CG & Geek Stuff & Inspiration & Learning & MASH & Software

Maya 2017 for Motion Graphics

I have been playing with the new MASH tools for Motion Graphics and design in Maya 2017 and am really impressed. Currently, I am working on a piece for the Rhythms + Visions / Expanded + Live 3 show at USC. I will post when the piece has been shown there here for you all to see. the final output is over 6k wide to be projected on 4 screens. Maya 2017 for Motion Graphics from Autodesk Media and Entertainment…

Behind the Scenes & CG & Learning & Tutorials

Shane Olson – Beginner Zbrush Training: Creating a Simple Cartoon Character

Learn how to digitally sculpt a Cartoon Frog (and Fly) with Zbrush!  Create parts using Dynamesh and Insert Mesh brushes. Also, learn how to pose your character using the transpose tool. Lastly, use polypaint to add color to your character. By the end of this course, you should have the general knowledge to build your own simplistic, cartoon character from scratch using Zbrush.…

Behind the Scenes & CG & Geek Stuff & Learning

What It Is Like To Be An Animator

Animating Mei’s Frosty 🙂 Highlight Intro Recording of David Gibson’s animation process for animating Mei’s “Frosty” Highlight Intro from Overwatch in Autodesk Maya. This video was originally made and presented as part of the Overwatch Exhibit in Blizzard’s Irvine Museum. Character Design by: Arnold Tsang Character Model by: Renaud Galand Character Rig by: Dylan Jones Technical Support and Workflow Tools by: Lan Fang & Dylan Jones. Overwatch Animation Team: Ryan Denniston, Jesse Davis, Michael Biancalana, Matt Boehm, Adam York, David…