I disagree with this guy,Jalil Sadool, COMPLETELY.
There IS a HUGE difference between creating creature animation for film and games.
I disagree with his assessment that it doesn’t make a difference between the the final output expectations.
There IS a BIG difference in the animation itself between these genres. I am currently working on the feature Avatar and the animation production process is very specific.
The game and feature labels definitely apply to the approach to creating the animation.
In general on difference is game animation does not have camera set to animate to, play up to or amplify the performance to and in games you must create work that looks good from all angles. Of course, the work for feature should look good in the round or it will be obvious from the camera angle it is off balance or physics are wrong. However, in features you can design the performance around the camera. This is just ONE HUGE difference.