Thinking Animation: Bridging the Gap Between 2D and CG

June 16, 2006

by Angie Jones (Author), Jamie Oliff

ISBN: 1-59863-260-4, 300 pages,

June 2006

$39.99 $27.99


Learn how to think before you animate. Thinking Animation is a one-of-a-kind book that emphasizes how artists can use traditional animation techniques and principles with today’s computer-generated animation technology. Written by seasoned animators with experience in both 2D and CG, Thinking Animation is an exquisite guide aimed at experienced animators; however, the skills taught within are still accessible and valuable to the novice animator. This full-color book includes numerous interviews with experienced contributing authors from a wide range of backgrounds, including stop-motion, visual effects, traditional animation, and CG. Thinking Animation is non-software specific. It contains a history of the field of animation as well as insight into how today’s CG studios operate. This book embraces the future of animating with the computer while retaining the core values that traditional animators use as formulas and principles.

  • Loaded with full-color images, hands-on tutorials, and interviews with industry experts.
  • Provides unique, current techniques that readers can apply directly to their animation projects.
  • Written for beginners and experts alike, this book appeals to both traditional animators trying to break into CG, and CG animators who want to learn traditional animation techniques.