Storyboard Artist - Fox TV Animation Hiring

Fox TV Animation is hiring a storyboard artist!

 

For the upcoming season of “American Dad”
Strong comedic timing and acting skills, in addition to a thorough understanding of composition, perspective and storytelling required. Complete assignments in a timely manner that meets the expectations of the directors and supervisors. Strong communication skills, attention to detail and time management skills required. Digital Storyboarding experience (with ToonBoom Storyboard Pro) preferred but not required. Familiarity with the series, characters and style of storyboard very helpful. Previous experience as a storyboard artist or revisionist for TV animation very helpful.

Click here to submit your resume.


Marvel Entertainment, Games Team Hiring Concept Artist

Concept Artist, Marvel Entertainment, Games Team

Job ID 484040BR

Location Glendale, California, United States

Business Studio Entertainment

Brand Marvel

Date posted 08/30/2017

Are you passionate about games and have always loved Marvel? Do you dream about making amazing games with the most iconic superheroes in the entire universe? If so, we may have the perfect job for you! Marvel Games is an IP-driven licensing business leveraging a massive library of more than 8,000 Super Heroes and Super Villains to create incredible games by partnering with the very best game companies on Earth. We are looking for an exceptionally talented Concept Artist to join Marvel Games!
As a Concept Artist on the Creative team, you will work closely with our Executive Creative Director and our Art Lead. Your primary goal is to provide concept art, illustration, and visual design support for our partners to ensure that our characters and worlds are authentically realized while continuing to evolve and elevate the incredibly rich character and visual storytelling history of the Marvel Universe across our entire console, PC, mobile, and VR games portfolio.

RESPONSIBILITIES

  • Work closely with our Art Lead to provide character and environment concept art support for multiple titles in a broad range of styles.
  • Help develop and maintain visual directions for our various games and ensure distinct visual identities for each product.
  • Assist with art feedback including 2D concepts, 3D art, animation, VFX, and UI.
  • Create concept art, illustrations, or graphic designs to help communicate our feedback to our partners or to assist them in achieving the project’s visual goals.

BASIC QUALIFICATIONS

  • 3+ years of professional experience as a concept artist and/or illustrator in PC, console, or mobile games, animation, or film.
  • Excellent knowledge of art and visual design principles and techniques relating to character and environmental design.
  • Ability to work in a broad range of visual styles.
  • Excellent understanding of anatomy and idealized heroic proportions.
  • A master of color and light, with a strong sense of design and composition.
  • Exceptional draftsman and painter, with the ability to sketch and iterate quickly, and take ideas to a highly polished execution.
  • Solid understanding of graphic design principles.
  • Strong organizational skills with the ability to manage and tackle multiple tasks, set priorities, and meet deadlines.
  • Excellent verbal and written communication skills with the ability to provide clear, concise, and actionable feedback and guidance, and present ideas with clarity, conviction, and collaborative understanding.
  • Sympathetic and champion collaborator that is able to adapt and adjust to a wide variety of studio work styles.
  • Knowledge of and authentic love for all things Marvel.

REQUIRED FOR CONSIDERATION

  • Your resume
  • A cover letter which should include your salary requirements and answers to the following questions:
    • Why are you interested in working at Marvel Games?
    • What’s one of your favorite video games in terms of art?
    • What games are you currently playing?
    • If you could be any Marvel Super Hero or Super Villain, which one would you choose and why?

CLICK HERE FOR MORE INFORMATION.


Imaginary Forces - LOS ANGELES Fall Internship 2017

For my students still trying to snag that fall internship... IF is one of my most favorite studios to work for.  They take good care of their people and do great work!


LOS ANGELES
Fall Internship 2017

We Are Looking For Fall 2017 Interns

Full Time - Paid Internship

Imaginary Forces is seeking talented designers, 2D & 3D Animators, Motion Graphics students as well as 3D Generalist who are looking to further their skills and gain real word experience in a professional environment. You'll be working closely with Art Directors collaborating in a team from ideation to finish on a diverse range of projects for commercial & film advertising, logos, branding and digital and interactive platforms. The ideal candidate will engage and contribute to the entire process, have a sense of ownership, is motivated and eager to learn and able to take direction as well as work in a team and individually.

Qualifications

Required Software Knowledge:
Photoshop, Illustrator, After Effects - 3D (C4D or Maya) and 2D Compositing (AE or Nuke) a plus

Is This You?

If so, please click below to apply.

No phone calls, please. No recruiting agencies please. Due to the high volume of submissions, we are not able to reply to each individual applicant. You will be contacted if you have been selected for an interview.

Thanks for your interest in Imaginary Forces!


Pixar's Recruiting Team Shares Invaluable Information During Twitter Q&A Session

Via Pixar Post

Twitter has become one of the most unique social media tools allowing its user base to have a digital connection to people and companies that they admire the most. On Monday, December 19, the Pixar Recruiting team held a very informative Twitter Q&A session - answering more than 100 questions in just over an hour.  If these types of Q&A sessions sound familiar - you'll remember that director Andrew Stanton and most recently director Lee Unkrich both held impromptu Q&A's while experiencing travel delays.

The Pixar Recruiting team did a wonderful job tackling a broad range of topics and sharing invaluable information with those who submitted their questions. This also reminded us of the Steve Job's video, "Don't be afraid to ask for help", where he states, "Most people never pick up the phone, most people never ask, and that's what separates sometimes, the people that do things between the people that just dream about them". 

 

 

@PixarRecruiting what are some intangibles you look for in candidates & some suggestions to highlight them?

@medsan14 Be your authentic self! Other than appreciating our movies, know why you want to work here. That'll help us understand you better!

 

@PixarRecruiting What helps a reel or portfolio stand out from the rest?

@thalliez succinct (no more than 1:30) put only ur best work, keep focused to the discipline you're interested in

 

 

@JoyOfodu yes absolutely! all interns are paired with a mentor and receive consistent feedback

 

Is it possible for some1 who has no formal film-related xperience but is extremely interested in Pixar to get a job there? @PixarRecruiting

@_nikkipoison Yes, there are many jobs that don't require film experience. Check out our careers page! http://www.pixar.com/careers 

 

 

@PixarRecruiting Story Intern: Does enrollment in a workshop CEU qualify to be an Intern candidate?

 

@PixarRecruiting are you hiring for freelancers?

@deborahatorres We don't typically hire freelancers. For shows, project-based positions are called ROS (run of show). Good luck!

 

@PixarRecruiting Hi, and thanks for hosting this! Do you ever do internships for experienced (Gen IT) people who want to work @ Pixar?

@LRacer2 We're glad you're here! Interns must be currently enrolled in an undergraduate or graduate program, or graduated w/i the year

 

@PixarRecruiting Do technical interns contribute to PIxar's feature films or short?

@vfxchrono Yes! The TD interns work on films in production. We also have a classroom based internship that is only offered in the summer.

 

@PixarRecruiting What advice would you have for a college sophomore applying for a marketing internship?

@dreespinosa Use your cover letter to tell us about you and why you are interested in marketing. We read all of them!

 

@PixarRecruiting Set Shading: Is coding a must have quality? I focus more on the artistic side.

 

@PixarRecruiting When looking at student reels (for internships), do you prefer the reel that is flawless or the one that has potential?

@CyrusMickaela We like to see projects, finished pieces and work in progress. We're looking for potential for certain!

 

@PixarRecruiting For PUP many different types of application materials are suggested, which do you most like to see?

@jtishler22 Pick a medium that aligns with where you'd like to go: for tech roles: Github/code samples, for art/anim: portfolios, etc.

 

@PixarRecruiting What is the most creative, striking thing you've seen in a story/anime reel that lead to hiring the artist?

@brushmechanic_ clear story telling without any dialogue. knew what characters were feeling by their expressions and body language

 

@PixarRecruiting Can you tell me a little bit about the interview process? Assuming there is one.

@Jdunk55 every discipline has a different interview process but the basics are phone interview, video interview(s), and onsite interview(s)

 

@PixarRecruiting for TD effects internship, what kind of work do you look for in a reel?Does having Live Action film experience help?

@alex_nny LA good; anim better! Houdini exp = great! We need to see that you have a good visual eye.

 

@PixarRecruiting How much does being an intern affect your chances of being hired later down the road?

@OliviaLovesSnow Depending on which internship, it can be a feeder into a more permanent role, depending on studio needs

 

@PixarRecruiting Is it OK to have a degree in animation but apply to work in art or story?

@wendi_locklar absolutely! There are many people working at Pixar in areas that have degrees from other areas. We look for passion!

 

@PixarRecruiting what is your least favorite thing people do when trying to get a job at Pixar? (Besides tweeting at you) ?

@theHsEdition Apply for every open position. We are a studio of specialization and look for individuals with an interest in a specific role

 

@PixarRecruiting Do you hire remote software developers?

@dustineichler Due to the collaborative nature of our Studio, all our employees are here onsite.

 

@PixarRecruiting Do you like to see 2D animation as well as 3D?

 

@PixarRecruiting I am applying to the story internship. What should I definitely have in my portfolio? What are things to avoid?

@chelsealerond17 Story boards she be included. Also include your sketch book. Make it easy to navigate

 

@PixarRecruiting since a lot of editing software is very similar, is being proficient in the one Pixar uses required for an intern?

@_BAMFOn Basic knowledge of the Avid makes us smile in Editorial. Final Cut great, too. Don't have to be pro but we need to build on it.

 

@PixarRecruiting Is there a career path from architecture school to Pixar, designing settings? Many people there with that background?

@imagineerland Yes, there are folks with architecture bg's. They usually do well in modeling depts doing digital assets and sets.

 

@PixarRecruiting @DisneyPixar I would love to work for Pixar. I am a graphic designer currently working at a local newspaper. Need any good graphic designers? ?

@thismeltingsnow @DisneyPixar We don't hire graphic designers often but check our website from time to time


Framestore Recruit Periscope


The ILM Perspective: Careers, Recruiting, and Industry Advice

Thursday, August 4th, at 7:30 pm for an evening with Industrial Light & Magic at the Gnomon Stage. Generalist, Sonja “Sony” Christoph and Hard Surface Modeler, Joseph “Jay” Machado will reveal their career path stories while sharing the skills and activities that led to their landing and building successful roles at ILM in San Francisco. Recruiters, Lori Beck and Jennifer Coronado, will share the history and background of ILM, from San Francisco to Singapore, and will offer sage advice about where to start, how to be prepared, application tips, plus more priceless information for your journeys in the industry. If you’re embarking on a career in digital production for entertainment and want to learn how to be a productive member of a first-class team, this event will aim to offer inspiration and answers to help you on your way. Professionals will also gain insightful tips about hiring, collaborating, and developing skills for successful careers.

The event is free and open to the public. Entry is by RSVP only, and seating is first-come-first-served. ILM has reserved the right not to Livestream this event, so don’t miss this opportunity to attend in person at the Gnomon campus in Hollywood. The event will not be recorded.

Schedule:

7:30 pm – 8:00 pm: Sonja Christoph: Overcoming Challenges and Discovering Your Unique Talents
8:00 pm – 8:30 pm: Jay Machado: The Art of Collaboration and Understanding Production Pipelines
8:30 pm – 9:00 pm: Lori Beck: The History of ILM Plus Career and Application Advice
9:00 pm – 9:30 pm: Jennifer Coronado: Knowing the Expectations of the Professional World


Aardman is Hiring Assistant Animators

I rarely post jobs here on the blog because that is what job boards are for, but there is rarely a stop mo opportunity, so here it is...

TRAINEE ASSISTANT ANIMATORS - EARLY MAN

Trainee Assistant Animators wanted – Early Man
Project based contracts
We currently have a small number of Trainee Assistant Animator vacancies in our Features Animation crew. This is an excellent opportunity for anyone wanting to take the first step within the animation industry. While there may be opportunities to animate this is not envisaged as a full-time animation role. Most of the animation opportunities that do occur will be for tests rather than actual shots.
We anticipate that the contracts will range from between 6 and 12 months in length.
To apply, please send a link to your current showreel, a CV and Cover letter to jobs@aardman.com quoting ‘Trainee Assistant Animator’ in the subject
For more information on this role please see the attached job description and person specification.
Closing date for all applications is 5pm Friday 22nd July 2016

10 Top Animation Job Newsletters and Feeds

I get a lot of job offers in my email box.  After working in Los Angeles so long, I don't interview and most people know me, call me up and we strike a deal.  But, I have come to like looking through these ten job newsletters from time to time, especially when I know I have seniors graduating USC or undergrads and MFA students getting ready for internship season.  So... here are my top ten animation job newsletters you should all be subscribed to and why.

 


 

#10

http://www.indeed.com/q-Animation-jobs.html

 

 

 

 

 

Indeed

Indeed has an email alert you can setup as well and you have to sign in to do so.  Indeed works well if you are really specific about what you are looking for on your alert because it caters to lots of different types of jobs.  The good thing about indeed is many of the studios post internships that are not posted on their websites.


#9

http://www.ani-jobs.com/

 

Ani Jobs

This site has an RSS feed you can pipe into your favorite reader.  There is no newsletter because this is a forum like creative planet and so, you are expected to go to the forum.  If I didn;t want extra noise, I would probably just use creative planet since it seems to have the same job postings and more.


 

#8

http://jobs.awn.com/

 

 

 

AWN Agents

Animation World network calls its alert system, agents. You must login to create an agent alert to come to your email box.  I find this list to be suitable if you are specific to your region because it is a worldwide list. It's not as updated as the other lists, but it can't hurt to get an email every once in a while from AWN , especially if you are looking to work outside of the country.


#7

http://jobs.awn.com/

 

 

 

 

CG Society Jobs

CG Society Jobs covers mostly game type jobs so only sign up if that is your focus.  They do have a need way to set up an RSS feed if you prefer that to email and you can pipe that into your reader like feedly.


#6

 

http://www.animatedjobs.com/my-dashboard/

 

 

 

 

Animation Jobs has a job alerts you can set up once you register. All CG job you might already be getting from the other newsletters, but they seem to be keeping up.  They also have a twitter account.

 


 #5

https://www.greenlightjobs.com/job_seekers.html

 

 

 

Greenlight Jobs

This service utilizes the indeed job server and creates a cleaner way to access jobs specific to the movie industry.  The site has a link directly through LinkedIn to apply to a job which I think is handy.  if you want a job in the industry you might find some here that you cannot find elsewhere. You can join their newsletter here, look on the left hand side for signup.

 


#4

http://www.artjobsconnection.com/feed/

 

 

 

 

Art Jobs Connection

They have a feed, but no newsletter.  There are A LOT of jobs posted here and cover games, films and commercial work including traditional and CG positions.  Impressive site with an additional way search by a map.

 


 

#3

http://forums.creativeplanetnetwork.com/external?type=rss2&nodeid=31

 

 

 

Creative Planet Network

This site has a high ranking not because of its great newsletter, but because it is by far the best and most used job board out there.  It's a free board to the studios that post and the job seekers that seek and has been around for over twenty years posting animation opportunities. Creative Planet does have an RSS feed you can pipe into your favorite reader.  There is no newsletter, other than one you create through a feed though, because this is a forum and you are expected to go to the forum.  You can, however, subscribe to posts in the forum, but they come and go fast with no comments so I am not so sure why anyone would do that.

 


#2

https://www.linkedin.com/job/animation-jobs/

 

 

 

 

 

Linkedin Jobs

Linkedin has been pretty corporate in the past with their job boards, but the "artist type jobs" are getting more traction.  You can set up specific alerts from LinkedIn jobs, to your email box when jobs are posted. The link above takes you to animation jobs and then you can narrow it down by region.  Here is a link as to how to set up LinkedIn job alerts.

 


#1

http://www.creativeheads.net/

 

 

 

Creative Heads

This is one of the most comprehensive and clearly stated job newsletters for animation out there.  Here is last week's Creative Heads newsletter as an example.  If you are looking for a job in animation and only have the patience for one email each week, this is the one.  Sign up here!

 

 


Session - Live Crits with Angie Jones

Live Critiques with Angie Jones - Thinking Animation Sessions

Angie Jones - Thinking AnimationI have now opened a shop on the website with three courses available for purchase. Most  questions can be answered on the shop faq, but if not? just drop me a line at angie@thinkinganimation.com 

I look forward to seeing you in the Thinking Animation Sessions!


Animation Critique - Angie JonesSNACK BITE – (1 HOUR)

In my “Snack Bite” Thinking Animation Critique Session we’ll go over concerns regarding your reel, a short film or a simple animation test to improve your skills and demo reel. I use my workflow and applied experience in animation production to guide you through creative and technical blocks. This crit is 1 hour long. You may add as many slots as you like for this crit.


Career Strategies Course - Angie JonesPOWER LUNCH – (1 HOUR)

My “Power Lunch” Career Strategies Session has three parts.  You may choose all three or just one part that addresses exactly the issues you are having with getting a job, finding longevity and creating a career in animation.  This course has nothing to do with keyframes, but addressing everything they do not teach you in school about getting that job and keeping that paycheck coming.


Applying to Animation School Course - Angie JonesBREAKIE – (30 minutes)

The“Breakie Thinking Animation Session is designed for the high school student/rising MFA student ready to apply to art school or University to study animation. With my counsel, you will create the best application possible to get into your dream school including your essay, letters of recommendation, portfolio, demo reel, and the dreaded application letter.



Jobs - Arts Job Connection

Jobs - Arts Job Connection

Another interesting way to find work in animation...

The most effective way to post jobs and apply for work in

VFX, Games & Animation.

Simple and straight to the point, cause nothing should stand between you and that job.
POST A JOB | CREATE A RESUME

Andres Deja is Hiring for Mushka

Poster-KREMLINC

From Andres Deja Blog: "As I am getting into full production on Mushka, I am looking for local LA 2D animation artists."

- Effects animator, experienced or new. But with high standards.
- Inbetweeners, experienced or new. But with high standards.
- Animators, experienced or new. But with high standards.
- Interns

If you are interested, leave your email, and I’ll contact you. I won’t be able to pay studio rates, but I WILL pay independent film $.

 

 


JOBS IN CALI: Buck LA Looking For Animators

Unfortunately, these days I have to turn away a lot of animation jobs because I can only work remotely due to my teaching schedule.  Buck LA is one of my most favorite studios to work in LA. Amazingly creative work and they treat artists with respect.

I heard from Buck... they said have some work coming in  and wanted to put me on hold.  I sent them a short list of rec's but so many of my friends in animation have moved out of the US for work.  For those still in LA looking for work, contact

Kaitlyn Mahoney
Production Coordinator
Buck
515 West 7th St, 4th Floor
Los Angeles, CA 90014
www.buck.tv
kaitlyn@buck.tv


JOBS IN CALI: Digital Animator - Burbank, CA

Title: Digital Animator


Req ID: 7341
Location: Burbank, CA
Nickelodeon


Description

Responsibilities:

  • Work with Digital Animation Supervisor to support multiple 2D and 3D animated shows.
  • Create/animate 2D and 3D VFX.
  • Composite 2D and 3D VFX.
  • Model/Texture 3D toon-shaded props and vehicles and composite with 2D plates.
  • Animate 2D retakes in Flash and Harmony.


Basic Qualifications:

  • The ideal candidate should be a generalist, able to solve problems across multiple platforms and pipelines.
  • Must be an expert in animating and compositing using Adobe After Effects.
  • Advanced knowledge of 3D animation software (Maya, Lightwave 3D) with generalist skills in modeling, UV, texturing, rigging, and rendering.
  • Knowledge of compositing in Nuke.
  • Knowledge of 2D animation software (Flash, Harmony).
  • Strong time-management skills.
  • Work well under pressure with quick turnaround and short deadlines.


Desired Qualifications:

  • BA/BS preferred, or one to two years related experience and/or training; or equivalent combination of education and experience.
  • 2-4 years of industry experience in film, broadcast, and/or games (Not Mandatory).
  • >Knowledge of App/Game Development programs such as Clickteam Fusion 2.5, Construct 2, and Unity 3D a plus.
  • Basic scripting knowledge in any of the following - JavaScript, Lscript, or Python a plus.


JOBS IN CALI: Animation Lead - Glendale, CA

Job Posting Title Animation Lead
Job Description Disney Consumer Products (DCP) is the business segment of The Walt Disney Company that extends the Disney brand to merchandise ranging from apparel, toys, home decor and books to interactive games, food and beverages, stationery, electronics and animation art.

Disney Publishing Worldwide develops original, award-winning content (both Disney and non-Disney branded), including Disney books, magazines and comic books. Its products are printed in more than 85 languages across 103 countries, and it is considered the largest publisher of children’s books and magazines in the world.

The Animation Lead will report to the Director of Digital Creative and lead the animation process across all digital products and content types. This critical role will interface with product managers, marketing/PR, business development and the creative teams within DPW, DCP and TWDC. He or she will have deep skills in children’s user experience across multiple platforms.

Responsibilities • Leads the animation team from conception through execution. Supervises the entire animation pipeline, both 2D and 3D, from storyboards through final execution in apps and other digital products. Directs all animation including character, environment, motion graphics.

• Manages the day-to-day of animation team, balancing resources and skills across multiple simultaneous products. Works closely with Producers and Production Manager to balance schedule and budget with both internal and external resources.

• Builds and grows the team, proactively identifying and recruiting exemplary candidates as well as mentoring and growing the capabilities of those already on board. Supplements in-house capability by managing a stable of external resources.

• Owns and directs every stage of the 2D and 3D animation process, from thumbnails through final render (or use in game). Directs the adaptation of existing elements from still, live action, and animated content sources in order to be used for animation in game.

• Manages development of multiple animation pipelines for app creation. Continually reevaluates the animation process to find greater efficiency and improve quality.

• Serves as the primary point of contact for animation approvals with Disney partners (Pixar, Disney Animation Studios, Disneytoons, Disney Jr, etc), as well as 3rd party developers, and internal resources.

• Collaborates deeply with game designers, visual designers, and producers to use animation efficiently in the service of innovative gameplay and inventive storytelling experiences.

Basic Qualifications • Minimum 10 years experience in animation, 2D and/or 3D, on feature film, tv, or games.
• Minimum 5 years leading a team, balancing resources against tight deadlines while maintaining excellent quality standards.
• Experience in children's content creation and deployment.
• Experience in app development or a fast-paced production environment strongly preferred.
• Creative genius, able to lead ideation based on product/creative strategy.
• Experience working with a diversity of pipelines (2D and 3D), repurposing existing assets and creating from scratch.
• Great product sense, and strong collaborative leader.
• Excellent communicator, both verbally and in writing, with proven ability to pitch and present to a diversity of audiences.
• Expert level knowledge of animation production, with knowledge of the constraints mobile device design, and how to circumvent them in creative ways. Expert user of animation software, 2D (Toon Boom, Flash, After Effects, etc) and/or 3D (Maya, 3DsMax, etc). Familiarity with Unity strongly preferred.
• Ability to multi-task and be accountable for project outcomes.
• Mix fun with innovation.
Preferred Qualifications • Mobile experience strongly preferred.
Required Education BA/BS/MS/PhD in Animation, Filmmaking, or Computer Science
Job Posting Industries Publishing
Additional Information Be sure to take time to explore all the exciting Disney Consumer Products lines of business at http://www.DCPCareers.com and read about the variety of people who have made DCP the success it is today.
Primary Location-City Glendale
Primary Location-State CA
Primary Location-Country US
Auto req ID 184585BR
   


JOBS IN CALI: EA Mobile - Sr. Animator, Los Angeles - 2014

THE INDUSTRY The mobile gaming industry is growing exponentially. There are now over 1B mobile gamers worldwide spending nearly $15B a year on their phones and tablets. Top free-to-play mobile titles now make upwards of $300M per year, bringing them on par with top console games in total sales. Simultaneously, the international mobile market has grown 4x since 2012 and with smartphone device penetration at only 27%, there is still massive growth ahead.

THE POSITION We are looking for an experienced individual, who has shipped successful social/mobile and tablet products.  We require a seasoned Animator who understands all facets of game art creation.  We need an Animator who understands NextGen techniques and best practices and can apply them to mobile platforms while adding value to our objectives.  A deep understanding of film and cinematic production is a critical part of this role.

MAJOR AREAS OF RESPONSIBILITY
Responsibilities:
Establish a clear collaborative working relationship with the partner including processes for idea generation, rapid prototyping, feedback collection, and asset delivery.
Immerse with the licensor – learn the culture, brand, people and process to be able to represent their interests to EA Be EA’s game champion’ onsite with the licensor, acting as the key point of contact to drive engagement and to answer all game, process, and creative questions
Create captivating character, object, and environment animation that breathe life into our games.
Help develop character progression through story and animation.
Work closely with the art director, art lead, and creative team to develop concepts, prototypes, animatics and production ready content.
Work closely with engineers and designers to implement animation efficiently to allow for rapid iteration of game design and aesthetics.
Create a wide variety of animation ranging from environments, to characters, to props, and some visual effects.
Develop pipelines for efficiently getting animation from 3D tools such as Maya into Unity3D and continuously improve character rigs and export tools reduce time from concept to game ready assets. Manage and maintain animation libraries.
Help create and maintain animation style guides. Provide guidance and direction to external vendors and contractors as required.
Work closely with satellite offices and collaborate with cross-functional teams.

Qualifications:

  • Expert knowledge of NextGen techniques in control rigging and skinning for character and prop animation.
  • Outstanding ability to tell story through key gestures and strong poses.
  • Must be able to storyboard animation sequences, create animatics, and deliver high quality production animation.
  • Proven experience working from existing storyboards, as well as developing your own storyboards for animation creation.
  • Must exhibit strong traditional animation skills and be able to demonstrate that knowledge.
  • Must be able to quickly match existing styles of animation to maintain a cohesive look as well as help develop ideas to further existing styles and create new ones.
  • 8+ years of game art creation in a production environment or equivalent experience in film or commercial. Must be a team player.
  •  BS degree in Fine Arts or equivalent work experience and outstanding portfolio

REQUIRED EXPERIENCE

  •  5+ years of 3D game and or film character animation using Maya, Max, Modo, or equivalent.
  • Strong storyboarding skills a plus.
  • Must have strong understanding of Animation State Machines or Anim Trees Must have Unity3D experience.
  • Passion for great consumer experiences with proven ability to deliver Ability to drive high velocity, high impact development cycles in an agile fashion, balancing out short term needs and long term vision
  • Ability to adapt and be effective in new situations a highly dynamic environment
  • Able to effectively and quickly build relationships and establish trust, respect, competence and confidence
  • Self Starter who is able to identify and solve problems
  • Experience working with multiple teams across multiple locations Passion for interactive entertainment a big plus

JOBS IN CALiI: David OReilly is hiring

Hey friends, Im looking for help again. This mainly applies to LA people - though it might be possible to work long distance. Im looking for the following - for a period of 4 weeks with potential to extend.  
3d generalist(s)proficient in Maya & with a sense of design. Main skills needed are in modeling, rigging & character animation.
2d animator
proficient in either AE or PS or both - for character animation specifically. 
Intern(s)capable person with a love for animation that can commute to DTLA. 2-3 days a week.
Please send your reels/info/rates to - sendmeyourreels @ gmail.com. Note that I can’t respond to all, though I will try, and if you’ve sent your reel before feel free to send it again.
Please pass on this link to anyone who it might apply to.


JOBS IN CALI: Animation Supervisor, DIRECTV (Los Angeles, CA)


Animation Supervisor

DIRECTV (Los Angeles, CA)


Description

DIRECTV (NASDAQ: DTV) is one of the world'sleading providers of digital television entertainment services delivering apremium video experience through state-of-the-art technology, unmatchedprogramming and industry leading customer service to more than 30 millioncustomers in the U.S. and Latin America. In the U.S., DIRECTV offers its 19.4million customers access to more than 170 HD channels and Dolby-Digital® 5.1theater-quality sound, access to exclusive sports programming such as NFLSUNDAY TICKET™, Emmy- award winning technology and higher customer satisfactionthan the leading cable companies for eleven years running. DIRECTV LatinAmerica, through its subsidiaries and affiliated companies in Brazil, Mexico,Argentina, Venezuela, Colombia, and other Latin American countries, leads thepay-TV category in technology, programming and service, delivering an unrivaleddigital television experience to more than 10.6 million customers. DIRECTVsports and entertainment properties include three Regional Sports Networks(Northwest, Rocky Mountain and Pittsburgh) as well as a 60 percent interest inGame Show Network. For the most up-to-date information on DIRECTV, please visitwww.directv.com.
 
DIRECTV's Product Ideation Group is seekingan Animation Supervisor.
 
The Product Ideation Group is a newlyformed team within Digital Product Strategy, responsible for early stage ideationacross all verticals of DIRECTV. We are chartered with bringing thecustomer early into the process, and driving design thinking for productdevelopment over a long-term horizon. As a newly formed team, it's anexciting time to join. Not only are we involved in product ideation, wealso play a critical role in developing user experience strategy atDIRECTV.
 
The Animation Supervisor will support theProduct Ideation group in designing and testing concepts for new and existingdigital products. The ideal candidate possesses a broad range of experience in animation,visual design, and animation techniques. Additionally, this role will assist in overseeing and managing freelancers and new hires as they pertain to animation production.

Responsibilities:
* Creating 3D animated graphics forin-house productions.
* Supervising animators and designers.
* Consulting on story and design ofproductions.
* Troubleshooting new technologies andmethodologies as they pertain to production.
* Creating and maintaining a production workflow as it pertains to animation.

Qualifications
* Bachelor's degree in an interactive orgraphic design discipline or equivalent experience.
* 2-3 years of animation experience.
* Exceptional visual design skills.
* Fluency in 3D animation software.
* Good communicator who can workcollaboratively.
*Job:* Marketing
*Primary Location:* CA-Los Angeles
*Schedule:* Full-time
*Req ID:* 1400709



JOBS IN CALI: Previs Animators/Shot Creators - The Third Floor, Inc. Hollywood


Previs Animators/Shot Creators - The Third Floor, Inc. 
The Third Floor, Inc. is seeking ambitious artists who are looking for a golden opportunity to make their mark on the Entertainment Industry. By using the language of cinematography and animation in tandem to design the strongest possible sequences, a Previs Artist holds an impactful and highly collaborative role in the film-making process. Previs moves fast, making an artistic sketch of the film to come, yielding an enormous boost to the enthusiasm of a project in development, and aiding in the suspension of disbelief for audiences, producers, and directors. A Previs Shot Creator is responsible for piecing together elements, setting them in motion, and virtually filming them to create highly cinematic sequences. Nearly any aspect of a shot can be tweaked instantaneously to improve the composition or the timing of the action. Creating previs shots and sequences help to support the director's vision via appropriate use of camera movement, lenses, composition, staging, lighting, and editing.

The ideal candidate will:
- possess a strong sense of composition, animation timing, and basic storytelling. - be team oriented and able to take direction well from a supervisor
 - be adaptable, flexible and accepting of change, often tossing out ideas and starting anew.
 - have Knowledge of cinematic language and camera terminology
 Software Utilized: Maya Adobe After Effects, Motion Builder a plus Please apply online at http://www.thethirdfloorinc.com/careers/apply.php.


Summer Internships

Its that time of year again where everyone should be applying for summer internships.  
(direct link to internship listings can also be found at the top blog menu under jobs)


JOBS IN CALI: Technical Animator, ILM - San Francisco, CA

Job Title Technical Animator
Company Industrial Light & Magic
Location Letterman Digital Arts Center
State California
City San Francisco
Benefited/Non-Benefited Benefited
Salary/Hourly Hourly
Job Description
    Technical Animators work within our animation department. They are responsible for animating complex and technically challenging shots in Maya using a diverse skill set (modeling, rigging, FX, etc). Responsible for designing and creating the motion of computer graphics characters within a shot while overseeing the animation of a sequence of shots on a specific production.

  • Expected to solve complex animation tasks with rigging and modeling solutions.
  • Comprehend and execute direction from Lead Animator or Animation Supervisor. 
  • Work closely with modeling and rigging departments to integrate clean and organized animation solutions back into the pipeline.
  • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
  • Expected to train and mentor new Animators as well as provide technical assistance to the show supervisors before and during the production. Help other Animators with technical issues and solve problems. 
  • Maintain or exceed a consistent level of productivity while meeting deadlines and producing high quality work.
  • Animate hero to background creatures, vehicles and props in Maya as well as some previs dynamics and particles.
  • Able to handle huge shots with many assets/creatures.
Requirements

  • At least 4 years of work experience as a Maya Technical Animator or Generalist in digital animation, visual effects, games or commercials. 
  • Bachelor's degree or equivalent in Computer Science, Computer Visualization, or Computer Animation is a plus.
  • Proficient with keyframe and mocap animation for creatures, vehicles, and props.
  • Proper understanding of all the animation principles.
  • Sufficient knowledge of Maya rigging and modeling techniques.
  • Sufficient knowledge of Maya dynamics and particle techniques.
  • Able to design and implement functional solutions.
  • Excellent organizational skills.
  • Good communication skills.
  • Positive attitude and a team player.
  • Passion for the work.
  • Expertise with Maya.
  • Proficiency with Linux.
  • Experience with Python scripting for Maya is a plus.

JOBS IN CALI: Flash Animator - Nickelodeon - Burbank, CA


Title: Flash Animator 
Req ID: 6561
Location: Burbank, CA 
Nickelodeon 

Responsibilities: 
Work with the Animation Supervisor in the development of the animation style.
Work with storyboards, story reels, recorded dialogue, set layout, and direction to animate key scenes in the early stages of episodic production.
Animate character tests/scenes.

 Basic Qualifications: Degree or certificate in CG/classical animation, film, or related field, or 2-3 years of production animation experience. Strong understanding of traditional animation principles. Must have experience using Flash CS3 Must be able to work within a fast paced environment Must have a demo reel that demonstrates an application of the principles of animation, and exceptional performance and acting skills. Ability to work collaboratively.

PLEASE NOTE: As this is an artistic position, a design test may be required.

 HOW TO APPLY: You MUST submit a portfolio in order to be considered for artistic positions! Please be sure to upload your resume and website link in the online application process. Please include the website link on your resume. You MUST upload the portfolio release form to your application. To download the form, please go to: http://nas.nick.com/SubmissionReleaseForm.pdf


JOBS IN CALI: Storyboard Artist - Bad Seeds - Nickelodeon, Burbank, CA

Storyboard Artist - Bad Seeds
Nickelodeon, Viacom
Burbank, CA, United States

Tells the story visually, in storyboard form.

Responsibilities:
Meet with creative supervisors to discuss objectives of storyboard; what is desired or to be achieved. Create storyboards by implementing storytelling objectives.
Follow instructions of creative supervisors.
Address any problems with creative supervisors; ask necessary questions.
Communicate progress of work to creative supervisors and to appropriate production staff.
Ensure quality and style of show is consistently achieved in storyboard work.
Follow proper document management requirements (i.e., file naming and storage) according to the production’s guidelines.
Meet all deadlines as determined by Line Producer or Production Manager.
Attend and contribute to relevant meetings and pitches as needed.
Maybe be required to pitch Storyboards.
Ensure all storyboard notes are added.
Assist with special projects.

Basic Qualifications: Looking for a good draftsman, with strong storytelling skill. Proficient in Photoshop. Must demonstrate proficiency in style of show. Strong staging and composition skills. Strong drawing and mechanical skills. Knowledge of or willingness to learn applicable design software and hardware. Strong time-management skills. Work well under pressure. Ability to multitask a plus. Desired Qualifications: Preschool knowledge a plus. Relevant drawing experience necessary. BA/BS preferred. Minimum of 1 year storyboard experience and/or training on a similar show; or equivalent combination of education and experience.

 PLEASE NOTE: Will require a test.

 HOW TO APPLY: You MUST submit a portfolio in order to be considered for artistic positions! Please be sure to upload your resume and website link in the online application process. Please include the website link on your resume. You MUST upload the portfolio release form to your application. To download the form, please go to: http://nas.nick.com/SubmissionReleaseForm.pdf


JOBS IN CALI: Senior Animator - Industrial Light & Magic, San Francisco, CA

Job Title Senior Animator
Company Industrial Light & Magic
Location Letterman Digital Arts Center
State California
City San Francisco
Benefited/Non-Benefited Benefited
Salary/Hourly Hourly
Job Description
    The Animator creates high quality motion of computer graphics creatures and objects within a shot, using a variety of animation software programs, and working under the general supervision of Senior Level and Animation Supervisors.

  • Responsible for the successful animation of a series of shots on a specific project.
  • Participates as a team member in determining various aesthetic solutions; provides feedback to other members of the production by attending dailies on a regular basis.
  • Maintains or exceeds a consistent level of productivity while meeting deadlines and producing high quality work.
  • Expected to mentor entry level Animators and must be able to assist them with their shots.
  • Performs other tasks related to the creation of computer-generated animation.
Requirements

  • Bachelor's Degree or equivalent in Traditional Animation and 3 years experience, or at least 5 years of experience working in cel, stopmotion or computer animation.
  • 2+ years as an entry level Animator in conjunction with recommendations for advancement by the Animation Supervisors and Department Manager.
  • Expert knowledge of traditional animation principles, acting, film production and compositional design.
  • Ability to take on a delegated task with a minimum of supervision.
  • Knowledge of Unix and shell scripting; expert knowledge of Maya, proprietary and other software programs.
  • Good organization and communication skills.

JOBS IN CALI: CG Supervisor - Luma Pictures, Santa Monica, CA


CG Supervisor 

Responsibilities 
Performing tasks associated with lighting, shading and rendering processes.
Managing a production team of 3d artists within established timeframes.
Assigning tasks, tutoring, creative and technical coaching of team members.
Supervising and reviewing the work of team members.

Qualifications 
Minimum of 1+ years VFX post-production experience, this must be recent.
Solid previous experience as CG or 2D Supervisor and most recently CG Supervisor experience on previous major projects.
Creative eye and aesthetic judgement with a deep understanding of composition,cinematic design and animation timing.
Must have vast understanding of anatomy, rigging, cg lighting, rendering, compositing.
Should have an eye for animation and FX work as well. Comfortable with relocation from country to country as required.
Ability to work to and meet strict deadlines often under pressure.
Excellent communication, organization skills, management skills.
Expert in industry standard software packages such as Maya, and Nuke.
 Proven team leader with strong motivational qualities.
Technically and creatively astute.
Highly organized.
Able to effectively communicate with people at all levels.

 Apply Online


JOBS IN CALI: Zoic Hiring Character Animator in Los Angeles

LA Character Animator 
Location: Culver City, CA
Type: Contracted
Min. Experience: Experienced

Zoic Studios is an Award winning VFX company made up of accomplished artists and producers who understand story, process and relationships. Partnership, integrity and enthusiasm are our key founding principles. We have two studios located in Los Angeles and Vancouver, Canada. Some of our recent credits include, Gangster Squad, Twilight: Breaking Dawn - Part 2, Once Upon a Time, Fringe and Falling Skies. "Visual Evolution" is our mission. We invest in constantly improving our technological and studio processes so that our artists can focus on being creative even in the lightning fast paced world of Sci-Fi and Fantasy Episodic Television. We apply these principles to our work on some of the most VFX intensive film and television projects out there.

We like a challenge. Do you?
Our LA office is currently looking to hire Animators for Feburary 2014 start dates.

Summary of Position: Works under the Animation Supervisor or Animation Lead to create realistic creature and character animation for Television and Feature live action productions. Animators at Zoic may be asked to animate anything from an alien slug to a 6 legged chimera so strong visual understanding of anatomy and physics is a must.

 Responsibilities: Realistic creature and character animation Ensuring animation meets production deadlines Ensuring animation meets quality standards Knowing and following all pipeline and studio policies and procedures Extensive experience and working knowledge with motion capture in Maya. Qualifications: Experience working as a 3D animator within film and television, a must. Proficiency animating in Maya, in particular working with Motion Capture pipeline for gaming. Prior working experience in gaming production pipeline utilizing Maya is required. actual game engine knowledge is bonus but not required. Ability to work within a fast-paced team environment. Positive attitude, hard worker, flexible schedule. Strong attention to detail and follow through


JOBS IN CALI: Walt Disney Animation Studios Recruitment - Los Angeles

Walt Disney Animation Studios Recruitment - Los Angeles
Artspace Warehouse, 7358 Beverly Blvd., LA 90036
February 11, 2014
5:30PM - 8:30PM
7358 Beverly Blvd.
Los Angeles, CA 90036 6:30 - 9:30 PM

http://goo.gl/I6LN4i

Walt Disney Animation Studios is in search of experienced animators for (short term) opportunities from February through August.

Come learn about upcoming projects, openings, and more:

Artspace Warehouse

If you'd like to meet with us, create or update a profile.
Interested in applying? Apply online.
Hope to see you there!

JOBS IN CALI: Custom Animation, Supervisor - Dreamorks, Glendale, CA

Custom Animation, Supervisor

DreamWorks Animation
Glendale, CA, United States

Production Supervisor managing the work flow for DWA custom animation projects internally as well as projects that have been outsourced to a 3rd party for completion. 

Responsibilities: 
 1. Bid projects - Upon delivery of creative boards, coordinate the execution of animatics, breakdown new creative asset needs, background plates and animation needs. 
 2. Supervise and manage the acquisition and delivery of assets between 3rd party vendors and DWA production on a daily basis. 
 3. Manage the day to day workflow between Custom Animation and internal or external production team. 4. Oversee the relationship between Custom Animation and the Editorial and Post Production Teams to ensure prompt delivery of creative under review and final delivery. 
 5. Work as the primary support of the Custom Animation Producer throughout each project from approval of creative through to final delivery. 
 6. Schedule and manage Custom Animation Reviews. 

 Qualifications 
 1. 7+ years experience in Animation, Visual FX, or Live Action Production. 
 2. Working knowledge of Commercial Animation and/or Visual FX production. 
 3. Strong organizational skills and attention to detail. 
 4. Advanced proficiency in Excel. 
 5. Self-motivated and pro-active. 
 6. Able to manage multiple jobs/tasks and work at a fast pace within a small team. 
 7. Great sense of humor a plus! 

 How to Apply To submit your information, send your resume and cover letter to: jobs@dreamworks.com Please put the position name in the subject line Due to the volume of submissions, we're unable to personally respond to each applicant or inquiry. If your qualifications meet our needs, we will contact you.

JOBS IN CALI: Riot Games in Santa Monica, CA Looking for Senior Character Animator


Senior Character AnimatorRiot Games - Santa Monica, CA

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 32 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That’s where you come in.

Riot Games is seeking a Senior Character Animator for League of Legends.This person will be a veteran game developer and have a thorough understanding of body mechanics and the classic animation principles. Additionally, they must be able to have a strong grasp of animation pipelines. The ideal candidate is both an outstanding animator and can work from high-level direction, possessing strong leadership skills, production-sensibilities, and the talent to produce and implement the highest quality work. One’s demo reel should highlight a variety of walk cycles, a diverse selection of game-related animation, as well as show a strong foundation in the principles of animation (weight, anticipation, impact).

Responsibilities:
Create high quality animations for over 90 diverse champions in the ever expanding LoL-universe, including bipeds, quadrupeds, and monsters

Help the team develop new features and technologies to expand our content pipeline

Collaborate with designers and artists to create animation assets that fulfill the requirements of the project’s game design and visual design

Be able to recognize areas of opportunity and help push other animators’ work up to AAA-title-standards

Perform in a team-oriented environment and use organizational and interpersonal skills on a daily basis

Consistently meet project deadlines in a timely manner without compromising artistic integrity

Requirements:
4+ years of professional animation experience; focus on games a plus

Has worked on one or more AAA-titles

Exceptional skills regarding timing, exaggerated posing, and animation texture

Specialized in keyframe animation

Extensive knowledge of Maya (preferred) or any other 3D package

Self-motivated and strong team player

Knowledge of game specific animation limitations

Excellent communication, time-management and organizational skills are a must

Plays and enjoys League of Legends

Preferred:
Knowledge of modeling, rigging and MEL scripting

Understanding of interaction between game animation, game design and AI

Broad background animating different character types and/or creatures

Passion for video games

Reel showing off stylized animations (please leave out any mocap animations)

Knowledge of the video games industry

Acting experience/willingness to act out animation reference

Strong ability to prioritize effectively

Experience directing and/or giving feedback to other animators

Positive, team-oriented attitude

Required Skills 


JOBS IN CALI: Obsidian in Irvine, CA is Hiring Animators

Animator 

Obsidian Entertainment is looking for talented, self motivated Animator to join us in creating content for a highly stylized MMORPG. 

The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, follow through, and all other facets of 3D animation is essential.

The ideal candidate must be creative and have the ability to understand priorities, work well within a fast-paced production environment, and be able to work with designers, FX artists and other developers to create high quality player character animations.

Requirements

  • 3+ years experience in Feature Film and/or Game production using Maya Exceptional skill in animating characters and creatures, a passion for games and a great team player 
  • Experience working directly with designers and FX artists in developing a unique and cohesive animations 
  • A thorough understanding of animation pipelines and the processes involved from the conceptual phase to implementation 
  • Excellent communication and organizational skills 

Responsibilities

  • Create high quality player character combat animations 
  • Work closely with character artists, designers, FX artist, and other developers to ensure that visual targets are met or exceeded 
  • Actively participate in technical and aesthetic problem solving discussions 
  • Complete work within deadlines 
  • Able to manage time effectively and insure timely delivery of work Portfolio Requirements 
  • An online animation reel demonstrating quality in-game 3D animation 

Portfolio Pluses

  • 2D character animation examples
  • Character illustrations 
  • Special Effects animations 
  • Life drawing samples 
  • Examples of previous work 

All art resumes must be accompanied with website portfolio. Simply apply via e-mail: jobs@obsidian.net.

 Please put the job you are applying to in the subject line.

 Please no phone calls or drop ins. We only accept emailed applications.


JOBS IN CALI: Disney in Burbank and Glendale, CA - Hiring Animators

ANIMATOR

Animators, grab your reels and prepare to do the best work of your life.

Be part of the longest running animation team in history. Work alongside legends. Drink all the coffee you want. Waltz into the Animation Research Library and hold a Fred Moore scene in your hands.  Use your animation powers for good and touch the hearts of millions of people around the globe.

We want talented men and women who show exceptional understanding of weight, locomotion, anatomy, dialogue, acting, appeal, and entertainment. If you're funny too, that's a plus. If you're not, you'd better be a crack foosball player. If you've got an opinion, all the better. We want artists with a strong point of view who put a personal spin on their work.

Responsibilities

  • Effectively tell the story in a meaningful way through acting and movement
  • Create quality animation using digital tools for feature films and other related projects
  • Work closely with Directors and Animation Supervisors in a feature film environment:
  • Receive assigned shots in sequence review with the Directors providing general guidance
  • Plan shots with an understanding of story/character context
  • Block animation, most commonly using audio dialog track
  • Clearly show performance ideas and shot blocking in Director review (animation dailies)
  • Collaborate with and take direction from Directors and Animation Supervisors
  • Implement changes and completely finish shots in accordance with production schedule
  • Develop a working knowledge of necessary production tools
  • Maintain an open and professional demeanor regarding direction, changes and shifting requirements

Requirements

  • Visual demonstration (Quicktime or web link preferred) of animation that illustrates visual storytelling, believable expressions, emotional states, weight, physics, balance, appeal, entertainment, clear timing, and staging.
  • 2 years production experience
  • Proficiency in Maya or equivalent software preferred but not required
  • Background in traditional hand-drawn, computer, or stop-motion animation
  • Art Background. Bachelor's Degree in Fine Art, Illustration, Computer Graphics preferred
  • Degrees in Computer Science, Mathematics or Engineering or equivalent experience helpful but not required


ANIMATOR

Job Description
Disney Consumer Products (DCP) is the business segment of The Walt Disney Company that extends the Disney brand to merchandise ranging from apparel, toys, home decor and books to interactive games, food and beverages, stationery, electronics and animation art.

Disney Publishing Worldwide develops original, award-winning content (both Disney and non-Disney branded), including Disney books, magazines and comic books. Its products are printed in more than 85 languages across 103 countries, and it is considered the largest publisher of children’s books and magazines in the world.

Animators drive the animation vision and style. Employees in the Animator job family establish and drive the animation style for each product.

Responsibilities

•Establish animation and motion style of digital products ensuring high-quality experience.
•Working primarily in Maya, Animate short sequences in mobile applications (both character and background elements).
•Collaborate with digital creative team to repurpose, adapt and animate existing assets.
•Create prototypes and mock-ups of new types of products.
•Explores technology related to animation/emerging mobile tools.
•Plans and builds out animation pipeline; performs advanced technical activities that facilitate multiple stages of work in the animation and effects production pipeline.
•Develops robust solutions and techniques that meet art/technical direction and drive future uses.

Basic Qualifications

•Skill in character animation and illustration, acting and storytelling.
•Skill in Maya as a character animator, with expertise additionally in rigging, modeling, texturing, lighting
•Additional Expertise with animation and graphic design and development software such as Unity, Adobe After Effects, Flash, Toon Boom, Photoshop and Adobe Illustrator.
•Knowledge and experience with apps, mobile devices, android devices, the IOS platform, current media and gaming trends and interactive storytelling.
•Exceptional interpersonal and communication skills, effective with all levels, internally and externally Ability to work collaboratively across the organization and across disciplines.
•Ability to work independently, multi-task, make fast decisions and learn through iteration.
•Process-orientation, results driven and a restless passion for quality experiences
•Contagious high energy level, extraordinary sense of urgency and a dedication to continuous improvement.

Required Education

•College degree required in Fine Arts, Graphic Design, Animation, Illustration, Industrial Design, Interactive Design or Computer Science Job Posting Industries
Digital / InteractiveGaming PublishingPrimary Location-City: Glendale
Primary Location-State: CA
Primary Location-Country: US
Auto req ID: 153253BR

Disney Consumer Products (DCP) is the business segment of The Walt Disney Company that extends the Disney brand to merchandise ranging from apparel, toys, home decor and books to interactive games, food and beverages, stationery, electronics and animation art.

Disney Publishing Worldwide develops original, award-winning content (both Disney and non-Disney branded), including Disney books, magazines and comic books. Its products are printed in more than 85 languages across 103 countries, and it is considered the largest publisher of children’s books and magazines in the world.

Animators drive the animation vision and style. Employees in the Animator job family establish and drive the animation style for each product.

   



ANIMATOR

Responsibilities

•Establish animation and motion style of digital products ensuring high-quality experience.
•Working primarily in Maya, Animate short sequences in mobile applications (both character and background elements).
•Collaborate with digital creative team to repurpose, adapt and animate existing assets.
•Create prototypes and mock-ups of new types of products.
•Explores technology related to animation/emerging mobile tools.
•Plans and builds out animation pipeline; performs advanced technical activities that facilitate multiple stages of work in the animation and effects production pipeline.
•Develops robust solutions and techniques that meet art/technical direction and drive future uses.


Basic Qualifications
•Skill in character animation and illustration, acting and storytelling.
•Skill in Maya as a character animator, with expertise additionally in rigging, modeling, texturing, lighting
•Additional Expertise with animation and graphic design and development software such as Unity, Adobe After Effects, Flash, Toon Boom, Photoshop and Adobe Illustrator.
•Knowledge and experience with apps, mobile devices, android devices, the IOS platform, current media and gaming trends and interactive storytelling.
•Exceptional interpersonal and communication skills, effective with all levels, internally and externally Ability to work collaboratively across the organization and across disciplines.
•Ability to work independently, multi-task, make fast decisions and learn through iteration.
•Process-orientation, results driven and a restless passion for quality experiences
•Contagious high energy level, extraordinary sense of urgency and a dedication to continuous improvement.


Required Education
•College degree required in Fine Arts, Graphic Design, Animation, Illustration, Industrial Design, Interactive Design or Computer Science
Job Posting Industries
Digital / InteractiveGaming Publishing
Primary Location-City: Glendale
Primary Location-State: CA
Primary Location-Country: US
Auto req ID: 153253BR

   

JOBS IN CALI: Amazon Game Studios is Hiring - Lake Forrest, CA

Lake Forest, California

    3D ANIMATOR

    Amazon Game Studios is looking for a talented Animator to help give life to our games. The perfect candidate is hardworking, and a self-motivated team player and can work well under the direction of an Art Director and Lead Animator.

LEARN MORE & APPLY


JOBS IN CALI: Luma Pictures in LA is Hiring Animation Artists

Responsibilities 
We're looking for talented animators who also exhibit abilities and interest in other aspects of production. Candidate will need to have a strong understanding of character animation, and also willing and able to chip in with other elements of production when needed. No one trick ponies here. Ideal animator will have a strong technical mind, attention to detail, as well as great creative sensibilities. Rigging or other skills a huge plus.

Qualifications
Must be a team player, a 'get it done' attitude, willing to learn new things, and help out production in other parts of the pipeline if needed. Knowledge of Maya required, any additional software knowledge or skill sets is a plus. Prior film experience is NOT required.


JOBS IN CALI: Flash Animator - Work From Home

Position Title: Flash Animator - Work From Home 
Company Name: Explosm (Cyanide & Happiness)
Business Type: Animation Production
Job Function: Artistic Production of Animation
Entry Level: No
Location(s): Dallas, Other / Non-US, United States
Posted: December 9, 2013

Job Type: Contract/Freelance
Job Duration: Indefinite
Min Education: None
Min Experience: 1-2 Years
Required Travel: None

APPLY FOR THIS JOB
Contact Person: Mike Parker
Email Address: mike.parker@lowbrowstudios.com 

Job Description Flash animation for the upcoming Cyanide & Happiness show. An animatic will be provided. The animator is responsible for key poses and animation Will be working remotely through Dropbox and Basecamp

Job Requirements Looking for experienced Flash animators working remotely for The Cyanide & Happiness Show:

 -2-3 years experience with symbol-based Flash animation is a must. Frame By Frame also a plus.

 -Fast workers who are able to match existing style of animation and follow the existing file set up system (HeadComps, Graphics, etc)

 -Must show a strong understanding of character posing design (showing proper weight, balance, head position, arm length, etc)

Please send demo reels only to mike.parker@lowbrowstudios.com. Submissions with only a resume will be ignored  


JOBS IN CALI: Disney Animation is Hiring Animators


ANIMATOR Animators, grab your reels and prepare to do the best work of your life. Be part of the longest running animation team in history. Work alongside legends. Drink all the coffee you want. Waltz into the Animation Research Library and hold a Fred Moore scene in your hands. Use your animation powers for good and touch the hearts of millions of people around the globe.

 We want talented men and women who show exceptional understanding of weight, locomotion, anatomy, dialogue, acting, appeal, and entertainment. If you're funny too, that's a plus. If you're not, you'd better be a crack foosball player. If you've got an opinion, all the better. We want artists with a strong point of view who put a personal spin on their work.

Responsibilities 
Effectively tell the story in a meaningful way through acting and movement
Create quality animation using digital tools for feature films and other related projects
Work closely with Directors and Animation Supervisors in a feature film environment:
Receive assigned shots in sequence review with the Directors providing general guidance
Plan shots with an understanding of story/character context
Block animation, most commonly using audio dialog track
Clearly show performance ideas and shot blocking in Director review (animation dailies)
Collaborate with and take direction from Directors and Animation Supervisors
Implement changes and completely finish shots in accordance with production schedule
Develop a working knowledge of necessary production tools
Maintain an open and professional demeanor regarding direction, changes and shifting requirements 

Requirements 
Visual demonstration (Quicktime or web link preferred) of animation that illustrates visual storytelling, believable expressions, emotional states, weight, physics, balance, appeal, entertainment, clear timing, and staging.

2 years production experience

Proficiency in Maya or equivalent software preferred but not required Background in traditional hand-drawn, computer, or stop-motion animation Art Background.

Bachelor's Degree in Fine Art, Illustration, Computer Graphics preferred Degrees in Computer Science, Mathematics or Engineering or equivalent experience helpful but not required

 Upload your resume, reel/website and tell us who you are.

 Yours, The Walt Disney Animation Studios Animation Department
 The Walt Disney Company is an Equal Opportunity Employer.


JOBS IN CALI: Scanline VFX LA is currently seeking Maya Previs Animators

Scanline VFX LA is currently seeking Maya Previs Animators, starting immediately. Applicants should have past previs experience and the ability to try out many ideas and  iterate quickly  to give the director choices. Applicants should have a firm grasp of storytelling, Maya animation, framing and camera work. Previs animators will be expected to design shots with and without storyboards to start from. Ideal candidates would have 3-5+ years professional experience. 



JOBS IN CALI: Riot Games Hiring Animators in Santa Monica


just got a job here in LA at Riot studios.  
Promising!  
There are some animation jobs still in Los Angeles!!!
They are still hiring!

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played online PC game in the world, over 32 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As Animator, you’ll breathe life into compelling characters and help shape the evolution of animation at Riot Games. Your skills and keen aesthetic eye for motion and animation will help you transform assets into dynamic masterpieces that inspire even before players hit the battlefield. You’ll help craft compelling champions; embedded with design teams from concept to execution, you’ll own the motive and motion of the characters you work on. Your intrinsic understanding of the principles behind animation helps you recognize quality and your earnestness helps raise the quality bar alongside your team. You coat-check your ego, but you’re eminently capable of articulating and defending your next great idea..

YOU ARE:
Experienced: you’ve shipped one or more triple-a games, movies or commercials; you’ve gone beyond basic animation to thoroughly explore weight, momentum and body mechanics for fliers, quadrupeds and bipedal creations, folding what you’ve learned into an expansive, yet comfy blanket filled with animated awesome

Artistic: you may not actually share wall space with the renaissance masters, but with your artistic eye and keen understanding of physical motion, form and color, you could; you’re comfortable collaborating, giving and receiving constructive and creative feedback

Problem assassin: you conduct problem reconnaissance and termination with the skill and ruthlessness of Agent 007; you’re an expert at root cause analysis, and problems fall swiftly under the sharp edge of your keen intellect

Productive and motivated: you believe artist’s block is for amateurs and you’re motivated to create nothing less than triple-a animation; you make creative decisions and drive projects forward without sacrificing quality

A player-focused gamer: as an experienced League of Legends player yourself, gaming is as much a part of your artistic palette as the animation tools you use; though your art's awesomeness commands attention, you'd never let art upstage the holistic player experience

YOU WILL:
Breathe life into the world of League of Legends by adding dynamic elements and visual animations to rigged assets in a meticulous manner, in many formats

Interact with multiple Rioter teams including artists, designers and engineers to create conceptually sound motion graphics and animations that level-up the player experience and complement existing Riot Games aesthetics

Give and receive constructive and creative feedback across involved teams

Rally behind the ideas you conceive and those of your teammates, without running afoul of stultifying groupthink; you’ll evangelize for triple-a concepts and pass judgment on those that fail to hit our standards

TO APPLY:

Click the button below and don’t forget to include a resume, cover letter, and a link to your portfolio. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.

APPLY


JOBS IN CALI: Animator Wanted at Disney - Glendale, CA - Avg. Salary: $66k

Job Posting Title Animator
Job Description Disney Publishing Worldwide develops original, award-winning content (both Disney and non-Disney branded), including Disney books, magazines and comic books. Its products are printed in more than 85 languages across 103 countries, and it is considered the largest publisher of children’s books and magazines in the world.
Animators drive the animation vision and style The employees in the Animator job family establish and drive the animation style for each product.
Responsibilities •Establish animation and motion style of digital products ensuring high-quality experience.
•Animate short sequences in mobile applications (both character and background elements).
•Collaborate with digital creative team to repurpose, adapt and animate existing assets.
•Create prototypes and mock-ups of new types of products.
•Explores technology related to animation/emerging mobile tools.
•Plans and builds out animation pipeline; performs advanced technical activities that facilitate multiple stages of work in the animation and effects production pipeline.
•Develops robust solutions and techniques that meet art/technical direction and drive future uses.
Basic Qualifications •Skill in character animation and illustration, acting and storytelling.
•Expertise with animation and graphic design software such as Adobe After Effects, Flash, Toon Boom, Maya, Photoshop and Adobe Illustrator.
•Knowledge and experience with apps, mobile devices, android devices, the IOS platform, current media and gaming trends and interactive storytelling.
•Exceptional interpersonal and communication skills, effective with all levels, internally and externally Ability to work collaboratively across the organization and across disciplines.
•Ability to work independently, multi-task, make fast decisions and learn through iteration.
•Process-orientation, results driven and a restless passion for quality experiences
•Contagious high energy level, extraordinary sense of urgency and a dedication to continuous improvement.
Required Education •College degree required in Fine Arts, Graphic Design, Animation, Illustration, Industrial Design, Interactive Design or Computer Science
Job Posting Industries Digital / InteractiveEducationGaming Products and LicensingPublishing
Additional Information disneylearning
Primary Location-City Glendale
Primary Location-State CA
Primary Location-Country US
Auto req ID 130369BR

JOBS IN CALI: Senior Cinematics Animator - Konami - West Los Angeles, CA

Senior Cinematics Animator

Creating all cinematics related storytelling in the game including visual directions, character and facial animations, lip syncing, camera work and storyboards development collaborating with creative leads. Making/editing trailers for product pitch and marketing presentation materials.


Qualifications:
  • Strong passion to make top quality games.
  • Over 4 years of experience as a professional Cinematic Animator in game, post/video production, VFX, or feature animation studio
  • Excellent understanding of cinematography, storytelling, lighting as well as composition
  • Experience working with actors in a mocap studio
  • Ability to stay on schedule and approach the complex issue creatively and flexibly in a time constrained environment.
  • Excellent verbal and written communication skills
  • Experience in a feature film production a plus
  • Excellent skills in using major 3D software package (Maya/Softimage)

Please e-mail your resume to: KJPLA@konami.com


JOBS IN CALI: Blizzard Hring Character Animators in Irvine, CA

Blizzard Entertainment is looking for an exceptionally skilled 3D character animator to work on the award winning World of Warcraft. The ideal candidate has experience animating both human and non-humanoid characters. A solid grasp of the principles of body movement, anticipation, overshoot, follow-through, squash and stretch, forward and inverse kinematics, and other facets of both 2D and 3D animation is essential. The animator must be well-versed in related tools -- 3DS Max, Maya, etc. The ideal candidate works well in an environment of peers who are passionate about making great games.

Requirements
A minimum of 3 years’ experience in game development animating characters using 3DS Max or Maya (or equivalent 3D program)
Exceptional skills in animating the human bipedal figure as well as other organic forms
Self-driven, good communicator, and a great team-player
A passion for video games, especially Blizzard Entertainment products

Pluses
Shipped AAA PC or console titles as a senior character animator
Outstanding 2D animation skills
Experience in FX and particle animation
A passion for developing and playing online games
Understanding of the visual style of World of Warcraft and a passion to push it to the next level
Skills in one or more of the related character creation tasks -- illustration, modeling, texturing, or rigging


JOBS IN CALI: Character Designer- Dora and Friends

Job Description:
Responsibilities:
  •     Receive & understand Character Design assignment from Art Director/Design Supervisor.
  •     Ask appropriate questions to understand & complete the task.  
  •     Review Storyboard to ensure continuity of character designs.
  •     Complete all character designs.  
  •     Make any changes or revisions and re-submit to Art Director/Design Supervisor for approval.  
  •     Communicate with Design Supervisor & Production Manager regarding status of work and any problems that arise.  
  •     Ensure quality & style of show is achieved.
  •     Complete work on schedule.
Basic Qualifications:
  •     Must demonstrate proficiency in style of show
  •     Strong character design and construction/mechanical skills
  •     Must be proficient with Photoshop, & Illustrator.
  •     Strong time-management skills
  •     Work well under pressure
  •     Ability to multitask a plus
  •     Should have strong artistic skills as well as technical skills.  
  •     Relevant drawing experience necessary
Desired Qualifications:
  •     BA in Fine Arts or equivalent work experience highly desired
PLEASE NOTE:  Will require a test.

HOW TO APPLY

You MUST submit a portfolio in order to be considered for artistic positions!

Online Portfolio Instructions:
Do you have a website/blog you’d like us to review as your portfolio submission? If so, please be sure to upload your resume and website link in the online application process. Please include the website link on your resume. You MUST upload the portfolio release form to your application. You can add additional attachments in the resume section.

To download the form, please go to: http://nas.nick.com/SubmissionReleaseForm.pdf

Physical Portfolio Instructions:
Will you be mailing your flat book to us as your portfolio submission? If so, you must complete your online application and then submit a flat book along with your portfolio release form directly to the animation studio. Before we can review your portfolio, you MUST fill out the portfolio release form.
To download the form, please go to:

Mail the completed form along with your portfolio to: http://nas.nick.com/SubmissionReleaseForm.pdf

Nickelodeon Animation Studio
Attn: Portfolio Submissions
231 West Olive Avenue
Burbank, CA 91502

Please allow 4 - 6 weeks for processing, local candidates will be called when your portfolio is ready for pick-up. Out of state portfolio submissions will no longer be returned.


JOBS IN CALI: Senior Level Remote Animator (Feature Animation) "The Book of Life" - Reel FX

Senior Level Remote Animator (Feature Animation) "The Book of Life" - Reel FX

Dallas Office
301 N. Crowdus St.
Dallas, TX 75226

Santa Monica Office
2115 Colorado Ave.
Santa Monica, CA 90404

Job Summary
This position is for remote animators and is not restricted to US residents.
We are currently hiring for our action-packed CG animated feature that tells the story of a Romeo and Juliet style love story set against a Mexican “Day of the Dead” back drop directed by Jorge Gutierrez (”El Tigre: The Adventures of Manny Rivera”) and produced by Guillermo de Toro!

As this is a remote position we welcome candidates from all locals.
The Remote Animator is responsible for bringing characters to life by creating performances based off the storyboards and layout to the Directors vision. We are looking for proactive, ambitious, self-starters who are excited to work for a growing company.

Duties and Responsibilities
· Create lip-sync, facial, and body character animation as well as prop animation
· Partner with the Director, Animation Supervisor and other staff in order to understand and execute creative direction
· Maintain high quality and productivity throughout projects
· Communicate work status to the Animation Supervisor and Production Management staff
· Attend dailies, accurately address critique and comments from supervisors, and complete revisions in a timely manner
· Consistently meet production deadlines
Home animation system must meet the following standards to be compatible with Reel FX production requirements:
- At least 12 gigs of memory (the more the better)
- Maya 2012 (full license)
- Windows 7 OS
- A current generation processor

Education and Experience Requirements
· Requires 5 – 7 years experience in Feature Film production with an emphasis on character animation
· Strong demonstration of animation principles, timing, and acting choices
· Ability to create broad and subtle styles of animation
· Proficient with Maya
· Ability to work as a stand alone artist and take direction well
· Excellent communication and organizational skills
· A creative problem solver who is organized and critical of his or her own work.
· A history of consistent high-end aesthetic and technical execution

Note: This job description is not meant to be all inclusive. Employee may be required to perform other duties to meet the ongoing needs of the organization


JOBS IN CALI: Scarecrow VFX looking for a Junior Pipeline Developer

About Scarecrow VFX - from their website: 

As other industries have changed, adapted and evolved to the digitization and globalization of the world, the visual effects industry has remained stagnant, becoming its own worst enemy.

While working at one of the world’s largest visual effects facilities, we saw amazing artists handicapped by inefficiencies, redundancies, lack of organization and an overall culture of fear and uncertainty. Yet these conditions were not isolated to just one shop, they are synonymous with the entire industry.


We are a studio that has recognized these issues and the lack of business acumen that has lead to the downfall of the industry. Our goal is to provide for two groups of people, filmmakers and artists. We see ourselves being a platform where both sides can find what they are looking for at prices they respect and find fair.


Welcome to Scarecrow, the world's first cloud-based visual effects studio.


I don't have much information, but Scarecrow VFX is looking for a Junior Pipeline Developer with 3-5 years of facility experience. It's a new vfx company that is looking to do everything in the cloud.

Contact:
Rohin Aggarwal
rohin {at} scarecrowvfx {dot} com



JOBS IN CALI: DreamWorks TV is Hiring

DWA posted a bunch of new job listings for their new TV projects for Netflix, etc. 
Full range of different kinds of artists.