CGW Article - Volume: 29 Issue: 11
(November 2006)
Written By Angie Jones and Jamie Oliff
Animation has been through some major changes during the past 10 years, and some of them blindsided artists. The signs were there, but resistance to change, fear of the machine, and the concept of denial prevented many artists from seeing what was on the horizon.
As in many other fields, the computer has made what is known as a disruptive impact on our art form. Think of the car and the horse, the cellular phone and the pay phone, computer-generated animation and traditional 2D animation. The introduction of the computer has changed an art form that had been, until recently, a pen-and-paper medium. Every animated feature film from the early 1900s to the late 1980s was a traditionally hand-drawn or stop-motion animated film. The tools used to make those films did not significantly change in almost 80 years.
The art of classical film animation has been ever-evolving since its early days. Artists and the studios have strived to raise the bar visually through storytelling since the first crude attempts at putting moving images on the screen. We are talking about classical animation and its evolution into computer-generated feature films—think Steamboat Willie and its progression to The Incredibles.
read more...
Animation Magazine Review Siggraph Issue:
(September 2006)
Written By Sarah Gurman
One of the many pleasures of Siggraph is that it reminds us that there is such a thing as CG with a soul. Animators Angie Jones and Jamie Oliff deserve kudos for pitching in for CG cause with their timely offering from Thomson Course technology Thinking Animation: Bridging the Gap Betwenn 2D and CG wich Serves up methods for bringing the chutzpah and finesse of the 2D tradition to the 3D world.
read more...
Cartoon Brew Book Announcement
(06.08.06)
Written ByJerry Beck
Traditional animator Jamie Oliff (Mulan, Hercules) and CG animator Angie Jones (Scooby Doo 2, Stuart Little) have teamed up to produce a new book Thinking Animation: Bridging the Gap Between 2D and CG, which will be published next month.
Thinking Animation includes forewords written by traditional animator Floyd Norman and animation designer Richard Taylor - and interviews with Eric Goldberg, Ed Hooks, Conrad Vernon, Tom Sito, Bert Klein, Dave Brewster and many more.Check out the book’s website for more information.
read more...
AWN Book Review
(08.03.06)
Written By Libby Reed
Thinking Animation, Bridging the Gap Between 2D and CG by Angie Jones and Jamie Oliff deals with a great deal more than animation, in either form, with humor and experience. An introduction by Richard Taylor poses the question, “How does one become an animator who is adept at the latest technological advances, yet still create with the spirit and freedom of traditional hand-drawn animation?” Or as the authors put it “The Digital Age is here. No, seriously, put down that pencil or you’re fired.”
read more...
Studio Art FX Blog - Book Review
(08.04.06)
Written By Terrence Walker
Angie Jones and Jamie Oliff have apparently come out with a book titled, Thinking Animation, Bridging the Gap Between 2D and CG. This book appears to focus on the changing world of animation as the old gives way to the digital age. The book begins with an introduction which asks, "How does one become an animator who is adept at the latest technological advances, yet still create with the spirit and freedom of traditional hand-drawn animation?” Or as the authors put it “The Digital Age is here. No, seriously, put down that pencil or you’re fired.”
read more...
Animated News Announcement
(06.15.06)
Written By Christian Z
The animation team of Angie Jones and Jamie Oliff have written in to inform us of their new book due for release on June 27: Thinking Animation: Bridging the Gap Between 2D and CG. "Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with today's computer generated animation technology.
read more...
Animation Meat Book Announcement
(06.11.06)
Written By Steve "Hoops" Kellener
Just got some email about a former animation colleague, Jamie Oliff, and it looks like he has gone and written a book about transitioning between traditional and 3D animation. Jamie was in one of the years ahead of me at Sheridan back in the '80's and knows his animation stuff. He cut his chops on a bunch of great animation for Disney in the big 2D boom during the 90's, having worked on such films as Hunchback and Mulan. He made the transition to 3D animation working on Kangaroo Jack and Scooby Doo. For the book he has teamed up with veteran 3D animator Angie Jones whose credits include Stuart Little 2 and X-Men 2.
read more...