David Fincher: A Life In Pictures

https://youtu.be/mlVsIqpMXIs

The BAFTA-winning director behind Gone Girl, The Social Network, Seven + Fight Club on his craft + career. From the BAFTA Archives.


Storyboard and Layout | Gigglebug Behind the Scenes Using TV Paint

https://youtu.be/TkCXZbIwoKw

Gigglebug Enternainment team in Finland ! They show you how they have been creating the season 2 of Gigglebug animated series. This week episode is about the storyboard and layout process. Learn more about Gigglebug on www.gigglebug.tv/ Discover TVPaint on our website : http://tvpaint.com/ Try the demo version here : https://www.tvpaint.com/demo Video by Benjamin Cerbai and Elodie Moog. Music Credits : Easy Day by Kevin MacLoed And discover many things made with TVPaint on our social media : - http://facebook.com/tvpaint.developpe... - http://instagram.com/tvpaint - http://twitter.com/TVPaintDev - http://vimeo.com/tvpaint


Cuphead's Animation Process and Philosophy

https://youtu.be/RmGb-jU3uVQ

In this 2017 GDC bootcamp, Studio MDHR's Jake Clark explains his design and animation processes for the game Cuphead, and shares practical ideas and tips for 2D animation. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelope... Visit our site: http://ubm.io/2ctNvqZ


King Arthur: Legend of the Sword | VFX Breakdown | Framestore

https://youtu.be/Gpvx4swiFcg

Framestore was pleased to join the voyage to Medieval England for King Arthur: Legend of the Sword, reuniting the studio with British director Guy Ritchie and his team. Conjuring giant elephants, magical serpents and the out-of-this-world CG environments, our Art Department worked on detailed concepts for key scenes, with VFX teams contributing a total of 437 shots.


Tomorrow Animated Short Film - Cycles

https://vimeo.com/228698424

https://badstache.com/

Story

"Tomorrow" is a 14 minute 3D animated short film currently in production at BadStache Studio, about a ten years old thief and a stray dog. The boy steals from an antique shop every day, until one day...

"We wanted to tell a story with a deeper concept and explore the ambiguity of human morality while keeping the audiences enganged."

-Aryasb Feiz, Director

Animation/Cloth test for one of the characters from Tomorrow short film. For more artwork visit http://www.Badstache.com

Animation by Farzad Nojoumi
Cloth by Aryasb Feiz
Groom by Payam Memar

Dog Animation Test from Badstache Animation Studio on Vimeo.

 

Animation/Fur test for one of the characters from Tomorrow short film. For more artwork visit http://www.Badstache.com

Animation by Aryasb Feiz
Fur by Payam Memar


James Cameron Reveals Avatar Sequel Details

From Empire Online.com


James Cameron is not someone who does things by halves. The man who rebuilt the Titanic is currently hard at work on four sequels toAvatar, the first of which won't land until 2020. However, there are a few things about the upcoming sequels that fans will find familiar, not least of all the principal villain. Warning: Spoilers ahead.

It's long been confirmed that Stephen Lang's Colonel Quartich would return (despite taking a pair of four-foot arrows in the chest), but talking to Empire in our September issue, Cameron reveals that Quaritch won't be relegated to a supporting role or appear solely in flashbacks. Rather, he will continue to menace Jake, Neytiri and the other Na'vi throughout all five movies as the saga's main antagonist.

"The interesting conceit of the Avatar sequels is it’s pretty much the same characters," he says. "There are new characters and a lot of new settings and creatures, so I’m taking characters you know and putting them in unfamiliar places and moving them on this greater journey. But it’s not a whole bunch of new characters every time. There’s not a new villain every time, which is interesting. Same guy. Same motherfucker through all four movies. He is so good and he just gets better. I know Stephen Lang is gonna knock this out of the park."

Was Quaritch's body smuggled off-world by the departing Selfridge? Will he return more machine than man? Or, after being skewered deep within the Pandoran forest, might he himself end up transposed into an Avatar body, bringing a blue-skinned, eight-foot Na'vi Quaritch to bear on our heroes? The mind boggles.

Cameron's mammoth undertaking, shooting four sequels back-to-back is not only ambitious, it's a feat of scheduling that Stephen Lang himself described as "a Mongoian clusterfuck". Cameron's inspiration for said clusterfuck? One Peter Jackson.

"I said 'It’s your fault I’m doing this, motherfucker!'" He recalls. "It’s one big story. But I would say a little bit different from The Lord Of The Rings, which you knew was a trilogy and that allowed you to accept a sort of truncated ending for movies one and two and then a fulfilment. This is a greater narrative broken up into four complete stories.

For the complete, in-depth career interview with Cameron, covering everything from Terminator 2 to Aliens, Titanic and The Abyss, pick up the September issue of Empire, on sale from Thursday 10 August.Subscribe here.


Pete Docter - Inside the Creative Community: The Power and Process of Animated Film

https://youtu.be/Lt7yLHl0xbA

Pete Docter is a film director, animator, screenwriter, and voice actor at Pixar Animation Studios. He contributed to the story and characters of Toy Story, Pixar's first full-length animated feature film, and served as the supervising animator for the film. He wrote story treatments for Toy Story 2 and Wall-E and directed Monsters, Inc., Up, and his latest release, Inside Out. He has been nominated for six Academy Awards and won Best Animated Feature Film for Up. Born and raised in Bloomington, MN, he graduated from the California Institute of the Arts where he received a Student Academy Award. In 1990, he was hired as Pixar Studio's third animator and began work on the day following his college graduation.


Telling a Story from the Inside Out

https://youtu.be/ulm7bcB2xvY

What does your character WANT?

What does your character NEED?

Creating a story is often as much of a journey for the writer as it is for the characters. In this video I look at the writing process for Inside Out to examine how the powerful emotions in the film were inspired by the real-life experiences of the writers.


DIRTY KIDS!

MAKING OF - SALES GOSSES ! from Alexis Kerjosse on Vimeo.

This film is about a rapacious dad exceeded its brats!
It's the story of an eagle dad, exceeded By His annoying kids!

CG animation short film directed by a team of five students of 4th year. This film deals in a humorous way with the annoyance of a rapacious dad in the face of the incessant chattering of his young. It is characterized by its cartoon rendering and by its fixed and unique framework that reinforces a theatrical staging. He values ​​an enormous work of acting and animation. Presented to the professional jury post graduate in June 2013, this film received the congratulations of the jury.

Finally, here is the making of / here is the making of: vimeo.com/70144832

Film team:

Alexis Kerjosse - (Réalisation / Animation) - http://www.alexiskerjosse-book.blogspot.com
Hassan Bensmaine - (Rigg / Animation) - http://www.wix.com/bensmaineh/bensart
Emmanuelle Ngan Sing - (Compositing artist) - http://emma-ngansing.weebly.com
Marine Villette - (Colorscript / Animation ) - http://www.le-nid-de-marmotte.blogspot.fr
Delphine Zombo - (Animation) - http://www.nana-eo.blogspot.fr

Music:

Antoine Duchêne - http://antoineduchene.com/


The Making of Stranger Things with Aaron Sims Creative

https://youtu.be/v6TTzPOh79E

 

With the highly anticipated second series of Netflix cult show Stranger Things set for release this coming Halloween, we caught up with the team at Aaron Sims Creative - the award-winning VFX studio that brought the series’ eerie otherworldly landscapes and terrifying Demogorgon to life.


björk: notget VFX Breakdown

Final Music Video at: vimeo.com/220584509

More images and info behance.net/gallery/52828377/bjoerk-notget

I worked closely with Warren and Nick from W&N studio to bring this piece to life over the last few months. We started with allot of experimenting in 3D, exploring the themes of death and decay, transformation and rebirth. Bjork fell in love with the organic/biological tests we had done early on and we set out to build on this theme.

We used Maya and V-ray as our rendering platform and Houdini to generate the detailed growth systems.

Many thanks to W&N and Bjork for the opportunity to run wild and create something rad.

Music used in this breakdown video: Rival Consoles - 3 Chords

björk: notget from Wicked Pixels on Vimeo.

 

directed - by warren du preez & nick thornton jones - warrendupreeznickthorntonj...

creative direction & masks - by björk & james merry

cgi & vfx creative - wicked pixels - facebook.com/wickedpixels

cgi & vfx creative director and cgi artist - gavin coetzee - behance.net/gavincoetzee

produced - by campbell beaton - campbellbeaton.com/

2d flame - framestore london - framestore.com

d.o.p. - john mathieson - imdb.com/name/nm0558822/

editor - owen oppenheimer @ the quarry - the-quarry.co.uk/

colourist - simona cristea @ rushes - rushes.co.uk/

production design - josephe bennett - josephbennett.co.uk/

make up - andrew gallimore @ clm - clm-agency.com/hair-make-u...

hair - martin cullen @ streeters - streeters.com/artists/hair...


Strange Beasts

https://vimeo.com/209070629


Tarzan Animation Tests

https://youtu.be/vdwByOaft3o


Rocco’s Carrot - Making Of

https://vimeo.com/217741486

Some behind the scenes of our work for Rocco's carrot. Thank's to all artist who did a wonderful job.
Enjoy watching.

Music: Bostro Pesopeo "Cheer Up"
perm-vac.com/

Thank's to Robert
rndboxx.com

Rocco's Carrot from Spellwork Pictures on Vimeo.


Brad Bird- Playful Cinema

https://youtu.be/KiXZMujutI0


Neruza

https://vimeo.com/212595366

...read more about it here

I dedicate this post to my graduate USC student Cynthia Cantrell because I think she will dig it.

 


Pepsi Arabia ‘Hand in Hand, We Can’ – Making Of

https://vimeo.com/217631411

Glassworks Barcelona is glad to present the making of video for the spot directed by Ernest Desumbila in collaboration with Sauvage for the Pepsi Arabia's campaign ‘Hand in Hand, We Can’, launched earlier 2017.

In the spot we can see six top sport personalities from Saudi Arabia, from athletes to football players, joining efforts to fight against the obstacles appearing on their way.

Follow @glassworksbcn on Twitter, Facebook & Instagram for more updates.
Website: glassworksbarcelona.com/
Facebook: facebook.com/glassworksbcn
Twitter: twitter.com/glassworksbcn
Instagram: instagram.com/glassworksvfx

CREDITS

Client
Pepsi Arabia

Agency
Impact BBDO Jeddah

Production Company
Sauvage

Director
Ernest Desumbila

PEPSI TEAM

Production Company
Dejavu Dubai

Executive Producer
Manasvi Gosalia

Producer
Alison Steve Jennings
Kavya Iyer

IMPACT BBDO JEDDAH TEAM

Creative Director
Moe Sarhi
Wissam Chaar

Agency Producer
Diana Gebaly

SAUVAGE TEAM

Executive Producer
Eva Lafitte

Producer
Llibert Figueras

Editor
Lluis Murúa

GLASSWORKS TEAM

3D Lead
Carlos Cortés

2D Lead
Carlos Cortés

Executive Producer / Head of Production
Joan Amat

Producer
Belén Palos

VFX Supervisor
Carlos Cortés

3D Artists
Carlos Cortés
Javier Verdugo
Fabio Medrano
Frankie de Leonardis
Simon Glas
Marco Rossi
Rodrigo Torres
Anthony Vincent
Eric Moliner
Borja A. Ortiz
Sarah Gatefield
Igor Gouziev

2D Artists
Carlos Cortés
Ruben Llusià
Saúl Yowi
Gonzalo Moyano
Fabio Medrano
Dani Granado
Alexandre Hurtado
Joan Hurtado
Anna Mejuto

Colourist
Xavi Santolaya

Making of by Dani Barrio

3D car sequence and monster made in collaboration with Sauvage.

Song: a-is-to-b-as-b-is-to-c
itunes.apple.com/es/album/a-is-to-b-as-b-is-to-c/id281208446?i=281208609&l=en


Making of A Monster Calls (Animation Sequence)

More than two years ago, Glassworks Barcelona teamed up to direct and craft the two animated stories embedded in “A Monster Calls”, J. A. Bayona’s new movie, based in the homonymous novel by Patrick Ness. Two metaphorical fables that help understanding episodes of reality that are difficult to explain through traditional narrative.

After all this time, and despite the research work done, it’s also very complicated for us to put in words what this experience has meant. This project enabled us meeting wonderful artists, with whom we had never collaborated before; people more fantastic than the tales we all made possible. Thanks everyone for putting all your love and a little bit of your life in these stories.


The Artistry Of 'Samurai Jack'

If you were watching Cartoon Network in the late '90s and early 2000s, you probably have Genndy Tartakovsky to thank for some of your favorite cartoons.

But one of his cartoons stands above the rest as a visual and animated masterpiece — "Samurai Jack." With it's unique drawing style, distinct minimalist feel, and perfectly choreographed action sequences "Samurai Jack" has gone down as a seminal work in cartoon history.

Never having received the ending it deserved, "Samurai Jack" is finally returning to Adult Swim this weekend to finish the epic animated tale started way back in 2001.


The World of Ralph Bakshi

Before The Simpsons, before Family Guy, and before Sausage Party, there was Ralph Bakshi, who remains of the most distinct voices in all of animation, and who helped popularize mainstream adult-oriented animated features in the West. Let's take a few minutes to dive in and explore the worlds he created.

Press the CC button for film titles.

Further Reading-
They Don't Make Them Like Ralph Bakshi Anymore: Interview by Marc Spitz- http://bit.ly/1MCVtsa
Inner City Hues: The Ralph Bakshi Q&A by Tony Best- http://bit.ly/2nsRApd
Ralph Bakshi- Surviving in Tough Times (2008)- http://bit.ly/2nKcFYi


Making of Mini Maui

Disney Moana: Animating Mini Maui http://www.cgmeetup.net/home/making-of-moana/

Follow CGMeetUp ➡ www.youtube.com/user/CGMeetup?sub_confirmation=1
Posted by CGMeetUp on Saturday, March 4, 2017


Less Than Human

In the aftermath of a zombie outbreak, zombies are cured and exiled to secluded camps. There has been talk about rehabilitating post-zombies back into society.
Steve, the journalist reporting on the case, thinks the zombies still pose a threat to society. He ventures into one of these camps to prove to the world that rehabilitation is out the question.

Want to know more about The Animation Workshop?
Website: animwork.dk/en/
Facebook: facebook.com/pages/The-Animation-Workshop-Official-Page/10452541819
Tumblr: theanimationworkshop.tumblr.com/
Twitter: twitter.com/TAW_Denmark
Instagram: instagram.com/animationworkshop/

LESS THAN HUMAN was made by a team of 3rd year Character Animation & CG Art students at The Animation Workshop in Viborg, Denmark. Check out the individual students blogs (links below) to learn more about the talent behind the film!

CREDITS
Steffen Bang Lindholm
Director/Editor/Animator – steffenlindholm.com

Anna Eckhoff Ohrt Nissen
CG Generalist/Production Manager/Rigger – annanissen.dk

Ditte Marie Ludvigsen
Art Director/Texturing- & Lighting Artist – dittemarieludvigsen.com/

Lasse Steinbeck
Technical Director/Pipeline TD & Rigger – lassesteinbeck.com

Matilde Søltoft
Animation Lead/Animator – matildesoltoft.tumblr.com

Morten Vestbjerg Bøgelund Lassen
CG Generalist/Modeller/Concept Sculptor – fnuk.strikingly.com/

Julie Rebecca Billeskov Astrup
Animator/Assistant Production Manager – julieastrup.dk

Ida Marie Søndergaard
Animator/Storyboard Artist – idasoendergaard.com/

Additional animation:
Pedro Ivo Carvalho de Araujo Silva
Lasse Rützou Bruntse
Sara Jespersen Holm
Camilla Smidt
Sidonie Vidal
Antoine J.L.L. Lefevre
Dorte Flensted Jensen

Story Consultants:
Line Hoej Hoestrup
Mathilde Garreau

Music composed by Anders “Ormen” Christophersen


Shane Olson - Beginner Zbrush Training: Creating a Simple Cartoon Character

Learn how to digitally sculpt a Cartoon Frog (and Fly) with Zbrush! 

Create parts using Dynamesh and Insert Mesh brushes. Also, learn how to pose your character using the transpose tool. Lastly, use polypaint to add color to your character.

By the end of this course, you should have the general knowledge to build your own simplistic, cartoon character from scratch using Zbrush.


What It Is Like To Be An Animator

Animating Mei’s Frosty :) Highlight Intro

Recording of David Gibson's animation process for animating Mei's "Frosty" Highlight Intro from Overwatch in Autodesk Maya. This video was originally made and presented as part of the Overwatch Exhibit in Blizzard's Irvine Museum.

Character Design by: Arnold Tsang
Character Model by: Renaud Galand
Character Rig by: Dylan Jones
Technical Support and Workflow Tools by: Lan Fang & Dylan Jones.

Overwatch Animation Team:
Ryan Denniston, Jesse Davis, Michael Biancalana, Matt Boehm, Adam York, David Gibson

Music:
"Prepare to Attack" from the Overwatch Collector's Edition Soundtrack available here:
us.blizzard.com/en-us/games/music/overwatch.html


A Conversation with Kubo and the Two Strings VFX Oscar Nominees

https://livestream.com/gnomon/kubo-two-strings-vfx

LAIKA’s Oscar-nominated VFX Supervisor, Animation Supervisor and Director of Rapid Prototype will discuss Kubo and the Two Strings at Gnomon ahead of the VES Awards. The panel will bring together Steve Emerson, Brad Schiff, and Brian McLean, and the discussion will be moderated by Emmy-winning character animator and Gnomon Instructor, Laura Barbera. Speakers will take questions from both the stage audience and Livestream viewers during the live event. Tweet questions using #gnomon on Twitter. If you’re in or near Los Angeles, attend for free at 1015 N Cahuenga Blvd, Los Angeles CA 90038. Campus tours will be available.


Mathematicians bring ocean to life for Disney's 'Moana'

UCLA mathematics professor Joseph Teran, a Walt Disney consultant on animated movies since 2007, is under no illusion that artists want lengthy mathematics lessons, but many of them realize that the success of animated movies often depends on advanced mathematics.
"In general, the animators and artists at the studios want as little to do with mathematics and physics as possible, but the demands for realism in animated movies are so high," Teran said. "Things are going to look fake if you don't at least start with the correct physics and mathematics for many materials, such as water and snow. If the physics and mathematics are not simulated accurately, it will be very glaring that something is wrong with the animation of the material."
Teran and his research team have helped infuse realism into several Disney movies, including "Frozen," where they used science to animate snow scenes. Most recently, they applied their knowledge of math, physics and computer science to enliven the new 3-D computer-animated hit, "Moana," a tale about an adventurous teenage girl who is drawn to the ocean and is inspired to leave the safety of her island on a daring journey to save her people.

Read more here


Sainsbury's OFFICIAL Christmas advert 2016 -The Greatest Gift

Our new Christmas advert tells the charming tale of a hard-working and devoted dad who comes up with an ingenious plan to make sure he can be with his family for Christmas. Beautifully animated for the screen by award winning director Sam Fell, the story is told via an original, joyful and humorous song ‘The Greatest Gift Is Me’, voiced by British actor James Corden and composed by Flight of the Conchords’ Bret McKenzie, a comedian, musician and producer who won the 2012 Oscar for best original song in The Muppets.

sainsburys1

the-greatest-gift-8

602480002

http://www.passion-pictures.com/uk/animation-studios/

http://www.passion-pictures.com/uk/animation-studios/


CGI Dreamworks Animation Studio Pipeline

I use this video every year to familiarize my students with the entire production process on a CG film.


The Mermaid - SNSM - Flying V

Making Of - SNSM - The Mermaid - Flying V from WIZZ design on Vimeo.

Credits

Agency: Publicis

Production: WIZZ
Directors Flying V

VFX: Fix Studio

Music : Chez Jean

source


MATCH 3D Animated Thesis Short - Danny Munoz

If you are feeling generous, please help one of my USC students complete his senior thesis film about two socks finding their MATCH!


Daloc The Robot

Daloc The Robot from Troll VFX on Vimeo.

Troll VFX’s “Daloc The Robot” Credits:

  • Client: Daloc
  • Agency: INGO Stockholm
  • Account Director: Håkan Karlsvard
  • Creative Directors: Josefine Richards, Björn Ståhl
  • Copywriter: Josefine Richards
  • Art Director: Line Lorentzen
  • Agency Producer: Pia Dueholm
  • Production Company: Stink
  • Director: Misko Iho
  • Executive Producer: Jon Chads
  • Head of production: Andrew Levene
  • Producer: Alicia Farren

Insight: Brad Bird on Animation

Brad Bird, writer and director of animated films 'The Iron Giant', 'The Incredibles' and 'Ratatouille', gives an insight into his writing process, how he directs animation and why many people fundamentally misunderstand the medium. Subtitles available.

Find out which animated film that one clip was from by turning on the 'English CC' subtitle track.

This video combines excerpts from the three audio commentary tracks on home releases of 'The Iron Giant', 'The Incredibles' and 'Ratatouille', as well as fragments from the behind-the-scenes documentaries. Watching the films prior to watching this video is recommended, but not entirely necessary.

Edited by Kees van Dijkhuizen Jr., © 2016. This non-profit project was made solely for educational purposes, not aimed at breaking copyright law. All rights to all material remain courtesy of their respective owners.


Adam Demo Executable Unity Assets Released

 

More here...


Adam executable download (size: 3 GB; Windows DX11 only)

It is expected to run 30 fps v-synced @ 1440p on a GeForce GTX 980 and Intel Core i7.


Adam Character Pack: Adam, Guard, and Lu – download  (size: 876.5 MB)

This package contains re-rigged versions of Adam, Guard and Lu.

For the original film we used per-character generic rigs with a lot of prebaked animation onto bones. However, for this release we decided that the characters would be more useful to you, if we rework them with the more flexible humanoid rig – so we did. We removed the additional rigs which were functional only outside of Unity, and made a small rigging tool which tries to replicate some of Adam’s shoulders functionality.


Adam Character Pack: Sebastian – download (size: 483 MB; Windows only)

This character was not reworked: we are shipping it exactly as it was used in the Adam demo. He has a complex rig and will be more difficult to reuse without doing quite a bit of additional work on your own. However, this pack is revealing for those of you who wanted to see exactly how we set it up.


Adam Interior Environment Pack – download (640 MB, DX11 only)

The Interior Pack gives insight into how we put together this environment. You would not want to use this approach in most game dev scenarios, but it is applicable to the production of cinematics, cutscenes, trailers.


VolumetricLighting – download (DX11 only)

We are shipping this isolated version as a more practical way to help those of you who would like to use the demo’s custom lighting and volumetrics in your own projects.


Adam Exterior Environment Pack – download (size: 2.7 GB; DX11 only)

Our main focus while building this environment was on the actual camera locations shown in the main demo.


More about Adam

The Unity Demo Team built Adam with beta versions of Unity 5.4 and our upcoming cinematic sequencer tool. To learn more about how we developed this demo, check out Adam’s web page for other blog posts, articles, and videos.

You may also want to check out the releases from our 2015 demo “The Blacksmith” (exterior, interior, characters, atmospheric scattering, hair shader, unique character shadows, wrinkle maps). We are not diligent in keeping them up to date, but we see many of you still find them useful. You can find more Unity demos in the Demos page.