character.animation.synth

https://vimeo.com/239407215

Eran Hilleli: messing around with a possible animation synthesizer. work in progress. audio by the mighty giori politi. based on code things by keijiro takahashi.


Ana Ramírez - Pixar Concept Artist for Coco

https://vimeo.com/118946455

Ana Ramírez
Pixar concept artist and CalArts alum Ana Ramírez detailed her contributions to creating the colorful world of Coco at this year’s Ottawa International Animation Festival.

Her graduate film is above - So Long, Yupi

 


Cinematic Storyboard Class Syllabus

https://www.youtube.com/watch?time_continue=1&v=PjmPfnUIVA4

I posted this back in 2009 and decided to re-post it because his work is so good...

If you are a rising storyboard artist, you are making your own film or are interested in how to set-up and stage storyboards, check out Jay Oliva classes. I have heard great things!

One thing many people forget or do not recognize is that drawing is a minor skill when it comes to storyboards. It's storytelling that is king.

Cinematic Storyboard Class Syllabus


Cuphead's Animation Process and Philosophy

https://youtu.be/RmGb-jU3uVQ

In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelope... Visit our site: http://ubm.io/2ctNvqZ


Ctrl + Paint

https://vimeo.com/227982259

Ctrl+Paint is a free learning resource dedicated to the basics of digital painting. Each bite-sized video covers a different concept, allowing you to learn complex subjects in manageable increments.

Layer groups - 2 - overlays from matt kohr on Vimeo.

Easy Curved Selections from matt kohr on Vimeo.

Texture overlays Group from matt kohr on Vimeo.


Pete Docter - Geometry of Characters

https://youtu.be/i2tkCBFlXyc

 

Designing a Character can be daunting. Here's a look at how Pete Docter, from Pixar, uses basic geometry to help us understand a character, before they even speak.


Why cartoon characters wear gloves

Animators had a few tricks up their slee...err gloves.


The Making of Stranger Things with Aaron Sims Creative

https://youtu.be/v6TTzPOh79E

 

With the highly anticipated second series of Netflix cult show Stranger Things set for release this coming Halloween, we caught up with the team at Aaron Sims Creative - the award-winning VFX studio that brought the series’ eerie otherworldly landscapes and terrifying Demogorgon to life.


björk: notget VFX Breakdown

Final Music Video at: vimeo.com/220584509

More images and info behance.net/gallery/52828377/bjoerk-notget

I worked closely with Warren and Nick from W&N studio to bring this piece to life over the last few months. We started with allot of experimenting in 3D, exploring the themes of death and decay, transformation and rebirth. Bjork fell in love with the organic/biological tests we had done early on and we set out to build on this theme.

We used Maya and V-ray as our rendering platform and Houdini to generate the detailed growth systems.

Many thanks to W&N and Bjork for the opportunity to run wild and create something rad.

Music used in this breakdown video: Rival Consoles - 3 Chords

björk: notget from Wicked Pixels on Vimeo.

 

directed - by warren du preez & nick thornton jones - warrendupreeznickthorntonj...

creative direction & masks - by björk & james merry

cgi & vfx creative - wicked pixels - facebook.com/wickedpixels

cgi & vfx creative director and cgi artist - gavin coetzee - behance.net/gavincoetzee

produced - by campbell beaton - campbellbeaton.com/

2d flame - framestore london - framestore.com

d.o.p. - john mathieson - imdb.com/name/nm0558822/

editor - owen oppenheimer @ the quarry - the-quarry.co.uk/

colourist - simona cristea @ rushes - rushes.co.uk/

production design - josephe bennett - josephbennett.co.uk/

make up - andrew gallimore @ clm - clm-agency.com/hair-make-u...

hair - martin cullen @ streeters - streeters.com/artists/hair...


The Character Design Challenge

The Character Design Challenge!

      Discover the artists and their blogs or join us in our

GROUP

      ! And when you support your favourite community on

Patreon you can also win awesome prizes every month and choose the new themes!

JOIN US  |  RULES  | PRIZES | WINNERS


Rhythms & Visions Expanded Live 3 @ USC DADA 70-Foot Projection “AfterLife” By Angie Jones

https://vimeo.com/215343628

In April, I posted about this show and finally, I am posting the video of my :15 piece projected on a 70=foot screen at USC.


Rhythms + Visions /Expanded + Live 3 - AfterLife by Angie Jones, Music composed by Bryan Curt Kostors from Angie Jones on Vimeo.

After Life by Angie Jones
6k render for a 70-foot installation
Music Composed By Bryan Curt Kostors 

:15 piece in the Rhythms & Visions Expanded Live Show projected in the park behind the USC John C. Hench Division of Animation & Digital Arts.

My piece projected on a 70-foot screen, along with other work by faculty and students.

Refik Anadol, Miwa Matreyek, Davide Quayola and more!
http://visionsandvoices.usc.edu/events/listing.php?event_id=679213

April 28, 2017 Rhythms + Visions /Expanded + Live 3. Work from over 60 of our current students, alumni and faculty will be featured in the event!
DESCRIPTION:
Rhythms + Visions / Expanded + Live 3 will light up the outdoor spaces of the USC School of Cinematic Arts Complex in an evening of music, interactive animation, projection mapping, animated inflatables, and virtual reality. Innovative artists Refik Anadol, Miwa Matreyek, and Patterson + Reckinger will perform an eclectic program of contemporary visual music and audio-visual art.

Groundbreaking artist Refik Anadol, who has performed visuals with the L.A. Philharmonic at Disney Hall, will create imagery on a super-panoramic 70-foot screen to live performances by Grammy Award–winning pianist Gloria Cheng and guzheng player Zi-Zhu Zhao. Patterson + Reckinger’s kinetic op-art abstractions will be accompanied by toy piano trio, Thomas Feng, Alexa Constantine, Dante Luna. Music by composers John Adams, Esa Pekka Salonen (piano), Tristan Perich (3 toy pianos and 3-channel, one-bit electronics) and Pantawit Kiangsiri (guzheng) will be performed live.

On a second stage, Miwa Matreyek performs her fantastical shadow theatre work, The World Made Itself, inside a multi-projection stage. Miwa takes us on a journey through her surrealistic and magical worlds as she interacts within the projection. She has performed her work at MoMA, the Tate Modern, REDCAT, and Sundance. The VR Visual Music Lounge will offer exciting virtual-reality musical experiences and interactive installations from international artists as well as USC faculty and students.

Check out this teaser for the Bjork VR experience, which will be featured in the VR Visual Music Lounge.

Presented by USC Visions and Voices: The Arts and Humanities Initiative. Produced by Michael Patterson, Candace Reckinger, Eric Hanson (Cinematic Arts).


Rhythms + Visions /Expanded + Live 3 @ USC

Parking is 12$ so park on the street!

Rhythms + Visions /Expanded + Live 3 - AfterLife by Angie Jones, Music composed by Bryan Curt Kostors from Angie Jones on Vimeo.

After Life by Angie Jones
6k render for a 70-foot installation
Music Composed By Bryan Curt Kostors 

:15 piece in the Rhythms & Visions Expanded Live Show projected in the park behind the USC John C. Hench Division of Animation & Digital Arts.

Refik Anadol, Miwa Matreyek, Davide Quayola and more!
http://visionsandvoices.usc.edu/events/listing.php?event_id=679213

April 28, 2017 Rhythms + Visions /Expanded + Live 3. Work from over 60 of our current students, alumni and faculty will be featured in the event!

DESCRIPTION:
Rhythms + Visions / Expanded + Live 3 will light up the outdoor spaces of the USC School of Cinematic Arts Complex in an evening of music, interactive animation, projection mapping, animated inflatables, and virtual reality. Innovative artists Refik Anadol, Miwa Matreyek, and Patterson + Reckinger will perform an eclectic program of contemporary visual music and audio-visual art.

Groundbreaking artist Refik Anadol, who has performed visuals with the L.A. Philharmonic at Disney Hall, will create imagery on a super-panoramic 70-foot screen to live performances by Grammy Award–winning pianist Gloria Cheng and guzheng player Zi-Zhu Zhao. Patterson + Reckinger’s kinetic op-art abstractions will be accompanied by toy piano trio, Thomas Feng, Alexa Constantine, Dante Luna. Music by composers John Adams, Esa Pekka Salonen (piano), Tristan Perich (3 toy pianos and 3-channel, one-bit electronics) and Pantawit Kiangsiri (guzheng) will be performed live.

On a second stage, Miwa Matreyek performs her fantastical shadow theatre work, The World Made Itself, inside a multi-projection stage. Miwa takes us on a journey through her surrealistic and magical worlds as she interacts within the projection. She has performed her work at MoMA, the Tate Modern, REDCAT, and Sundance. The VR Visual Music Lounge will offer exciting virtual-reality musical experiences and interactive installations from international artists as well as USC faculty and students.

Check out this teaser for the Bjork VR experience, which will be featured in the VR Visual Music Lounge.

Presented by USC Visions and Voices: The Arts and Humanities Initiative. Produced by Michael Patterson, Candace Reckinger, Eric Hanson (Cinematic Arts).


The Bigger Picture

I love this so much!

The story of two brothers struggling with the care of their elderly mother.

“Staff Pick Premiere: a story of loss told in life-size animation.” Read our interview with director Daisy Jacobs in the Vimeo Blog: vimeo.com/blog/post/staff-pick-premiere-a-story-of-loss-told-in-life-s

**2015 BAFTA WINNER**
**2015 OSCAR NOMINATED**

Directed by Daisy Jacobs, The Bigger Picture tells the story of two adult sons dealing with the deteriorating condition of their elderly mother. It’s a beautiful film, full of tenderness and compassion. The animation mixes several styles, including the animators painting the characters on the wall of a house!


Director Andy Baker Signs on with Friends Electric

This post dedicated to my student Joe Etemadi…

Friends Electric announces that experimental animation director Andy Baker has joined its artists’ roster for UK and European representation.

As part of the Friends Electric cohort, Baker is broadening his creative horizons, working with new technologies to create work for a range of platforms and long-form narratives while continuing to emphasize 2D design and character-driven commercial animation. He is currently working on a “first of its kind” VR promo for a prominent music artist, to be announced.

More at friendselectric.tv/andy-baker.


Mater Takes Tokyo | Cars 2 | Disney Pixar

Get ready to jet set to Tokyo, Japan with Mater and the rest of the crew from Disney•Pixar's Cars 2. Learn about how kawaii design and Japanese culture played an integral role in the set design and story. No detail is too small for this pit crew!


Movie Geometry - Shaping the Way You Think

Have you ever noticed that villains in a story have pointy features and the lovable characters appear to be round-faced?

A new video has revealed why - and how Disney and other filmmakers use the trick to get us to empathize with the hero and hate the villain in movies.

It shows how characters such as Darth Vader and Maleficent from Sleeping Beauty have sharp, angular faces made from triangles, while lovable characters such as Baloo from 'The Jungle Book' are made entirely of circles.


Peter Chung Interview with Ash Thorp

August 15, 2016  —  2 hours, 22 mins

Legendary animator, writer, and director Peter Chung joins us this week to share a candid discussion about his viewpoint on what it is to be creative, working in the medium of film and animation, and what inspires him.

“Partly the reason why there’s so much crap being made is that there are films made by people who are just driven by the process, and they’re not interested in the final result.”

— Peter Chung

Fan Made Elsa Rig

Well this is one way to prove you got the chops to work on a feature.  Spiel Kind documented the entire process from modeling to rigging on a CG talk thread . He breaks down the rig by explaining how many blend shapes went into it… “27 blendshapes, which I divided up and/or mirrored into 90 total shapes. On top of that I also have a joint-rig though, which is responsible for the jaw/lips- and eyelid-setup.”


6 Story Arcs Define Western Literature, Data-Mining Study Reveals

6 Story Arcs Define Western Literature, Data-Mining Study Reveals

  • “Rags to riches” (the story gets better over time);
  • “Man in a hole” (fortunes fall, but the protagonist bounces back);
  • “Cinderella” (there’s an initial rise in good fortunes, followed by a setback, but a happy ending)
  • “Tragedy” or “riches to rags” (things only get worse);
  • “Oedipus” (bad luck, followed by promise, ending in a final fall)
  • “Icarus” (opens with good fortunes, but doomed to fail)

The Doodle Man Launches The Mill: ART Space

https://www.youtube.com/watch?v=Vqbp7ZrBj_g

What better way to launch The Mill: ART Space in our London studio than with the creation of a bespoke doodle mural from Sam Cox a.k.a The Doodle Man?


ILM Art Department Challenge

ILM Art Department Challenge

THE JOB

Brought to you by ILM, Wacom and ArtStation.

Hosts: David Nakabayashi, Alex Jaeger, Kilian Plunkett, Doug Chiang, Kevin Jenkins, Yanick Dusseault, Aaron McBride, Stephen Tappin, Christian Alzmann, Amy Beth Christenson, Ryan Church, Thang Le, James Clyne, Jason Horley, Bianca Draghici, Erik Tiemens

The Job—Working as a Concept Artist:  Brief

Key dates
Part 1 Submissions start: 11 July 2016
Part 1 Submissions end: 14 July 2016 (this is not a final deadline. You will have a chance to tweak the submission)

 


Iain McCaig's Tips for Becoming a Better Concept Artist

Iain McCaig's Tips for Becoming a Better Concept Artist

Tool 1: Exercise

Tool 2: Communication

Tool 3: Contrast

Tool 4: Storytelling

Tool 5: Creating from life

 

 


How to Draw Sci-Fi Utopias and Dystopias By Prentis Rollins

For all those clear-eyed artists, ages 12 and up, engaging in and reimagining this world, How to Draw Sci-Fi Utopias and Dystopias (Monacelli Studio; September 2016) gives an in-depth look at the process of completing sci-fi illustrations—from the thought behind them to constructing basic forms and objects on paper, converting roughs into finished pencil drawings, inking them in, and coloring them in Photoshop. The book is organized around the perennial distinction between two ways of representing the future in science fiction: the pessimistic and the hopeful, or dystopian an­d utopian. A long-time contributor to DC Comics, on projects including Green Lantern: Rebirth, Supergirl, and Batman: The Ultimate Evil, Prentis Rollins teaches that the only way to create authenticity in a science fictional world is to root the imagined in the real, becoming the sole authority on its narrative and rationales. He demonstrates the astounding power of storytelling with 32 step-by-step case studies created and imagined just for this book.

 

HOW TO DRAW SCI-FI

UTOPIAS AND DYSTOPIAS

Create the Futuristic Humans, Aliens,

Robots, Vehicles, and Cities of Your

Dreams and Nightmares

Prentis Rollins

Monacelli Studio

September 27, 2016 • trade paperback

$25 • 208 pages

8½ x 10 inches • 250 illustrations

ISBN 978-1-58093-446-6

 

 


Mononoke, Julien Desroy

julien-desroy-compo03bis

julien-desroy-cu02

 

Julien Desroy's homage to his favorite movie using the "world of warcraft" style.

https://www.artstation.com/artwork/dgyDK

Zootopia Drawings

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When you make an animated film, you end up making A TON of drawings.

A lot of those drawings are just to help describe how something is constructed or how it should move.  Those drawings can get boring.  So to keep it fun, the Zootopia drawings got weirder and weirder.  Here’s some mildly weird ones.

Those drawings can get boring.  So to keep it fun, the Zootopia drawings got weirder and weirder.  Here’s some mildly weird ones.

 So to keep it fun, the Zootopia drawings got weirder and weirder.  Here’s some mildly weird ones.