Redd The Clown Stamp Of Approval

The Jin and Joe Rigs

“Appealing design, great for body mechanics work.”

☆ 5 Stars! –  Get it here

Pros: Basics
  • Robust body controls. Holy cow there are a lot of controls!  I would request a way to turn some if these off to avoid confusing newbie animators.
  • Controls for individual fingers, kind of.  This is weird choice, but there is an independent control for the knuckles, but everything underneath is an attribute.  I prefer controls for each digits and then attr’s if you want them.
  • Facial is very limited with only blendshape driven attributes.
  • Switches for IK and FK on neck, limbs and spine each controller.
  • Basic switches for local, hip, chest and global spaces on all limbs IK and FK
  • FK/IK Spine
  • Neck and head switch to FK space
  • Twist for pole vectors
  • Pins for elbows and the knees
  • Teeth and tongue controls that are outside the head, easy to select.
  • Global scale
Pros: Extras that mean a lot to an animator
  • Costume changes:
    • Nice you get two rigs, one male and one female.
  • Stretchy IK and S & S on the head.
  • Lots of deformers on the rig you can turn on to get shapes
  • Gimbal lock controllers.
Cons: Deal breakers
  • Facial is VERY limited with old fashioned blendshape driven attributes.
  • No control visibility.  With this many controls they really need this.  You could create layers and turn things off and on possibly.
Cons: Extras
  • There is no proxy, but the rig is pretty fast.
  • I couldn’t find a soft eye resolver.  I personally think this is for lazy animators, but many anims like it.
  • Hip deformations are tricky for newbies.
  • No Foot roll break value. Not a big deal though.
  • No rotational order switches.  Again, I have never needed this.
  • No pickr or GUI.
  • No limb visibility for layering animation.