Eran Hilleli: messing around with a possible animation synthesizer. work in progress. audio by the mighty giori politi. based on code things by keijiro takahashi.

Cuphead's Animation Process and Philosophy

In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter Check out our Facebook page for GDC exclusives Visit our site:

Ctrl + Paint

Ctrl+Paint is a free learning resource dedicated to the basics of digital painting. Each bite-sized video covers a different concept, allowing you to learn complex subjects in manageable increments.

Layer groups - 2 - overlays from matt kohr on Vimeo.

Easy Curved Selections from matt kohr on Vimeo.

Texture overlays Group from matt kohr on Vimeo.

Pete Docter - Geometry of Characters


Designing a Character can be daunting. Here's a look at how Pete Docter, from Pixar, uses basic geometry to help us understand a character, before they even speak.

Why cartoon characters wear gloves

Animators had a few tricks up their slee...err gloves.

The Making of Stranger Things with Aaron Sims Creative


With the highly anticipated second series of Netflix cult show Stranger Things set for release this coming Halloween, we caught up with the team at Aaron Sims Creative - the award-winning VFX studio that brought the series’ eerie otherworldly landscapes and terrifying Demogorgon to life.

The Character Design Challenge

The Character Design Challenge!

      Discover the artists and their blogs or join us in our


      ! And when you support your favourite community on

Patreon you can also win awesome prizes every month and choose the new themes!


Mater Takes Tokyo | Cars 2 | Disney Pixar

Get ready to jet set to Tokyo, Japan with Mater and the rest of the crew from Disney•Pixar's Cars 2. Learn about how kawaii design and Japanese culture played an integral role in the set design and story. No detail is too small for this pit crew!

Movie Geometry - Shaping the Way You Think

Have you ever noticed that villains in a story have pointy features and the lovable characters appear to be round-faced?

A new video has revealed why - and how Disney and other filmmakers use the trick to get us to empathize with the hero and hate the villain in movies.

It shows how characters such as Darth Vader and Maleficent from Sleeping Beauty have sharp, angular faces made from triangles, while lovable characters such as Baloo from 'The Jungle Book' are made entirely of circles.

Mononoke, Julien Desroy




Julien Desroy's homage to his favorite movie using the "world of warcraft" style.

Interview: Rafael Grampá

One of the hardest parts of CG animation is translating the appeal of a drawing to a CG character.

Interview: Rafael Grampá

The award-winning Brazilian cartoonist on breaking new creative ground—partnering with UK studio Red Knuckles to bring his characters to 3D life

Tangled Concept Art by Lisa Keene

The Swing by Jean-Honoré Fragonard 
Tangled Concept Art by Lisa Keene

The Café Kickstarter

The Café is an independent short animated film in Production by Dana Boadway Masson (Director) and Terrence Masson (Producer).

Dana has been working with professional animator friends volunteering their considerable skills, while Terrence has been using it as an interdisciplinary teaching project for his students at Northeastern University. A unique and successful collaboration so far!

They have launched a Kickstarter to pay professional lighting/comp TD's and get us wrapped up in time for the 2014 festival circuit.

3D Maya look development - Northeastern Univ. student work

Café sketch by Dana Masson and rough 3D model

Young Woman sketches by Dana Masson and Carlos Arancibia

Small Dog sketches by Carlos Arancibia

Look dev of Young Man's room by Jason Clarke

Gene Kelly inspiration reference

Character Performance Workshop

Tom Bancroft
WORKSHOP #6 is on

Jan 29 at 05:00 PM - Jan 29 at 07:00 PM

(UTC -08:00) Pacific Time (US & Canada)

Location:  Franklin, Tennessee, United States

Event Summary:  A series of character design workshops that Tom Bancroft (Disney Animator - Lion King, Mulan, etc.) is doing. Worth checking out!

Character Performance

CHARACTER PERFORMANCE is job one as an animator/storyteller.  Giving your character a personality that you clearly communicate is the basis of all acting in animation.  With a character that ACTS, animation (movement) is secondary to establishing the personality of the character through its design, poses, expression and clear staging.  This subject will be discussed with many illustrations and reference.  Assignment draw over/ review will happen after the lecture. 

Come be part of the community of artists trying to make their characters the best they can be!
PLUS: a preview of Tom Bancroft’s new Kickstarter comic project coming in FEB!If we have time for Q and A, we will do that. Please email questions to Taylor before the webcast so we can review them. Her email is:

This week’s (optional) assignment:
Create a sketch (no color or inking needed please) using the character design of EMMA here:
Draw a full body pose of Emma looking at something in her hand.  -The goal here is to create a clear pose and expression that tells a clear story.  Is she scared of what she is holding?  Fascinated?  Enamored?  Mad?  Draw it big enough so we can see her face, but remember that her body language should push the attitude.

I am looking forward to seeing what you come up with!
Please make HIGH RESOLUTION scans at 300dpi and save them as jpegs.   Make sure your first and last name is part of the file name.  (Example: JohnSmith.jpg).  I would prefer if your email was somewhere on the artwork also.  The reason is that I am preparing a future book and I may ask to use some of these contributions at a later date.  Email those scans


There and Back Again - John Howe

There and Back Again - John Howe
...a shortened version of the 52 minutes documentary

Anatomy For Sculptors

A wealth of information that all animators could benefit from, especially in creating pleasing poses that stay on model.

Spider-Man #1 Comic World Record Auction $657,250

Todd McFarlane 1990 Spider-Man #328 Cover Art brings World Record $657,250+ at Heritage Auctions
The highest auction price ever realized for ANY piece of American comic book art; McFarlane’s original cover art for Spider-Man #1 (1990) brings $385,500 as part Shamus Collection of Modern Masterworks
BEVERLY HILLS – Todd McFarlane’s original art for The Amazing Spider-Man #328 (Marvel, 1990) brought a World Record $657,250 on July 26 as part of Heritage Auctions’ Signature® Comics and Comic Art Auction in Beverly Hills. The artwork, showing Spidey demonstrating his awesome new powers on the Hulk, is now the single most valuable piece of American comic ever sold at auction.
“This is an earth-trembling cover illustration and an equally magnificent price,” said Todd Hignite, Vice President of Heritage Auctions. “McFarlane’s art brims with the raw energy that sky-rocketed McFarlane to the top of the industry and, now, the top of the auction world.”
The artwork was sold – along with McFarlane’s original art for Spider-Man #1 (Marvel, 1990), which brought $385,500 – as part of the first tranche of the Shamus Collection of Modern Masterworks, a unprecedented collection of late-1980s and early 1990s original comic book art put together by Martin Shamus, owner of a comics and memorabilia shop on Long Island.
The Heritage auction, which also features the Doug Schmell/Pedigree Collection, most of which earlier in the day realized over $3.7 million, and should come in closer to $4 million once the auction has finished.
“The auction is on track to break $9 million and become the single highest grossing comic and comic art auction in history,” said Hignite. “We’re thrilled with the results and especially thrilled for Martin Shamus, who had the foresight and good taste to acquire these pieces more than two decades ago.”
Heritage Auctions, headed by Steve Ivy, Jim Halperin and Greg Rohan, is the world’s third largest auction house, with annual sales more than $800 million, and 700,000+ online bidder members. For more information about Heritage Auctions, and to join and gain access to a complete record of prices realized, along with full-color, enlargeable photos of each lot, please visit
Hi-Res images available:
Noah Fleisher, Public Relations Director

Rhythm in Animation

Learning - Ten Things to Think About - #4 Rhythm

cover of the book Getsure Drawing

by Ryan Woodward

10 Things to Think About - from the book Thinking Animation by Angie Jones and Jamie Oliff.
This is one of the lectures I use at the online school  I created this list for my book Thinking Animation to help animators create a clear and solid message with their work.  I will post the 10 Things to Think About over the course of the next 10 weeks.  ~Enjoy!

#4 Rhythm in Storytelling and Timing:  No matter how short a scene is, there is always a beginning, middle and end.

  • 3 points, ideas or emotions.
  • Rhythm helps build excitement.

Observe the rhythms throughout this first scene when mr. Incredible comes home from work.  Mr. Incredible shows us timing that builds as the scene heightens with his movements.  The bubble pop at the end is like the exclamation point, on the sentence.  If you were listen to this scene like it were a piece of music, what type of music do you think it would be?  Where is the scene quiet and where is it overly active?

  • Caesura: a poignant beat in music, break in flow of a melody making a point of division.  The quiet moments are as important - if not more important - than the active ones.

Another great example of rhythm throughout a story is Mickey's little Whirlwind.  From the innocent beginnings to the onslught of the whirlwind itself making Mickey look bad, this story takes you through highs and lows.  When choosing ideas for acting, remember that every GREAT scene, no matter how short has rhythm moving through it.

There is also Rhythm in Poses:

  • Arc one way and flow to the opposite pose.
  • Physics play a part, but you determine what the driving forces and physics of your scene are to keep the flow of the lines clean.
  • You are not a slave to the physics. You are manipulating the physics to the point where they still work, but everything is contributing to your pose.

There is a new book in town and I think every animator should grab one.  This is a great example of learning how gesture and rhythm work together to create an emotional pose. This book is a great resource for understanding rhythm in a gesture drawing.  You can get Ryan Woodward's 222 page paperback at

The book is available at in both paper and digital format.
And, below is his beautifully animated short film.

Simon Draws: Simon's Cat

If you are a fan of Simon's cat, here is Simon drawing him...

Adam Beane

ummm, whoah...
Since ADAM BEANE began sculpting in 2002, he has been asked to work with some of the best companies in the industry on many high-profile projects. He is known for his dynamic compositions, action poses, nuanced drapery work and his ability to capture likenesses with expressions.  He now sculpts exclusively in CX5, a tremendously versatile material he developed which handles like clay when warm but is hard as plastic when cool.

Pixar: 25 Years of Animation

The Pixar: 25 Years of Animation exhibition is at the  
Oakland Museum of California  from July 31st to January 9, 2011. 

Cutest Mascot Ever

This is the cutest thing ever...
you must watch til the end.
I think it's because the costume actually blinks...
well, that and the guy inside can really dance.

Dueling Banjo Pigs

It started out with a duel between friends. Guy Francis challenged fellow illustrator, Stacy Curtis, to a duel of banjo playing pigs. Now, other illustrators have joined the fun with banjo pigs of their own!

Here are some of my favs from the blog...

Elk Hair Caddis

Elk Hair Caddis from peter smith on Vimeo.


Graduation film from The Animation Workshop, Viborg, Denmark,
which also proudly presents "Vegeterrible",
"Out of a Forest" and "Stop Motherfucker".

The main creators are:
Peter Smith (Directing, Rigging, Storyboard
and animatic, Animation, BG-shoot, Compositing)

Magnus I. Møller (Directing, Character design,
3d models and textures, Animation, BG-shoot, Compositing)

Alice Holme (CG-backgrounds,
Character development, Storyboard, Animation)

Anders Jepsen (Matte-painting,
Vehicles design, Sets building, Animation)

Visit for extra material and info.

Where the Wild Things Are - Finally...

I am so happy to hear it's finally happening. This is my all time favorite book from my childhood. Probably because I was sent to bed many times with no supper - angel that I was and wished I had Wild Things to be my friends. I have been on the fence with Jonze's choice to have men in suits on this movie rather than make them CG, but his explanation in the choice in USA Today might have me thinking different now.

“I wanted them to actually be there, I think as a kid I wouldn’t imagine it as a cartoon. I would imagine they were in my world. There’s a danger with Max being there on a real location. Dangerous and exciting.”
“I never thought of it as a children’s movie. My intention was to be true to how it felt to be 9 years old. Maurice’s whole thing is to be honest. You can say anything to kids as long as you are respectful and not pandering.”

– Spike Jonze

This movie has
had quite the history in the making and a 3-minute long preview will play in front of the new animated Dreamworks animated feature, Monsters vs. Aliens, Friday March 27th. From the WTWTA Blog:

-Not a teaser, full 3-min trailer, scored to ‘Wake Up’ by Arcade Fire (it fits beautifully, and is either the 3rd or 4th time the band has agreed to license their music, won’t be in the actual film obviously)

-Try as I might, I can’t verbalize how I felt about the trailer beyond the most grandiose superlatives: ‘beautiful’ and ‘gorgeous’ and ‘breathtaking’, making me sound like Pete Hammond. The environments in particular (there’s a sequence of cutting between 4 shots of Max running through different environments that is absolutely magical) are a work of incredible vision, especially in light of the production methods Spike opted for. It does feel like a ‘kids movie’ (not pejorative): the trailer repeatedly made me about eight years old, over and over again. Unless I’m an idiot, and you’ll see yourself in a week or two, the finalized monsters are some kind of incredible technical achievement.

-Much of the VFX work went to detailed facial animations on the monster’s eyes and faces to give them a functional expressive palette. That remains the only post work left before release. They look nothing short of real and feel very alive and very, very huggable.

Evolution of the Batman Logo

Watch Batman Logo Evolution

History of the Batman logo

from 1939 to present by Todd Klein

Something about the modern version for Nightfall 1993 is really interesting to me...
Which one is YOUR favorite!

ConceptArt.Org International Art and Design Workshop: DALLAS TEXAS - March 28-31 2009

Massive Black and Concept have put on an amazing
Art Workshop for the past three years.

It all started with

INSOMANIA - 2006 - San Franciso

then came...

REVELATIONS - 2007 - Seattle

And next,


Marama 2008 - Wellington

There is no video from this show yet,
but then again it just happened in November.

My excitement is the new announcement from
Jason Manley about the next workshop on!!!
It's in Dallas! I can afford to make that and am planning and saving already!
I just have to let the folks at Zoic know I will be gone a few days...
But it's my birthday weekend anyways soo Happy Birthday to me!!!

Read ON my friends!!!

The next workshop is coming hard and fast. Are you ready? We are. and Massive Black have put together a stellar list of instructors, great sponsors, and a fresh program covering aspects from the games, toy, film, and fine art industries. The venue is beautiful. We are right next door to a gorgeous museum full of world class art, and have more planned than ever before. When I say we have more planned, I am saying we are pulling out all the stops. Art, jobs, culture, music, performers, training, and even more will be happening. We have a great list of sponsors including Google, SMU, the Guildhall, ReelFX, the prestigious AFI film festival, Corel and many others. This is going to be a big show with more art than ever before.

Time is short. Much to do. The official announcement will come this week and all info will be released then.

Tuition is 600 bucks and we will have an early bird offer which includes free downloads, cheaper tuition, and more. All the info will come this next week. Start getting ready folks...we are going to Dallas and will be shaking the art world from the top to bottom.

We chose Dallas as it is central to everyone here in the US and is a very affordable city to travel to. Of course, the local sponsors are world class too. This is going to be a great show.

The Shanghai show is still in the works but has been moved to late 2009 in order for us to find addtional sponsors. Dallas will be the only workshop we do in North America in 2009.

See you all soon!!

Jason Manley

Monkey Olympics

The Olympics 08.08.08
BBC Sport's marketing campaign and titles for the forthcoming Olympic Games are based upon the traditional Chinese folklore 'Journey to the West'. The animation and music were specially produced by Jamie Hewlett and Damon Albarn.

I know this isn't exactly new, but it was new to me...and it's pretty damn awesome! Apologies for the lack of posting lately...I am crazy busy on a spot at Brand New School right now. I can take a breather come December 20th and have much to post.

Visual Amalgam Show October 5th - James Gray Gallery

Charge, diptych
Oil Painting on Canvas
96” x 36”

Angela Jones

Visual Amalgam Show: The Film Industry Artist Gallery Event.
James Gray Gallery at Bergamot Station
Sunday, October 5 2008, 5:00pm - 9:00pm
2525 Michigan Ave Santa Monica, CA

The event will provide the public with a rare opportunity to see some exceptionally talented film industry pros exhibit their personal work. I personally invite anyone reading this who will be in Los Angeles on the 28th, to please come by. This is my first show where I will be displaying my new work, and there are many other talented artists in the show. Consider this the artist spotlight posting for September! Many, many artists here doing something creative on the side!

Click the links below to see more.

John Kascht - Caricatures

This guy is just so awesome...I have no words. All of his observations are the same thing animators look at before making a character move and emote. Sorry bout the ads - it's worth the wait. Youtube has version of these but you cannot embed them.

John Kascht is an amazing talent.

The Legged Legs - Imagination At Work

Greg Gunn contacted me looking for a few great 2D animators. I checked out his site and this lil studio has some great work! It's rare to find such unique creativity in commercials and I love how they have sketches, artwork and their entire process there for you to see for each project. I have worked on MANY commercial spots and rarely is there this much creativity and research put into a spot. Their tear sheets/style frames/storyboards alone, are visually stunning.

Kudos to The Legged Legs!
This was my favorite spot of theirs on the site,
but there are many others in their repertoire.

GE called upon BBDO and Three Legged Legs to create an animated fable for their Imagination Theater campaign. Our answer: Samurai. It's a tale of a pint-sized samurai faced with a seemingly impossible challenge as proposed by a behemoth Emperor and his wicked minions. Can you spot all the ninjas?


BBDO New York

Agency Creative Director
Don Schneider, Greg Hahn

Agency Producer
Peter Feldman

Agency Copywriter
Greg Hahn

Three Legged Legs

Production Company
Green Dot Films

Post Production
Three Legged Legs

Post Producer
Lisa Houck

Creative Director
Greg Gunn, Casey Hunt, Reza Rasoli

Three Legged Legs

Chuck BB

CG Artists
Jeremy Collins, Christina Lee

Nick Faber