Animated Gif of the Week: Girls Don't Fart

I have no idea who made this but it is awesome...


Staggers -- Cartoon Character Animation with Maya By: Keith Osborn

From the guy you gave us the rig for Mr. Buttons… here is how to animate a stagger.


Aaardman Creates Stephen Hawking Short, ‘Inside His Head’

A visual kaleidoscope celebrating Hawking’s journey, short film is brought to life with stylized imagery and scientific diagrams to accompany the renowned scientist’s lecture about the theory of black holes, ‘Hawking Radiation and Thermodynamics.’  Read more here.


Find Out How FX Experts Created Mars in The Martian

"Luckily the folks at MPC know how to science the shit out of VFX." ~ LOL


50 Years in the Mouse House

Fifty Years in The Mouse House

50 Year’s in the Mouse House: The Lost Memoir of One of Disney’s Nine Old Men edited by Didier Ghez and Joe Campana, sheds light on Eric Larson’s career from the perspective of those that knew and loved him. It also includes his animation lectures which are a must for any animator to know and love.


http://anilyzer.com/

Anilyzer Tool - Frame by Frame Youtube Videos

Impressive tool from Paolo Cogliati a 3D animator at The Mill, previously LAIKA, creator of Serial Taxi short film and AniRef app.

Anilyzer is a new free tool for animators to view Youtube+Vimeo links frame by frame and slow motion.

You can also see what other animators are analyzing and discover new works.

www.anilyzer.com 


Boutique23 Character Rigs

Animation Mentor Partnership with Boutique23

 

Too Body Controls

TRE3Body Controls

Fift Body Controls

 

Animation Mentor Partnership with Boutique23

 

 

 


Ugly Animated Short Film

Ugly Walkcycle

Ugly Walkcycle from nikita diakur on Vimeo.

UGLY is a short film cur­rently seek­ing fund­ing on Kick Starter.  HERE is the link to their page.

He has 3 more days to go to fund his film.

Ugly Dynamics from nikita diakur on Vimeo.

 

Ugly Interview from nikita diakur on Vimeo.

 

 


How to convert photos to incredible 3D scenes

How to convert photos to incredible 3D scenes - Hit Film

There is a free demo of HitFilm 3 Pro. The demo version is fully functioning and does not have an expiry time limit but it does restrict your export capabilities as follows:

  • 30 seconds per export.
  • YouTube upload only.
  • Standard definition 480P only.
  • A HitFilm demo title card is added to the end of your uploaded movies.

You can activate the demo by purchasing the full version at any time. Projects created while using the demo will still work in the full version.

Download the HitFilm 3 Pro demo.

particles 2

3D models as particle textures

Ever wanted to generate fleets of spaceships or helicopters, procedural cities, swarms of creatures - all with full lighting support, shadow casting and self-shadowing?  Now take any 3D model and plug it into the particle simulator to create visuals that simply were not possible before.  And, of course, it's all rendered in the true unified 3D space, so you can composite your 3D particles in and around your other 3D layers.

3D camera projection

Ever found during an edit that there's that one extra shot you need which was never filmed? Or maybe somebody left camera equipment in view which needs removing? 3D camera projection provides solutions and redefines what you thought was possible.

  • Photoreal virtual shots - Take a photo of your set or location, convert it to a projected 3D scene and create an entirely new, photorealistic shot, complete with 3D camera movement.
  • Easy object removal - Create a clean reference frame, project it onto simple 3D geometry and use a 3D camera track to remove objects from moving camera shots. Perfect for switching from real to digital actors or objects mid-shot.
  • Total effect enhancement - Thanks to camera projection, effects such as pond ripples and the new rain on glass can now be applied realistically to any surface with accurate displacement.

Atomize your 3D models

Atomic particles are used to create incredible motion graphics animation. In HitFilm 3 Pro the effect can be applied directly to 3D models, creating an array of particles arranged according to the model's 3D geometry.  You can still use all of atomic's features, such as audio-driven animation, fractal dispersion and layer maps, progressively exploding your models from one end to the other.

Auto-tracked masks

Nobody likes masking, especially if you have to rotoscope every frame. In HitFilm 3 Pro the entire masking system has been reworked to be faster, with mask tracking courtesy of the expanded mocha HitFilm.

  • The best of mocha - Need to track a moving object through your shot? Do it without any keyframing by exporting planar tracking data from mocha HitFilm and applying it directly to a HitFilm mask, saving hours of work.

Over 20 new effects

It wouldn't be a new version of HitFilm without a phenomenal array of brand new and upgraded effects.

  • Heat distortion:The atmospheric haze of a jet engine or a hot day can now be created using a single effect. The displacement and blurring seen in heat distortion is simulated with full control over appearance and behavior.
  • Audio spectrum & waveform:Visualize any audio layer as dynamic, highly customizable waveforms and spectrums. Switch between point, line and graph modes and tailor the appearance to your liking.
  • Rain on glass:Add droplets of water and wet streaks running down any surface in your shot, complete with realistic water diffraction and behavior.
  • Auto volumetrics:Create realistic volumetric light shafts, rendered in 3D so that you can move your camera through and around them. Combine with a 3D tracked camera move to enhance your on-set lighting.
  • Classic cine style: replicate retro film looks
  • Color cycle: customizable palette shifting
  • Color phase: offset individual color channels to fix balance issues
  • Duo tone: two-tone color washes
  • Environment map transform: easily shift your maps
  • Glow darks: generate glow specifically from dark regions
  • Custom gray: fine control over desaturation
  • Film grain: realistic, procedural grain
  • Lens blur: generate high quality bokeh from a depth map
  • Lens distort/undistort: correct or create lens distortion
  • Light leak: generate your own light leak patterns
  • New light flares: brand new flare designs
  • Split screen masking: super-fast video tiling
  • Two strip color: simulate the two-strip film process
  • Quad warp corner pin: the quad warp has been upgraded to work as a proper corner pin tool

This is but a taste of all the new features HitFilm 3 has to offer.

Learn More | Purchase HitFilm 3

Download Free Trial (under Standalone)


Using the Maya Sequencer

Using the Maya Camera Sequencer

My seniors at USC are deep into workbook and previz on their films.  I highly recommend using the Maya Camera sequencer when you are working on your own short films to figure out your staging, composition, EDL and cuts on action. This tutorial show you how to drop a storyboard into the camera and stage a shot according to the art direction in the board.  Nifty!


Pixar USD

Pixar’s Universal Scene Description (USD) Software

Pixar’s Universal Scene Description (USD) software aims to compile content from multiple animation programs into one view so animators don’t have to jump in and out of various applications to perform different functions. This is done by generalising assets into a common format that is compatible with any digital content creation tool. The open source nature of USD will also allow smaller studios and independent animators to create their animation in a streamlined way that was previously only possible at big studios using proprietary tools.

Pixar is still working to fine-tune USD but it has already been in use for a year for the upcoming movieFinding Dory, the highly-anticipated sequel to Finding Nemo. It is currently being tested by a handful of animation studios as well, including MPC Film.

The software should be available for release by mid-2016. You can find out more about USD here.


Gnomon Talk: 3D Artists Career Paths - Aug 27th, 2015

3D Artist Career Paths: From Video Game Cinematics to Films
3D Artist Career Paths: From Video Game Cinematics to Films, Thursday, August 27th, 7:00 p.m. – 10:00 p.m.
The next free community event at Gnomon is Thursday, August 27th. Join Concept Artist/Illustrator, Fausto De Martini, and Cinematic Artist, Seth Thompson, for an inspiring evening of career insights and live demos. Discover pro tips on how to secure your dream job in the industry, plus get your fill of priceless information on how to stay competitive in the field. Fausto De Martini will offer a 45-minute 3D design live demo, plus Seth Thompson will showcase some of his prized techniques in 3ds Max, ZBrush, and Photoshop. Whether you’re a student, hobbyist, or professional artist, this evening will prove a valuable resource.
RSVP to join us on campus, or follow Gnomon on Livestream to watch the full event for free from anywhere in the world. Learn more about Gnomon community events.
Learn More Watch on Livestream
Gnomon Gnomon specializes in computer graphics
education for careers in the entertainment industry.
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The Human Torch Drone

The Human Torch Drone

just gonna leave this here...
The Human Torch Drone lights up the night sky in Fantastic Four PR stunt.


This Algorithm Can Separate Reflections from Photographs

This Algorithm Can Separate Reflections from Photographs

This Algorithm Can Separate Reflections from Photographs

Umm, like this is seriously impressive...
They figured out how to automatically remove reflections and obstructions from photographs, and their latest demo of the technology is amazing.

The video accompanying our SIGGRAPH 2015 paper " A Computational Approach for Obstruction-Free Photography". We present a unified computational approach for taking photos through reflecting or occluding elements such as windows and fences. Rather than capturing a single image, we instruct the user to take a short image sequence while slightly moving the camera. Differences that often exist in the relative position of the background and the obstructing elements from the camera allow us to separate them based on their motions, and to recover the desired background scene as if the visual obstructions were not there. We show results on controlled experiments and many real and practical scenarios, including shooting through reflections, fences, and raindrop-covered windows.


Disney's Hyperion Renderer

Disney's Hyperion Renderer

Disney's Hyperion Renderer

Nicely put together webpage explaining Disney's Render - Hyperion.

Just in time for Siggraph 2015

The swipe comparison on the page and the overview video for explaining rendering is really nice!


Siggraph 2015

Siggraph 2015

Siggraph 2015

Siggraph is in Los Angeles this year, are you going?

Lots of kewl stuff going on...

SIGGRAPH 2015 - Computer Animation Festival Trailer

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015

ACM SIGGRAPH/Eurographics Symposium on Computer Animation 2015

To be held at USC

Fabric Engine 2 at Siggraph 2015 from Fabric Engine on Vimeo.

We're launching Fabric Engine 2 at Siggraph 2015 and we'd love to see you at the show.

We're having a series of user groups all day on Tuesday 11th in room 405. You can see the schedule and register here:fabricengine.com/siggraph-2015/#register

If you want to meet privately, drop us a line at info@fabricengine.com

If you have no clue what Fabric is, watch this: vimeo.com/132732105 :)

See you at the show!

(note: we will be recording the user group sessions and will put them online asap after the show)

Inner Space Artifacts - SIGGRAPH 2015 Dailies Presentation from Ben Ridgway on Vimeo.

Here's a breakdown of how I created the look of my film "Inner Space Artifacts"

When creating experimental animations I often use intuition and visualization techniques to come up with ideas. Often times these ideas come to me as a flash of insight. Other times I must plumb the depths of my psyche to find novel approaches to making moving images. The film “Inner Space Artifacts” was a journey of deep excavation into the world of abstract ideas. The moving objects in the animation I regard as “artifacts” that I uncovered and shaped into ephemeral moving digital sculptures.

SPECIAL PRESENTATION: SIGGRAPH 2015 Dailies | Los Angeles Convention Center | August 9-13

http://s2015.siggraph.org/attendees/job-fair-directory

And, of course, the Job Fair.

Job Fair Directory

I will be posting shortly my advice on attending the job fair and how to "work the event" to get that dream job.

 

 


Constraints

Learning - Constraint Tutorials

Constraint Demo 1: The Basics from David Latour on Vimeo.

The first video in a series explaining how an animator uses basic constraints within Maya for manipulating props and characters.

Constraint Demo 2: Prop to Hand from David Latour on Vimeo.

A five minute video showing how to set up a basic prop to hand constraint. Uses Josh Burton's Morphy rig.

Constraint Demo 3: Hand to Prop from David Latour on Vimeo.

A 4 minute video showing how to set up a constraint in Maya that allows you to drive a character's hand with a prop.

Constraint Demo 4: Two Hands to Prop from David Latour on Vimeo.

Fourth video in the series, showing how to set up a 2-handed constraint in Maya that would drive the character's hands

Constraint Demo 6: Tumbles and Swings from David Latour on Vimeo.
Using constraints in Maya it is possible to create complex animations very easily. By setting up a simple stack of offset objects, you can alter the pivot point of a character to make animating swings and tumbles easy and intuitive. By baking the animation, you are able to easily edit the results. This demo uses Josh Burton's Morpheus Rig.

Constraint Demo 5: Two Hand Hybrid from David Latour on Vimeo.
This video shows how to set up a two hand hybrid constraint, where one hand drives a prop and the second-hand acts as a child of that prop. Uses Josh Burton's Morphy rig.

 


Rikki Tikki Tavi

Animators - Chuck Jones and Rikki Tikki Tavi

Interesting article on mental-floss about one of my favorite childhood animated films - Rikki-Tikki-Tavi.

When legendary animator Chuck Jones decided to make a short film out of Rudyard Kipling’s story “Rikki-Tikki-Tavi,” he was faced with a challenge: How could he imbue the cobra-killing mongoose with a sense of personality and make it relatable, all without taking away from the fact that it was an animal?

Jones drew up a model sheet that described how the mongoose should enter the frame. “When Rikki enters the scene, let him fill an imaginary Rikki until his nose reaches the proper point,” he wrote. “[T]hen the rest expands and the last movement is when his whiskers pop out and vibrate.” He also noted how the mongoose should leave: “When Rikki leaves the scene, follow the angle of his pose. Hold tail until head is well out—the snap tail along path and out.” You can see it in action in the clip below:

According to Kenner, Jones described this method in 1977 as akin to a number of cars stopped at a light: “When the light changes, the 15 cars won’t move off en bloc,” Kenner writers. “No, car 1 must move ahead several feet before car 2 can even start moving, likewise car 3, car 4 … so the string lengthens as it gets into motion.” (He also used this analogy to describe how Wile E. Coyote fell.) This take on the character's movement made it one of the most fondly remembered things about the film.


MG-PickerStudio Features Demo

Geek Stuff - MG-Picker Studio

This video demonstrates the MG-Picker Studio in Animator's perspective. Check out Designer features demo if you are also interested in picker designing. Go to http://mgland.com or http://twincodes.com to download MG-Picker Studio, it is totally free for maya animator!!


Geek Stuff - Rim Light Cheat 1.0.0 (maya script)

afterRim_01_iw

an oldie but a goodie I use all the time...

smoke and mirrors to get the look you want

Rim light Cheat Script


TAM: The Animator's Modeler

TAM: The Animator's Modeler

Customize your own rig, then export it as an OBJ, FBX or MA file.

The app is $25 and you get two rig exports with that.

If you want more you have these pricing options:

1 additional export $11.99
3 additional exports $29.99
5 additional exports $39.99
15 additional exports $49.99
25 additional exports $59.99

If you grab the $60 one that's around $2.4 per rig! Not bad!


Oscar Medina Character TD/Rigger

2:50 in... I have never seen a rig that mimics your drawing of the shapes???
Wowsie Wow!

Doom - Did You Know Gaming?

 Comprehensive look at the history of Doom
with a pixelated image of Bill Gates in a trenchcoat, carrying a shotgun