Walt Disney Animation Interns Create “Ventana”

https://youtu.be/bCSrZ-izRaQ

PICTURED, L-R ANGELA WANG, CHARACTER TD INTERN, TEXAS A&M UNIV. KALEE MCCOLLAUM, LOOK DEVELOPMENT INTERN, BYU ZOE GEDDES, EFFECTS ARTIST INTERN, BOURNEMOUTH UNIV. CARLOS CABRAL, PRODUCTION SUPERVISOR, WALT DISNEY ANIMATION STUDIOS (ABOVE POSTER) APOLLONIA THOMAIER, STORY INTERN, ACADEMY OF ART UNIVERSITY (BENEATH POSTER) ANNA ROSE CHI, TALENT DEVELOPMENT WEB DESIGN INTERN, RHODE ISLAND SCHOOL OF DESIGN ANGELA ARZUMANYAN, MODELING INTERN, SCHOOL OF VISUAL ARTS. (KNEELING) MICHELLE LAM, ANIMATION INTERN, CALIFORNIA INSTITUTE OF THE ARTS CAMILO CASTRO, VISUAL DEVELOPMENT ARTIST, RINGLING COLLEGE OF ART AND DESIGN (KNEELING) SASHA DMITRIEVA, PRODUCTION MANAGEMENT INTERN, LOYOLA MARYMOUNT UNIVERSITY LAUREN HARROLD, MUSIC PRODUCTION ARCHIVIST INTERN, U OF NORTH CAROLINA AT CHAPEL HILL DANIEL CHUNG, ANIMATION INTERN, CALIFORNIA INSTITUTE OF THE ARTS


Zootopia Progression Reel

https://vimeo.com/239981254


Ink and Paint: The Women of Walt Disney’s Animation

Before she began researching and writing Ink and Paint: The Women of Walt Disney’s Animation, author Mindy Johnson didn’t think it would be a long book. But once the research process started, she was amazed by how much she found. “This is an odyssey that has been under way for years,” she said when we got the chance to interview her about her upcoming book.

 

https://youtu.be/aTurWtF4JW0[/vc_column_text][/vc_column][/vc_row]

“The research on this has been pretty crazy. The bibliography on this book is about 8 pages long.”

Ink and Paint: The Women of Walt Disney’s Animation tells the history of Walt Disney Animation from an under-told perspective. In the book, Johnson explores the story of women in cinema, from the dawn of silent cinema, to the very first women in Walt Disney’s Ink & Paint Department, and beyond.

Johnson says: “It’s not just about the department of Ink and Paint. Women were everywhere.”

Families of the women profiled in the book were eager to tell their relatives’ stories. Mindy pointed out that we’ve heard all about the stories of the men who drew at Walt Disney Animation, but we haven’t heard the stories of the women until now.

The book features “some things that have never been seen before,” including previously unseen images and documents that were literally found under the beds of relatives of some of these women. This is something that all Disney fans can get excited about!

It’s not just about the Ink & Paint Department, either! The book looks at women in stenography, Imagineering, and more. There’s even a look at the Studio cats, who were cared for by the women of the Ink & Paint Department.

Here are just a few of the women you can learn more about in Ink and Paint: The Women of Walt Disney’s Animation.

LILLIAN AND EDNA DISNEY

The wives of Walt and Roy, respectively, were “always on hand” in the Los Angeles houses where the Walt Disney Company got its start.

“Walt knew women were the tastemakers and always had that in mind in telling these stories.”

KATHLEEN DOLLARD

Kathleen was the first employee of the Walt Disney Company! Says Johnson: “She was hired on to do painting—blackening as it was called in those days—because as you’ll see the cartoons were really rather crude, basic. It was really blackening in the pencil lines to convey the story.”

MARY TEBB

According to Johnson, while Ub Iwerks did “the bulk of the animation” on the Silly Symphony short “The Skeleton Dance,” Mary Tebb “did all of the inking and painting on that.”

HAZEL SEWELL

“Hazel is a very pivotal key person who is completely overlooked in any of the books. [There are] very few mentions of Hazel Sewell or what her contributions were, but let me tell you, this woman was groundbreaking.”

She joined the studio in 1927, and was also the person who introduced the Disney men to Kathleen Dollard!

VIRGINIA FLEENER

Virginia started working in the Inking Department in 1942, and then moved on to cleaning cels before they went on to photography.

“Working with ink, it has spoiled me to watch a cartoon. Because I have to see: does the eyebrow land in the same place the same time? I still can’t enjoy cartoons!,” Virginia said jokingly at the D23 Expo panel. She also mentioned that she loved her time working at the Walt Disney Company.

JANE BAER

Jane worked in the Animation department, and recalled working with a few other female animators. Fun fact about Jane: she is the person responsible for animating the candles sliding off Aurora’s cake in Sleeping Beauty!

GRETCHEN ALBRECHT

Gretchen was in the Ink & Paint department in the 1970s. Gretchen eventually took over the department and oversaw the change from hand-rendered artistry into digital artistry. That’s a pretty big deal, if you ask us!

PATTY PERAZA

Patty worked in special effects animation, and started out at Disney in a program through Cal Arts (where she was classmates with John Lasseter and Tim Burton!). She was the first woman to receive s screen credit as a special effects animator. Epic!

And so many more (check them out below!). We can’t wait to dive into our copy and learn more about all of these women once Ink and Paint: The Women of Walt Disney’s Animation is released!


Animation Insider's eBook - FREE!

https://vimeo.com/210982905

Animation Insider's eBook

This free digital download describes the workflow of talented animators such as Mike Nguyen, Victor Navone and Jason Ryan.


Tutorials - Image Based Lighting in Maya

Maya - Basic Character Lighting Tutorial from Rahul Rohilla on Vimeo.

In this tutorial, we will discuss about basic character lighting with the help of Image Based Lighting technique and how to optimize your Final Gathering process for reducing your render time.


Storyboarder - Free Storyboard Software

https://www.youtube.com/watch?v=yJWme1ybGpY

"Storyboarder" works on both a Mac and a PC and is free to download.


Cinematic Storyboard Class Syllabus

https://www.youtube.com/watch?time_continue=1&v=PjmPfnUIVA4

I posted this back in 2009 and decided to re-post it because his work is so good...

If you are a rising storyboard artist, you are making your own film or are interested in how to set-up and stage storyboards, check out Jay Oliva classes. I have heard great things!

One thing many people forget or do not recognize is that drawing is a minor skill when it comes to storyboards. It's storytelling that is king.

Cinematic Storyboard Class Syllabus


Storyboard Artist - Fox TV Animation Hiring

Fox TV Animation is hiring a storyboard artist!

 

For the upcoming season of “American Dad”
Strong comedic timing and acting skills, in addition to a thorough understanding of composition, perspective and storytelling required. Complete assignments in a timely manner that meets the expectations of the directors and supervisors. Strong communication skills, attention to detail and time management skills required. Digital Storyboarding experience (with ToonBoom Storyboard Pro) preferred but not required. Familiarity with the series, characters and style of storyboard very helpful. Previous experience as a storyboard artist or revisionist for TV animation very helpful.

Click here to submit your resume.


Marvel Entertainment, Games Team Hiring Concept Artist

Concept Artist, Marvel Entertainment, Games Team

Job ID 484040BR

Location Glendale, California, United States

Business Studio Entertainment

Brand Marvel

Date posted 08/30/2017

Are you passionate about games and have always loved Marvel? Do you dream about making amazing games with the most iconic superheroes in the entire universe? If so, we may have the perfect job for you! Marvel Games is an IP-driven licensing business leveraging a massive library of more than 8,000 Super Heroes and Super Villains to create incredible games by partnering with the very best game companies on Earth. We are looking for an exceptionally talented Concept Artist to join Marvel Games!
As a Concept Artist on the Creative team, you will work closely with our Executive Creative Director and our Art Lead. Your primary goal is to provide concept art, illustration, and visual design support for our partners to ensure that our characters and worlds are authentically realized while continuing to evolve and elevate the incredibly rich character and visual storytelling history of the Marvel Universe across our entire console, PC, mobile, and VR games portfolio.

RESPONSIBILITIES

  • Work closely with our Art Lead to provide character and environment concept art support for multiple titles in a broad range of styles.
  • Help develop and maintain visual directions for our various games and ensure distinct visual identities for each product.
  • Assist with art feedback including 2D concepts, 3D art, animation, VFX, and UI.
  • Create concept art, illustrations, or graphic designs to help communicate our feedback to our partners or to assist them in achieving the project’s visual goals.

BASIC QUALIFICATIONS

  • 3+ years of professional experience as a concept artist and/or illustrator in PC, console, or mobile games, animation, or film.
  • Excellent knowledge of art and visual design principles and techniques relating to character and environmental design.
  • Ability to work in a broad range of visual styles.
  • Excellent understanding of anatomy and idealized heroic proportions.
  • A master of color and light, with a strong sense of design and composition.
  • Exceptional draftsman and painter, with the ability to sketch and iterate quickly, and take ideas to a highly polished execution.
  • Solid understanding of graphic design principles.
  • Strong organizational skills with the ability to manage and tackle multiple tasks, set priorities, and meet deadlines.
  • Excellent verbal and written communication skills with the ability to provide clear, concise, and actionable feedback and guidance, and present ideas with clarity, conviction, and collaborative understanding.
  • Sympathetic and champion collaborator that is able to adapt and adjust to a wide variety of studio work styles.
  • Knowledge of and authentic love for all things Marvel.

REQUIRED FOR CONSIDERATION

  • Your resume
  • A cover letter which should include your salary requirements and answers to the following questions:
    • Why are you interested in working at Marvel Games?
    • What’s one of your favorite video games in terms of art?
    • What games are you currently playing?
    • If you could be any Marvel Super Hero or Super Villain, which one would you choose and why?

CLICK HERE FOR MORE INFORMATION.


Christoph Lendenfeld's Viewport 2 Extension Onion Skin for Maya Animators

https://vimeo.com/234188447

Onion Skin For Maya Viewport 2.0

Most Onion skin tools are a bit heavy to use in Maya. This is why Christoph Lendenfeld decided to make a new tool that was a viewport extension that mimicked the features of a 2D onion skin tool. “I wanted to have something like the ghosting functionality in Maya, but unfortunately this doesn’t work with skinned meshes”. Lendenfeld says. “I know there are solutions like bhGhost but they come with a render overhead and always display the same frame”. Lendenfeld’s OnionSkinRenderer is a plugin extension to Maya’s Standard Viewport 2 renderer. When Maya Renders a frame, a pass with the specified objects is created and stored. If you now tell the plugin to display information from another frame, it checks if that exists and if yes, draws it above the geometry.

Download Lendenfeld’s OnionSkinRenderer from his GitHub page, or visit to learn more about the OnionSkinRenderer Viewport plugin.

 


David Fincher: A Life In Pictures

https://youtu.be/mlVsIqpMXIs

The BAFTA-winning director behind Gone Girl, The Social Network, Seven + Fight Club on his craft + career. From the BAFTA Archives.


Anime Style Action Test

https://vimeo.com/147576361

An RnD test for Anime style action.

2D effects from these guys

speed lines by Mikołaj Kijowski and Chaofanatic
140 flash 2d fx elements pack
Compilation FX 2011 from matthieu scanlon
2d fx reel Sébastien Iglesias
Afrojack 2D VJ FX


Storyboard and Layout | Gigglebug Behind the Scenes Using TV Paint

https://youtu.be/TkCXZbIwoKw

Gigglebug Enternainment team in Finland ! They show you how they have been creating the season 2 of Gigglebug animated series. This week episode is about the storyboard and layout process. Learn more about Gigglebug on www.gigglebug.tv/ Discover TVPaint on our website : http://tvpaint.com/ Try the demo version here : https://www.tvpaint.com/demo Video by Benjamin Cerbai and Elodie Moog. Music Credits : Easy Day by Kevin MacLoed And discover many things made with TVPaint on our social media : - http://facebook.com/tvpaint.developpe... - http://instagram.com/tvpaint - http://twitter.com/TVPaintDev - http://vimeo.com/tvpaint


Emotions Of Pixar

https://vimeo.com/129634826

In anticipation of "Inside Out", I made a video showcasing the emotions in Pixar movies.
Hope you like pop music and mush!

Edited By Lindsay McCutcheon
Music: Breathe Me - Sia & You Know We Can't Go Back - Noel Gallagher's High Flying Birds
Movies:
Toy Story
A Bug's Life
Toy Story 2
Monster's Inc
Finding Nemo
The Incredibles
Cars
Ratatouille
Wall-E
Up
Toy Story 3
Brave
Monster's University

Thanks to Rishi Kaneria's "ROYGBIV" for the title screen idea.


12 Angry Men- A Lesson in Staging

https://vimeo.com/227327764

So, let's say you've got a 90-minute movie that features twelve characters and is all set in one location. How on earth can you shoot it in a way that's unique and exciting, and not just an endless series of mids and closeups? Let's dive into Sidney Lumet's 12 Angry Men, and study what it has to tell us about scenic density.

Six Ways to Build Scenic Density:

1) Move your characters through the spaces inside the frame
2) Have the background and foreground interract
3) Let characters take over shots
4) Move from one story to the next instead of cutting
5) Allow conversations and reactions to play in the same shot
6) Hold off on closeups for moments of prime emphasis

You can support this channel at Patreon- patreon.com/royalocean

Sources/Further Reading:

Walk the Talk by David Bordwell- http://bit.ly/2vNbqfv
You Are My Density by David Bordwell- http://bit.ly/2tGYGG9
Making Movie by Sidney Lumet- amzn.to/2vbOV7f

You can follow me through:
Twitter- twitter.com/andymsaladino
YouTube- youtube.com/c/theroyaloceanfilmsociety

It's a Jazz Thing by smilingcynic is licensed under a Creative Commons Licence.
http://bit.ly/jazzsmilingcynic
youtu.be/s7MIRfm6pdM


Amazing List of Animation By Women Directors

Animation By Women Directors

This list has been created to gather as many animation films made by women directors as possible, given that they are currently available in MUBI’s database.

We would love any contributions that help the list to grow so we can all learn about new names and discover new films. The aim is to share and exchange knowledge.


Top 10 Tensest Movie Moments of All Time

https://youtu.be/Y5jGupdGFJY

What is it really that makes our stomachs churn in film's most tension filled moments? This week, we're looking at all the different types of cinematic tension and our picks for the best versions of each.

The Picks

10 - Romantic Tension - Before Sunrise
9 - Sexual Tension - Moonlight
8 - Positive Tension - Deliverance
7 - Hopeful Tension - Saving Private Ryan
6 - Dramatic Irony - Rope
5 - Hiding Protagonist - The Raid
4 - Subtextual Aggression - Zodiac
3 - Looming Standoff - Sicario
2 - The Powder-Keg - Boogie Nights
1 - Race Against Time - Back to the Future


Recreating Game Of Thrones' Dragon Battle

https://youtu.be/hcfGViXv4YQ

might be a spoiler if you are not up to speed on GOT...


STEVEN SPIELBERG Shot By Shot

https://vimeo.com/117709159

Shot By Shot
Film : Jaws
Director : Steven Spielberg

Scene Breakdowns : Brody wakes up and leaves 2:10 - Brody and Cassidy discover Chrissie's remnants 5:25 - Brody at the office 7:55 - Brody goes downtown 9:20 - Shark attacks 11:20 - The Town Meeting16:35 - Brody Hooper and Vaughn 22:40 - Brody Hooper and Quint 27:30- Brody and Ellen say goodbye 31:05

Special Thanks to Mitchell Rose (mitchellrose.com) who kindly corrected the typos


Colour In Storytelling

https://youtu.be/aXgFcNUWqX0


Editing In Storytelling

https://youtu.be/nnXEIlCrEgA


Lensing for Character Perspective

From Travis Lee Ratcliff

In this video essay I explore specific examples of how lensing can be used to create subjective perspective. Using lenses strategically is one of the most powerful tools at a filmmaker’s disposal for crafting psychology, imbuing images with richer visual meaning, and creating character perspective. Many new filmmakers struggle with the terminology and differences between various lenses, but overcoming that initial confusion can result in one of the biggest distinctions between the novice filmmaker and the experienced storyteller.

This video follows up on the concept of subjective and objective perspective, which I explain more completely here:vimeo.com/219223876

Visual references: Apocalypse Now, Before Sunset, Big Lebowski, Blue Valentine, Brazil, Citizen Kane, Ex Machina, Fargo, Her, In the Mood for Love, Out of Sight, Requiem for a Dream, The Master, Tinker Tailor Soldier Spy

Patreon: patreon.com/luxessays
Twitter: twitter.com/travratc


CNN Colorscope

Colorscope is an award-winning series exploring our perception of color and its use across cultures, one shade at a time.

cnn.com/2017/08/04/health/colorscope-purple/index.html

Producer : Sarah-Grace Makarious
Writer and Narrator : Dr. James Fox
Director and Animator : Buck
Music : Giacomo Smith
Sound Design and Mix : John Black / CypherAudio

 

Yellow - CNN Colorscope from Sebastianbap on Vimeo.

YELLOW is part of the Colorscope series by CNN.

"They call it mellow yellow". The short documentaries about different colours shows us on this episode how the colour yellow makes us happy, is on the most visibles hues and it's relation with science and religion.

Created by Sebastián Baptista

Producer: Sarah-Grace Mankarious
Writer and Narrator: Dr. James Fox
Music: Giacomo Smith
Sound Design: Bryan Stone

Special thanks to: Andy, Pini & Javi

Blue - CNN from Moth on Vimeo.

"Blue is the world's favourite colour"

Produced by Sarah-Grace Mankarious & Moth
Direction & Design by Moth
Animation by Moth, Joe Bichard, Jennifer Zheng, Aaron Lampert, Carlos De Faria, Stephen McNally, Ester Rossi
Sound Design by David Kamp
Music by Giacomo Smith

Client - CNN
Production Year - 2016

CNN Colorscope: Green from Jr.canest on Vimeo.

"Green, the mixture of blue and yellow, can be seen everywhere and in countless shades. In fact, the human eye sees green better than any color in the spectrum. But why is that?"

Producer: Sarah-Grace Mankarious
Written and Narrated by Dr. James Fox

Animation: Jorge R. Canedo E.
Design: Rafael Mayani

Music: Giacomo Smith
Sound Design: Bryan Stone

Red - CNN from Abel Reverter on Vimeo.

 

Direction and Design by Abel Reverter
Produced by Sarah-Grace Mankarious
Animation by Abel Reverter
Music by Giacomo Smith
Sounds Design by Bryan Stone
VO by Dr. James Fox
Special thanks to the amazing Katie Menzies, Fabian Friedrich, David Elósegui and everyone that helped giving advice during the process at Pamplona 89.

All the episodes at cnn.com/colorscope
Client - CNN
2017

Colorscope - White - CNN from Jocie Juritz on Vimeo.

The Dark Truth Behind White

Client - CNN
Production - Sarah-Grace Mankarious
Direction / Animation - Jocie Juritz
Writing / Narration - Dr James Fox

edition.cnn.com/specials/arts/colorscope-series

jociejuritz.co.uk/CNN-white


1 Brilliant Moment of Tension

https://youtu.be/-cEBguJj3dg

Scene from Denis Villeneuve’s Sicario, break it down into the tiniest pieces we can and take a look at how it really works. By ratcheting up the tension for nearly 30 minutes, Villeneuve pays it all off with a mere 9 seconds of violence!


The Matrix: A Lesson in Effective Scene Transitions

https://www.youtube.com/watch?v=j3xe1XY7akg

How does The Matrix effectively use scene transitions to enhance the storytelling?


Storytelling With Sound

https://youtu.be/q4NBKiJ33Ag


Francis Francis Scene Progression

Progression of a scene Bryce McGovern animated for Dreamworks 'The Boss Baby'.

From the layout that we get launched on, through final animation and lighting. Of course, all images are copyright Dreamworks Animation, and intended for educational purposes only.


David Fincher - Invisible Details

https://youtu.be/QChWIFi8fOY

A look at the hidden visual effects work of David Fincher's filmography.


Funny Guy

https://vimeo.com/226659056

From Bohdan Frantsishko: This is a progression shot of a 3d animation I did in Animschool.

It includes reference, blocking, final spline, and render. Enjoy :)


Back to the Future - A Lesson in Storytelling

https://youtu.be/yWF6Hp44OwY

Let's dissect Back to the Future, in addition to being one of the most fun movies out there, it also tells a pretty great story, and in this episode we explore some of the techniques that director/writer Robert Zemeckis bring to the table.


The Social Network - Designing Dialogue

https://www.youtube.com/watch?v=dxOECOtYeZc


Telling a Story from the Inside Out

https://youtu.be/ulm7bcB2xvY

What does your character WANT?

What does your character NEED?

Creating a story is often as much of a journey for the writer as it is for the characters. In this video I look at the writing process for Inside Out to examine how the powerful emotions in the film were inspired by the real-life experiences of the writers.


Bloodseeker Badass Actions

https://vimeo.com/223234865

Character from Dota 2,

The rig is actually not very well done.

Andrew Tan wanted to see if I could make something really nice and cool with a rig that don't work well.

RIG : https://steamcommunity.com/sharedfiles/filedetails/?id=187943419