Worlds in Worlds

https://youtu.be/EzsG1uqfDTQ

Painted in VR using "Quill" by Oculus Story Studio.
Yes it does have an infinit

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Facebook Is Shutting Down Its Award-Winning Oculus Story Studio

Oculus Story Studio, the award-winning studio behind virtual reality (VR) short films like “Dear Angelica” and “Henry,” is being shut down, Facebook announced Thursday afternoon. The studio’s 50 staffers are encouraged to apply for new jobs within Oculus, but all ongoing projects of the studio are being canceled.

“We’ve been looking at the best way to allocate our resources to create an impact on the ecosystem,” said Oculus VP of Content Jason Rubin in a blog post. “After careful consideration, we’ve decided to shift our focus away from internal content creation to support more external production. As part of that shift, we’ll be winding down Story Studio.”

Read More Here...


Rhythms + Visions /Expanded + Live 3 @ USC

Parking is 12$ so park on the street!

Rhythms + Visions /Expanded + Live 3 - AfterLife by Angie Jones, Music composed by Bryan Curt Kostors from Angie Jones on Vimeo.

After Life by Angie Jones
6k render for a 70-foot installation
Music Composed By Bryan Curt Kostors 

:15 piece in the Rhythms & Visions Expanded Live Show projected in the park behind the USC John C. Hench Division of Animation & Digital Arts.

Refik Anadol, Miwa Matreyek, Davide Quayola and more!
http://visionsandvoices.usc.edu/events/listing.php?event_id=679213

April 28, 2017 Rhythms + Visions /Expanded + Live 3. Work from over 60 of our current students, alumni and faculty will be featured in the event!

DESCRIPTION:
Rhythms + Visions / Expanded + Live 3 will light up the outdoor spaces of the USC School of Cinematic Arts Complex in an evening of music, interactive animation, projection mapping, animated inflatables, and virtual reality. Innovative artists Refik Anadol, Miwa Matreyek, and Patterson + Reckinger will perform an eclectic program of contemporary visual music and audio-visual art.

Groundbreaking artist Refik Anadol, who has performed visuals with the L.A. Philharmonic at Disney Hall, will create imagery on a super-panoramic 70-foot screen to live performances by Grammy Award–winning pianist Gloria Cheng and guzheng player Zi-Zhu Zhao. Patterson + Reckinger’s kinetic op-art abstractions will be accompanied by toy piano trio, Thomas Feng, Alexa Constantine, Dante Luna. Music by composers John Adams, Esa Pekka Salonen (piano), Tristan Perich (3 toy pianos and 3-channel, one-bit electronics) and Pantawit Kiangsiri (guzheng) will be performed live.

On a second stage, Miwa Matreyek performs her fantastical shadow theatre work, The World Made Itself, inside a multi-projection stage. Miwa takes us on a journey through her surrealistic and magical worlds as she interacts within the projection. She has performed her work at MoMA, the Tate Modern, REDCAT, and Sundance. The VR Visual Music Lounge will offer exciting virtual-reality musical experiences and interactive installations from international artists as well as USC faculty and students.

Check out this teaser for the Bjork VR experience, which will be featured in the VR Visual Music Lounge.

Presented by USC Visions and Voices: The Arts and Humanities Initiative. Produced by Michael Patterson, Candace Reckinger, Eric Hanson (Cinematic Arts).


Cisco Spark Presents: The Space Hotel

Welcome to the galaxy’s first space hotel! A space traveler, a professor, a hotel expert and an interior designer created the whole thing using Cisco Spark. Learn how Cisco Spark helps teams bring big ideas to life at http://cs.co/SpaceHotel360YT. (Best experienced on Chrome.)


Adam Demo Executable Unity Assets Released

 

More here...


Adam executable download (size: 3 GB; Windows DX11 only)

It is expected to run 30 fps v-synced @ 1440p on a GeForce GTX 980 and Intel Core i7.


Adam Character Pack: Adam, Guard, and Lu – download  (size: 876.5 MB)

This package contains re-rigged versions of Adam, Guard and Lu.

For the original film we used per-character generic rigs with a lot of prebaked animation onto bones. However, for this release we decided that the characters would be more useful to you, if we rework them with the more flexible humanoid rig – so we did. We removed the additional rigs which were functional only outside of Unity, and made a small rigging tool which tries to replicate some of Adam’s shoulders functionality.


Adam Character Pack: Sebastian – download (size: 483 MB; Windows only)

This character was not reworked: we are shipping it exactly as it was used in the Adam demo. He has a complex rig and will be more difficult to reuse without doing quite a bit of additional work on your own. However, this pack is revealing for those of you who wanted to see exactly how we set it up.


Adam Interior Environment Pack – download (640 MB, DX11 only)

The Interior Pack gives insight into how we put together this environment. You would not want to use this approach in most game dev scenarios, but it is applicable to the production of cinematics, cutscenes, trailers.


VolumetricLighting – download (DX11 only)

We are shipping this isolated version as a more practical way to help those of you who would like to use the demo’s custom lighting and volumetrics in your own projects.


Adam Exterior Environment Pack – download (size: 2.7 GB; DX11 only)

Our main focus while building this environment was on the actual camera locations shown in the main demo.


More about Adam

The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool. To learn more about how we developed this demo, check out Adam’s web page for other blog posts, articles, and videos.

You may also want to check out the releases from our 2015 demo “The Blacksmith” (exterior, interior, characters, atmospheric scattering, hair shader, unique character shadows, wrinkle maps). We are not diligent in keeping them up to date, but we see many of you still find them useful. You can find more Unity demos in the Demos page.


Unity Adam

The Adam demo is a real-time-rendered short film created with the Unity engine by our demo team. It runs at 1440p on a GeForce GTX980 and was shown on the booths at our Unite Europe conference.

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