Inspiration & Oculus & VR

Worlds in Worlds

Painted in VR using “Quill” by Oculus Story Studio. Yes it does have an infinit Facebook: Patreon: Instagram: Twitter:…

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News & VR

Facebook Is Shutting Down Its Award-Winning Oculus Story Studio

Oculus Story Studio, the award-winning studio behind virtual reality (VR) short films like “Dear Angelica” and “Henry,” is being shut down, Facebook announced Thursday afternoon. The studio’s 50 staffers are encouraged to apply for new jobs within Oculus, but all ongoing projects of the studio are being canceled. “We’ve been looking at the best way to allocate our resources to create an impact on the ecosystem,” said Oculus VP of Content Jason Rubin in a blog post. “After careful consideration, we’ve decided…

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Björk & Events & My Students & Projection Mapping & VR

Rhythms + Visions /Expanded + Live 3 @ USC

  Parking is 12$ so park on the street! Rhythms + Visions /Expanded + Live 3 – AfterLife by Angie Jones, Music composed by Bryan Curt Kostors from Angie Jones on Vimeo. After Life by Angie Jones 6k render for a 70-foot installation Music Composed By Bryan Curt Kostors  :15 piece in the Rhythms & Visions Expanded Live Show projected in the park behind the USC John C. Hench Division of Animation & Digital Arts. Refik Anadol, Miwa Matreyek, Davide…
Inspiration & VR

Cisco Spark Presents: The Space Hotel

Welcome to the galaxy’s first space hotel! A space traveler, a professor, a hotel expert and an interior designer created the whole thing using Cisco Spark. Learn how Cisco Spark helps teams bring big ideas to life at (Best experienced on Chrome.)…

Behind the Scenes & CG & Free Assets & Game Engine & Geek Stuff & Inspiration & Realistic & Video Games & VR

Adam Demo Executable Unity Assets Released

  More here… Adam executable download (size: 3 GB; Windows DX11 only) It is expected to run 30 fps v-synced @ 1440p on a GeForce GTX 980 and Intel Core i7. Adam Character Pack: Adam, Guard, and Lu – download  (size: 876.5 MB) This package contains re-rigged versions of Adam, Guard and Lu. For the original film we used per-character generic rigs with a lot of prebaked animation onto bones. However, for this release we decided that the characters would be…