skills and animation ability, you will be supported and challenged as you work through a set of assignments beginning with the bouncing ball, and ending up with a full body acting shot
    -Gain knowledge of the production pipeline process
    -Attend animation dailies

    QUALIFICATIONS:

    • Working towards a degree or certificate in classical animation, film, or related field and/or within one year of your graduation date
    • Demo reel (or work in progress) that demonstrates application of the principles of animation to tell a story with meaning through movement
    • Ability to use acting skills, which bring characters to life – as well as clearly communicate simple ideas with which an audience can empathize
    • Strong understanding of traditional animation principles
    • An art background, which shows a thorough understanding of physical motion, weight, balance, texture and form
    • Storytelling skills preferred
    • Computer animation experience helpful but not required
    • Organized and detail oriented, with the ability to work quickly and collaboratively
    • A great attitude and strong work ethic

    TERM: Summer 2017 (June – August)

    • The deadline to apply and submit materials for the Animation Internship is Sunday, February 5th, 2017

    SUBMISSION PROCESS:

    • Apply online with your resume and cover letter; you will receive an email acknowledging the successful receipt of your online application
    • You will not be able to continue without agreeing to the Terms at the end of the online application; by agreeing, you are agreeing to the terms of the Submission Release
    • With this application, please provide a link to your online demo reel in the “Demo Reel” section of the application; you will not be considered for the internship without an online demo reel
    • If your demo reel is password protected please be sure to include the correct password
    • Due to the high volume of submissions we’re not able to provide feedback
    • Please do not contact us regarding your application status; you will be notified once there is an update to your application(s)
    • We do not accept any submissions at our Security Kiosk and/or by mail

    Pixar is an Equal Opportunity Employer. | Follow us on Twitter @PixarRecruiting.

As far as submitting their information, make sure to apply to the animation posting at pixar.com. Pixar is pretty methodical in their process and need everyone to be in the system. There are multiple reviewers so everything needs to be in one place initially.

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INTERNSHIPS AT SONY PICTURES ANIMATION

All students must provide their own housing and transportation for the duration of the internship

 

Please submit your resume and portfolio website or blog link to submit@spanimation.com.

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Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 67 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

If you can see it in the game, you’re seeing the Art team’s work.

We’re looking for artists who’re just as passionate about League of Legends as they are art. Maybe you haven’t won a Polycount competition yet, but you’re on track. You marry your masterful technical skills and passion for games while understanding that game art’s ultimately about creating better overall experiences. Whether it be 2D, 3D, animations, or VFX, you embrace the finer points of artistic aesthetics, including light, color, value, form, and composition.

As an Art intern, you may be:

An animator: you’ll be the creative wizard who brings characters to life using your spell book full of classic animation principles and body mechanics
A character artist: you’ll be the creative wizard who transmogrifies 2D concept art into living and breathing 3D characters, translating your 2D skills into a 3D workflow
A concept artist: you’ll generate, sketch, and iterate the visual ideas, insights, and eye candy that take even the smallest kernel of a concept into full-fleshed character or environment
An environment artist: you’ll channel your wealth of concepting, modeling, and texturing experience to help us tell stories through visually compelling environments
An Illustrator: you’ll put stylus to Cintiq and create the splash image that represents the essence of the project.
A technical artist: you’ll create, improve, and maintain rigs for characters and props.
A visual effects artist: you’ll design and help implement the sleek, dynamic and dramatic special effects that add atmosphere and depth to gameplay.
A visual designer: drive and evolve the aesthetic quality of creative material including in-game UI, web page, advertising campaign, and corporate branding materials.

TO APPLY:
Please read through the internship page before applying. It includes great info that’ll increase your chances at landing the gig.
Your application must include a cover letter and resume. In your application pitch, share your summoner name and experience with League of Legends, why you’re interested in Riot, what you want to learn and what we can learn from you. Help us understand why you’re right for this team by sharing what you’ve done that’s truly above and beyond and how that may relate to this internship opportunity.
In your cover letter, please specify the team you’re most interested in working with (and why) and include a link to your portfolio.
The application deadline for this internship is February 29, 2016. Applications received after this date won’t be eligible for a Summer 2016 internship. We understand that a great internship application takes time and effort, so we promise to match that time and effort with a response by March 6, 2017.

Additional Information

  • Unrestricted work authorization
  • Available full time for 12 weeks from May/June through August/September
  • Ability to provide own relocation, housing and transportation. Position is located in San Francisco, CA.
 
  • All of the Summer 2017 internships start in early June and end in early August.
  • They are open to all college students whose graduation dates fall within the following time frame: Winter 2015 through Spring 2017.
  • All applicants must be eligible to work in the United States without sponsorship by the Company.

ARTISTIC/PRODUCTION INTERNSHIPS

Application process closes Friday, March 18th. To apply please email:intern_resumes@blueskystudios.com with the following information:

  • Title your email:  Internship 2016: DEPARTMENT YOU ARE APPLYING FOR (Example, Internship 2016: ANIMATION)
  • Attach your resume and cover letter to your email
  • In the body of your email please put the following information:
    – Your Name
    – School
    – Month and year of graduation
    – Current location
    – Do you currently have the legal right to work in the US?
    – 3 Referral Contacts (Names with either Phone #s or Emails)
    – A link to your online portfolio/reel
    – If you are applying for more then 1 department, list the departments in order of priority

Bluesky is hiring an intern for the following departments.

  • ANIMATIONThe Animation Department brings life to our characters through movement and acting, creating characters that our audiences can fall in love with. As an intern, you will have the unique opportunity to work with several Blue Sky mentors learning many tips and tricks as we explore all aspects of our animation process.  Animation interns should show exceptional understanding of anatomy, weight, locomotion, acting, dialog, appeal, and entertainment.  We also look for artists with a sense of humor, a strong point of view, and who have the ability to put a personal spin on their work
  • ART/VISUAL DEVELOPMENTThe Art/Visual Development develops the visual look for characters, sets, and/or color scenarios for our films. Artists are responsible for clear, detailed work that will ensure easy hand off to other departments in production and facilitate the execution of the visualized concepts. Candidates should be art students with solid drawing, painting and design skills. Photoshop skills are necessary. Familiarity with Maya helpful, but not required.
  • CHARACTER SIMULATIONThe Character Simulation department has a broad range of responsibilities that revolved around running dynamic simulations. At the character level, they are responsible for generating their garments, hair, skin and muscles systems that would be needed for a character’s performance. In addition to the dynamics on the individual characters, they Character Simulation department handles the generation and behavior of crowds. Character Simulation interns should have strong problem solving skills (resourceful),  a working knowledge with Maya or Houdini, scripting skills (python is a plus), and of course, have some basic experience with simulation in either of the described areas.
  • LIGHTING/COMPOSITINGThe Lighting/Compositing Department takes animated frames and sees them through the processes of lighting, rendering and compositing. As an intern, you will get hands-on experience with our renderer and tools and be exposed to our Blue Sky lighting philosophy. Lighting interns should have an understanding of basic lighting principles as well as demonstrate strong artistic skills including knowledge of color, lighting, perspective, scale, and composition. Interns should have experience working in Maya and/or Nuke.
  • MATERIALSThe Materials Department works closely with the Art Department and the Lighting team to create beautiful materials for every asset in our films. Materials TDs develop a proficiency in our renderer CGI Studio, procedural shader design, traditional texturing, and fur coloring. Intern candidates should have a good artistic eye, a basic understanding of standard surface properties and their relationship to lighting and rendering, as well as an interest in procedural texturing.
  • PRODUCTION MANAGEMENTThe Production Management staff is responsible for the management of all processes, procedures, outputs and deliverables on animated feature films at Blue Sky.  The production staff assists each department with their day-to-day tasks including artistic reviews, technical meetings and schedule updates.  They must ensure that the department outputs are aligned with the production schedule as well as the creative vision for the project.  Production interns should be pursuing a degree in film and/or TV production.
  • RIGGINGThe Rigging Department creates character and prop assets for use in our feature film productions. They also develop tools and software to help us author highly deformable rigs to meet the performance needs of production. Rigging Interns should be pursuing either or both of the following: a B.S or M.S in Computer Science or Engineering, or a B.F.A or M.A in Computer Animation. Candidates should show examples of technical work (python scripts, tool examples, Maya Plug-ins,etc) and/or creative work (appealing models, rigs, facial blend shapes, etc).
  • STEREOStereo is responsible for creating the 3D version of the film. Stereo TDs create a stereoscopic camera rig within Maya and make sure the dimensional effect holds up through the pipeline. They are also the last department to put the finishing touches on the shot in Nuke before it leaves the studio. Stereo interns should have experience working in Maya, or Nuke or both; knowledge of Python is a plus. Many of the Stereo TDs have started as Nuke compositors or Maya artists but end up becoming 3D generalists/3D compositors.
  • STORY
  • Story Artists transform a written script into the particular visual language of an animated film.  Every story artist will draw different scenes or sequences of the script – bringing humor and specificity to the words on the page. The basic elements of storyboards show camera angles, sequence staging, and most importantly adding humor and character to the story.  The Story Artist interns should be pursuing an animation related degree and have storyboarding experience on a project.


Dreamworks University Relationships
What about internships?
DreamWorks Animation offers internships year-round. Internships vary from year to year in all areas, such as overhead departments, production and technology. To qualify you must be enrolled in a college or university program and working towards a bachelors or graduate degree. We consider rising Juniors, Seniors and Graduate students who are continuing their studies.
  • We have three programs a year – Spring, Summer & Fall.
  • Technology internships are paid all year; part-time in Spring & Fall, and full-time in Summer.
  • All other internships are part-time & for Academic credit during school year; and full-time & paid in the Summer.
  • Our website is always up-to-date with available positions:http://www.dreamworksanimation.com/jobs/

What are we looking for?
Anyone interested in working in animated feature films or Emmy award-winning TV shows!
If you are energetic, dedicated, resourceful, and full of ideas, then we want to hear from you.
Below is a list of various departments and skill-sets that we look for through our University Relations Program.


Story Artist
A Story Artist is one of a team who visualize an animated feature film or television show. The storyboards are the foundation that all other departments base their work on. They work with the Director and other Creative Leadership to develop expressive, entertaining storyboards. They need to be able to work from script pages or take an unfinished idea and flesh it out into a full scene.
Here’s what we look for:
* Ability to draw quickly and illustrate concepts through sketches, painting and storyboards
* A sense of cinematic staging, story telling, and acting
* Knowledge of anatomy, perspective, composition, staging, and the ability to draw characters on model
* Ability to come up with inventive ideas to plus story material
* Willingness to rework material multiple times while keeping a fresh eye
Story portfolio guidelines: we would like to see 4-5 story samples that demonstrate your ability in drama, comedy, action, and/or squash & stretch. A PDF portfolio or JPEGS are preferred rather than animatics. Include any rough sketches and thumbnails used as you created your story panel.


Visual Development
Our visual development department begins to plan the look of the film, developing the style, tone, color and overall artistic approach to each and every sequence. Everything has to be designed, from the major characters to the smallest of props. Thousands of drawings, paintings, blueprints, sculptures and models later, our development artists design the fantasy world and characters to tell a story.
Here’s what we look for in a portfolio?
* A variety of interesting characters, props, environment, and background designs that show a different range of style from humorous to serious, cartoony to stylized
* Designs should have whimsical and charming qualities
* Strong foundational skills- figure drawing, painting, sculpting, etc
* Conceptual art that shows a strong sense of cinematic design, lighting, and composition details
* If you have reference materials we want to see it! What inspired you to create your designs.


Modeling TA (Technical Assistant)
Modelers create the “physical” objects in the virtual world of our movies. Modeling artists digitally sculpt the characters and environments in our films by collaborating with the Art department to make sure the fidelity of the design is captured in the 3D models. An entry level Modeling TA performs various technical tasks for the modeling department.
Here’s what we look for in a demo reel:
* An aesthetic judgment to maintain design fidelity, be able to demonstrate appropriate visual/design skills
* Demonstrates versatility in creating a wide range of models from characters to organics to large hard surface models
* Being able to build and execute a variety of complex models, including props, environments, and characters
* Turntables of the models including the wireframes. We don’t require the asset to be painted and can be grey-shaded
* Some programming experience in Mel or Python


CHARACTER ANIMATION
Our animators are the actors of the film. They create the performances and personalities that bring our colorful characters to life. A good character animator has a firm grasp of basic animation principles (body mechanics, timing, posing), but where they really stand out is the subtle acting choices they make for our characters to come to life.
Here’s what we look for in a demo reel:
*A good representation of acting and a strong representation of animation mechanics. It is important to show a range of animation styles as well as a variety of character types (bipeds, quadrupeds, creatures). Really show off your animation experience and list out the character(s) you animated if you worked on a group project.
* Examples of various character performances that include character interaction, strong dialogue and body mechanics.
* Examples of other artistic works such as character drawings and original animated shorts. An added plus if you can demonstrate your knowledge of character rigging.


Character Animation Generalist Technical Assistant
A Character Generalist TA helps facilitate the quality and fidelity of the character rigs going into Animation and troubleshoots software and shot specific issues as well as perform simple animation. They will work closely between the Animation and Character TD departments and help to improve processes and workflow.
Here’s what we look for:
* A solid understanding of the principles of animation, body mechanics, and facial animation.
* Proficient in 3D Character Animation, Character Rigging, and some basic knowledge of 3D Modeling
* Aesthetic eye for deformations, shapes and volume
* Understanding of anatomy- bones muscles, fat, weight, secondary motion
* Excellent verbal and written communication skills
* Problem solving and troubleshooting in a technical environment


Lighting (Technical Assistant)
A Lighting TA performs specifically designated tasks for a given lighting team to help facilitate lead lighter setup. This position takes direction from the CG Supervisor and/or lead lighters and communicates with the Lighting Technical Directors to help improve processes and workflow.
Here’s what we look for:
* Excellent verbal and written communication skills
* Problem solving and troubleshooting in a technical environment
* Experience with the Unix / Linux environment
* 2D/3D graphics software knowledge a plus
* Production experience a plus
* Preferably a B.S. in Computer Science, Engineering, Mathematics, Visual Effects or equivalent


Character FX (Technical Assistant)
CFX artists create simulations for clothing, hair, fur, feathers, etc. They are also responsible for secondary animations and fixing 3D object crashing.
Here’s what we look for:
* Cloth, hair, and fur simulations
* Dynamic simulation. (hard body and soft body)
* Deformations, procedural modeling and animation
* Strong knowledge of Maya, Houdini
* Exposure to rigging tools and surface modeling techniques.
* Programming skills. Proficiency in C, C++, Object Oriented Programming and Python desired.
* Good problem-solving abilities.
* Strong communication skills.
* Creatively solve problems and achieve art direction for a shot.
* When needed, develops generalized tools, used in Character FX, to help enhance the pipeline.
* Creates cloth simulation, animation and finaling animation for shot work in production.


Effects
The effects animator is responsible for creating non-character elements that enhance a film. This includes fire, sparks, explosions, natural phenomenon, water, rain, ice and so on.
Here’s what we look for:
* Computer Science and Art background.
* Lots of really cool sims of natural phenomenon, particle systems, procedural modeling, procedural animation, hard and soft body dynamics and other similar effects
* Strong technical and artistic eye vision, an ability to be create effects that can be art directed
* A strong background in computer programming, preferably in C or C++, Python, UNIX
* Some experience writing scripts and/or programming, developing tools
* An understanding of physical dynamics and natural phenomena.
* Strong understanding of animation and how things should look, feel and move
* Strong sense of design and composition
* Ray Tracer (if you got it put it on your demo reel)
* Knowledge of Houdini
* Solid understanding of Maya to be able to use it for particle systems, fields, expressions, MEL scripts, soft bodies, rigid bodies, cloth dynamics and particle instancing/flocking
* Creatively solve problems
* Ability to work collaboratively in a team environment


Character Technical Director (Rigging/Riggers)
A Character TD, also known as “riggers”, create the skeletal system of a character so the animators have control in which to animate their characters. They help determine how the character moves, where the bones, muscle and fat go under the skin and how realistic or “cartoony” their actions must be in the film.
Here’s what we look for:
* Knowledge of traditional animation techniques and the principles of character motion
* Knowledge of anatomy- bones muscles, fat, weight, secondary motion
* Aesthetic eye for deformation
* Characters built from scratch and rigged
* Facial Rigging
* Understanding of IK/FK structure
* Training in visual arts and understanding of form, geometry and movement
* Knowledge of academics such as linear algebra, trigonometry, geometry, calculus and differential geometry
* Experience writing scripts or expressions (e.g. Mel). Aptitude in programming is also required (e.g. C++, Python).
* Unix experience is helpful
* Excellent communication and presentation skills

DEADLINES:
  • APR 1, 2017 SUMMER SEMESTER DEADLINE: Starts in June and wraps in August
  • JUN 1, 2017 FALL SEMESTER DEADLINE: Starts in September and wraps in November/December
  • NOV 1, 2017 SPRING SEMESTER DEADLINE: Starts in February and wraps in April

HOW TO APPLY

  • To be considered for Nickelodeon’s Internship Program, prospective candidates must apply via the Viacom careers website by visiting http://www.viacomcareers.com/burbank.html. Please click the link at the bottom of the page and follow the prompts. Both resume and cover letter are required.
  • Please note that we are no longer accepting applications, resumes, or cover letters via the internships@nick.com inbox. This inbox should only be used for general internship inquiries only.

Blizzard-Logo


The internship program gives students the opportunity to work directly with development teams and business operations departments to gain hands-on experience.

Some details about the internship program:

  • Eligibility: Applicants must be studying at a university or college in the United States, and will be returning to school in the fall after the internship
  • Length of Internship: 12-week paid opportunities during the summer
  • Location: Depending on needs, Internships may be available at any of our three US locations (Irvine, Austin, and San Francisco)
  • Deadline to Apply: Applications must be submitted no later than January 31st of each year

Working at Blizzard after graduation

We encourage graduating seniors to peruse our Jobs Directory for positions that meet their interests, skill sets, and career aspirations. Check back often – needs change frequently.
From time to time, the University Relations team will list opportunities specifically for graduating seniors. You will find those positions listed on the Jobs Directory under “New Grad Opportunities”. We still encourage students to apply to opportunities elsewhere on the Jobs Directory if these positions don’t meet their interests, or if there are no current opportunities listed under “New Grad Opportunities”.
Looking for more information?

While you check for and monitor opportunities on the Jobs Directory, please feel free to check out the roles section on our careers site to better prepare yourself for the application process.
Learn more about functions at Blizzard Entertainment (like engineering or design), what qualities we look for in new team members, as well as advice for building experience and a strong application. Blizzard’s hiring process is thorough and thoughtful and favors the well prepared and well informed!
Laika only accepts summer intern applications for college students who have minimally completed their sophomore year. College graduates may qualify for trainee positions.
***Students must be available for eight consecutive weeks; most internships last twelve weeks.
Furthermore LAIKA offers paid internships at an entry-level hourly rate as all of our interns will be expected to perform productive work of an immediate benefit to the company during their training. Thank you for understanding that we are limited in our ability to provide additional career-related learning opportunities.
LAIKA offers some assistance with housing (fairly minimal); full details shared upon hire.
WHAT KIND OF ENTRY-LEVEL OPPORTUNITIES DO YOU OFFER?
LAIKA offers internships and trainee positions in a variety of production areas. We keep an open pool of candidates for being a runner, an entry-level position that assists with a variety of administrative duties for a production. If you do not see the exact position that you are interested in, you can still place your resume for consideration for future openings by clicking on the link under the Need Assistance? heading. When creating your profile please be sure to include phone numbers for your professional contacts, and links and/or attachments of your portfolio work.
Another option would be to use our job agent feature. Creating a job agent is an optional feature designed for those who haven’t found exactly what they are looking for. It allows people to search for and identify skill-based matches even if the exact job they were hoping to find wasn’t listed in a way they could easily identify. This feature can help candidates stay up to date with LAIKA’s hiring needs and identify new jobs as they become available. If you would like to use this handy feature, please go to our career page and click on Create a Job Agent. This will open up a user-friendly tool that will guide you through a relatively

WHEN WILL THE FALL AND SUMMER INTERNSHIPS BE POSTED ONLINE?
Once approved both Fall and Summer Internships are immediately posted online, typically together within the month of March. Exact dates are not available, even by request; please simply keep an eye on the website. Another option would be to take advantage of our Job Agent feature. This feature can help candidates stay up to date with LAIKA’s hiring needs and identify new jobs as they become available. If you would like to use this handy feature, please go to our career page and click on Create a Job Agent. This will open up a user-friendly tool that will guide you through a relatively quick process.
Departments that typically hire interns are:

  • Puppets (Costume, Sculpture, Armature, Puppet Painting)
  • VFX (CG Modelers, Texture Artists, Compositors, Roto/Paint)
  • Art Department (Scenic Design, Sets & Props, Character Design, Story Design, Illustrators)
  • Animation
  • Editorial


SCEA – Internship Opportunities
Important DatesIntern classes run May through August for Semester system students and June through September for quarter system students. Programs run for 12 weeks and are fulltime, paid roles.
Opportunities are posted in December and are filled on a rolling basis through April.We attend both Fall and Spring Career Fairs. Check back in October for a complete list of universities we’ll be attending next year!

 
2017 NOT UPDATED YET, BUT YOU CAN ASSUME THE DATES WILL BE CLOSE TO THOSE FROM LAST YEAR.
  • SUMMER INTERNSHIP: JUNE 6TH, 2016 TO AUGUST 5TH, 2016
  • DEADLINE TO APPLY: FEBRUARY 5TH, 2016

Company Requirements:

PIXOMONDO is an international visual effects company with a global network. We are recruiting for key positions in our Frankfurt office, where we would like to welcome anyone with the right experience to work in a fresh and international environment.

Good Judgement.
You know what to do. And you know what you need to do now and what you can do later. You know if it needs a bandage or a cure. And you know what’s going to happen after you’re done with it.

Creativity and Curiosity.
You’re smart, but flexible. You’re open to considering the other perspective, and sometimes you have the responsibility to come up with it. You don’t just “do your thing”. You’re interested in how other people are doing “their things” too, and how all of those “things” can be done better.

Selflessness.
You understand the people you work with are as important as you, and believe that what’s good for the company and good for the project, are likely what’s good for you too. You listen to what other people are saying and understand it. You can communicate well with others in writing and in person because you know you’re not alone.

Courage, Passion, and Honesty.
You don’t do something wrong simply because you “were told to” and aren’t afraid to speak up respectfully when it’s important. We want everything to be the best it can be, and you do too. You take risks and responsibility in proportional measure, and you’re reliable. When you say it’ll be done, it gets done, and when you said it would.

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